Player Matchup

Skadi
Skadi
GoldenK1tsune
Skadi
Level 48
God Stats
0W - 2L
1,257 SR
Queue Stats
3W - 6L
1,346 Elo+
Solo
Horus
Horus
Littlestzergling
Horus
Level 88
God Stats
3W - 3L
1,311 SR
Queue Stats
41W - 26L
1,323 Elo+
Solo
Ra
Ra
SamWaBam1444
Ra
Level 153
God Stats
9W - 10L
1,454 SR
Queue Stats
165W - 218L
1,404 Elo+
Party 3
Tyr
Tyr
carrymeplsguys
Tyr
Level 81
God Stats
6W - 6L
1,618 SR
Queue Stats
119W - 128L
1,459 Elo+
Party 3
Cliodhna
Cliodhna
yPanduhZ
Cliodhna
Level 55
God Stats
7W - 12L
1,452 SR
Queue Stats
217W - 215L
1,402 Elo+
Solo
Team Averages
Level 85
1,418 SR
1,387 Elo+

VS

Team Averages
Level 86
1,503 SR
1,429 Elo+
Cupid
Cupid
Akillez713
Cupid
Level 101
God Stats
12W - 11L
1,390 SR
Queue Stats
71W - 51L
1,472 Elo+
Solo
Cthulhu
Cthulhu
Emp_Crimson
Cthulhu
Level 126
God Stats
2W - 5L
1,548 SR
Queue Stats
179W - 156L
1,502 Elo+
Party 1
Janus
Janus
James McGirthy
Janus
Level 63
God Stats
1W - 0L
1,319 SR
Queue Stats
211W - 190L
1,388 Elo+
Party 2
Shiva
Shiva
Sovietscar0322
Shiva
Level 66
God Stats
4W - 3L
1,835 SR
Queue Stats
124W - 115L
1,470 Elo+
Party 1
Cliodhna
Cliodhna
zergo800
Cliodhna
Level 73
God Stats
68W - 66L
1,424 SR
Queue Stats
179W - 182L
1,310 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 0
7,976
443
8,015
14,033
5,202
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 3 / 2
7,090
394
5,993
17,377
13,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
4 / 5 / 0
9,111
506
7,640
13,882
5,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 2 / 1
8,407
467
9,607
16,725
18,530
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cliodhna
yPanduhZ
Cliodhna
11
0 / 1 / 1
7,182
399
4,030
10,873
4,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
15
1 / 0 / 3
9,296
516
7,295
8,524
3,483
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Emp_Crimson
Cthulhu
14
3 / 1 / 6
9,294
516
13,689
17,859
18,240
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
3 / 3 / 0
8,776
488
11,639
9,786
3,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
1 / 0 / 1
9,673
537
8,391
17,850
13,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cliodhna
zergo800
Cliodhna
15
6 / 0 / 4
9,296
516
8,946
13,375
5,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
4
Kills
14
16
Deaths
4
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cupid
1
0
3
2.5
W
Cthulhu
Emp_Crimson
Cthulhu
3
1
6
6
L
0
5
0
0
W
3
3
0
1
L
0
3
2
0.33
L
4
5
0
0.8
W
1
0
1
1.5
L
0
2
1
0.25
L
Cliodhna
yPanduhZ
Cliodhna
0
1
1
0.5
W
Cliodhna
zergo800
Cliodhna
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,285
Damage
49,960
72,890
Taken
67,394
47,103
Mitigated
44,302
22,774
Healing
19,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
7,295
3,305
608
5,160
8,524
3,483
1,769
49
8,475
0
68,715
W
Cthulhu
Emp_Crimson
Cthulhu
13,689
994
360
2,067
17,859
18,240
60
2,127
15,453
42,749
1,398
L
8,015
4,554
0
1,269
14,033
5,202
606
2,487
11,546
0
61,397
W
11,639
1,259
0
703
9,786
3,671
318
3,675
6,111
63,993
0
L
5,993
2,680
720
3,332
17,377
13,425
46
8,202
8,800
0
18,842
L
7,640
720
924
3,860
13,882
5,918
0
8,056
5,236
76,836
0
W
8,391
1,758
149
5,639
17,850
13,743
360
1,174
16,676
0
75,379
L
9,607
614
0
6,670
16,725
18,530
0
2,714
13,889
811
63,873
L
Cliodhna
yPanduhZ
Cliodhna
4,030
698
0
5,999
10,873
4,028
0
1,438
9,397
0
47,723
W
Cliodhna
zergo800
Cliodhna
8,946
1,247
0
4,544
13,375
5,165
0
1,346
11,901
31
63,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,766
Gold Earned
46,335
430
Minions Killed
477
0
Camps Cleared
0
1,786,616
Distance Traveled
1,863,460
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
9,296
516
121
7
0
345,404
4
W
Cthulhu
9,294
516
50
3
0
377,956
4
L
Skadi
7,976
443
104
6
0
322,175
0
W
Janus
8,776
488
103
6
0
349,969
0
L
Horus
7,090
394
16
1
0
387,299
0
L
Ra
9,111
506
132
7
0
347,258
2
W
Shiva
9,673
537
129
7
0
321,020
0
L
Tyr
8,407
467
104
6
0
373,423
4
L
Cliodhna
7,182
399
74
4
0
356,461
1
W
Cliodhna
9,296
516
74
4
0
469,111
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role