Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
BGD_YoungBlood
Jing Wei
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
511W - 554L
1,402 Elo+
Party 1
Artemis
Artemis
Kungfoo_Samurai
Artemis
Level 142
God Stats
11W - 9L
1,427 SR
Queue Stats
404W - 421L
1,435 Elo+
Party 1
Eset
Eset
LAck3rmann
Eset
Level 145
God Stats
17W - 15L
1,483 SR
Queue Stats
354W - 334L
1,524 Elo+
Solo
Ne Zha
Ne Zha
kide09
Ne Zha
Level 115
God Stats
8W - 5L
1,380 SR
Queue Stats
152W - 149L
1,502 Elo+
Solo
Team Averages
Level 134
1,458 SR
1,473 Elo+

VS

Team Averages
Level 100
1,354 SR
1,551 Elo+
Fenrir
Fenrir
Ace Darkseid
Fenrir
Level 128
God Stats
0W - 4L
1,500 SR
Queue Stats
246W - 256L
1,483 Elo+
Solo
Horus
Horus
Aries_Galanis7
Horus
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
182W - 182L
1,550 Elo+
Solo
The Morrigan
The Morrigan
IcyxDragon
The Morrigan
Level 100
God Stats
0W - 1L
1,203 SR
Queue Stats
71W - 69L
1,544 Elo+
Party 2
Chronos
Chronos
PillCosbyzZz
Chronos
Level 116
God Stats
0W - 2L
1,365 SR
Queue Stats
89W - 87L
1,447 Elo+
Solo
Thanatos
Thanatos
tommygun213
Thanatos
Level 31
God Stats
0W - 1L
1,203 SR
Queue Stats
13W - 18L
1,733 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
5 / 0 / 7
9,053
647
6,379
7,343
4,983
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jing Wei
13
3 / 4 / 10
7,740
553
5,850
7,302
2,755
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mystical Earring

Mystical Earring

+15
Mp 5

13
1 / 3 / 14
7,366
526
11,391
10,077
3,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
9 / 1 / 7
7,973
570
7,914
9,394
7,331
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ne Zha
kide09
Ne Zha
14
4 / 2 / 7
7,973
570
6,570
12,900
5,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
0 / 3 / 0
6,353
454
1,085
9,208
5,794
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

9
1 / 5 / 1
6,030
431
2,079
12,309
9,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

The Morrigan
IcyxDragon
The Morrigan
11
1 / 6 / 2
6,652
475
7,079
10,622
4,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos
PillCosbyzZz
Chronos
12
4 / 4 / 1
7,158
511
7,891
12,780
5,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
tommygun213
Thanatos
12
3 / 5 / 4
7,323
523
5,526
13,778
5,981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
17
22
Kills
9
10
Deaths
23
45
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
5
0
7
8.5
L
Fenrir
0
3
0
0
L
1
5
1
0.3
W
Jing Wei
3
4
10
2
L
The Morrigan
IcyxDragon
The Morrigan
1
6
2
0.33
W
1
3
14
2.67
W
9
1
7
12.5
L
Chronos
PillCosbyzZz
Chronos
4
4
1
1.13
W
Ne Zha
kide09
Ne Zha
4
2
7
3.75
L
Thanatos
tommygun213
Thanatos
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,104
Damage
23,660
47,016
Taken
58,697
23,599
Mitigated
31,276
12,978
Healing
13,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
6,379
908
0
3,215
7,343
4,983
0
867
6,476
0
67,963
L
Fenrir
1,085
113
0
1,642
9,208
5,794
0
334
8,730
0
37,308
L
2,079
1,217
458
2,200
12,309
9,963
0
2,118
10,015
0
12,090
W
Jing Wei
5,850
4,814
284
381
7,302
2,755
766
3,720
3,526
0
36,207
L
The Morrigan
IcyxDragon
The Morrigan
7,079
1,329
0
754
10,622
4,164
0
2,325
8,247
42,622
2,187
W
11,391
2,719
0
2,189
10,077
3,488
524
3,617
6,384
37
47,809
W
7,914
872
111
3,413
9,394
7,331
15
3,152
6,214
31,449
0
L
Chronos
PillCosbyzZz
Chronos
7,891
3,026
0
2,332
12,780
5,374
931
2,511
10,161
49,639
0
W
Ne Zha
kide09
Ne Zha
6,570
2,314
0
3,385
12,900
5,042
229
2,601
10,243
0
63,980
L
Thanatos
tommygun213
Thanatos
5,526
1,747
0
6,510
13,778
5,981
0
812
12,966
0
47,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,105
Gold Earned
33,516
374
Minions Killed
324
0
Camps Cleared
0
1,375,148
Distance Traveled
1,217,049
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,053
647
116
8
0
282,221
1
L
Fenrir
6,353
454
76
5
0
228,295
0
L
Horus
6,030
431
12
1
0
205,392
4
W
Jing Wei
7,740
553
65
5
0
257,434
2
L
The Morrigan
6,652
475
82
6
0
242,552
0
W
Artemis
7,366
526
71
5
0
263,678
0
W
Eset
7,973
570
35
3
0
255,549
0
L
Chronos
7,158
511
84
6
0
256,864
0
W
Ne Zha
7,973
570
87
6
0
316,266
0
L
Thanatos
7,323
523
70
5
0
283,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role