Player Matchup

Atlas
Atlas
InHerBed2735
Atlas
Level 62
God Stats
3W - 2L
1,500 SR
Queue Stats
10W - 14L
1,244 Elo+
Party 2
Sol
Sol
StonedCaptCed
Sol
Level 64
God Stats
16W - 11L
1,598 SR
Queue Stats
160W - 180L
1,309 Elo+
Solo
Tsukuyomi
Tsukuyomi
Zooted5585
Tsukuyomi
Level 19
God Stats
2W - 1L
1,375 SR
Queue Stats
7W - 5L
1,370 Elo+
Party 2
Team Averages
Level 48
1,491 SR
1,308 Elo+

VS

Team Averages
Level 68
1,380 SR
1,317 Elo+
Terra
Terra
CLIPTHIS4MEE
Terra
Level 37
God Stats
0W - 3L
1,280 SR
Queue Stats
23W - 34L
1,330 Elo+
Party 1
Ao Kuang
Ao Kuang
Luminous_God77
Ao Kuang
Level 118
God Stats
6W - 9L
1,276 SR
Queue Stats
1,488W - 1,563L
1,280 Elo+
Solo
Nemesis
Nemesis
NIJ18637
Nemesis
Level 48
God Stats
0W - 1L
1,584 SR
Queue Stats
28W - 40L
1,342 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 4
9,793
753
4,787
7,345
5,593
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 1 / 8
10,029
771
10,813
8,017
2,850
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
Zooted5585
Tsukuyomi
13
9 / 3 / 3
10,847
834
13,344
9,377
3,548
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 1
9,281
714
3,827
13,022
13,819
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ao Kuang
10
2 / 4 / 2
9,099
700
5,738
8,872
3,157
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
NIJ18637
Nemesis
12
1 / 7 / 3
8,954
689
4,889
16,767
7,354
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
14
Kills
5
5
Deaths
14
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
W
3
1
4
5
L
Ao Kuang
2
4
2
0.75
L
Nemesis
NIJ18637
Nemesis
1
7
3
0.36
W
2
1
8
6
W
Tsukuyomi
Zooted5585
Tsukuyomi
9
3
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,944
Damage
14,454
24,739
Taken
38,661
11,991
Mitigated
24,330
4,480
Healing
3,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,827
844
363
493
13,022
13,819
0
5,906
7,016
15,325
46
W
4,787
1,471
0
160
7,345
5,593
237
2,815
4,242
19,070
492
L
Ao Kuang
5,738
2,103
0
900
8,872
3,157
0
2,728
6,144
12,222
0
L
Nemesis
NIJ18637
Nemesis
4,889
2,228
98
1,535
16,767
7,354
0
6,746
9,901
0
27,944
W
10,813
3,900
232
3,634
8,017
2,850
1,858
3,349
4,668
45,661
0
W
Tsukuyomi
Zooted5585
Tsukuyomi
13,344
4,464
0
454
9,377
3,548
1,008
4,494
4,883
0
43,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,669
Gold Earned
27,334
114
Minions Killed
63
0
Camps Cleared
0
606,483
Distance Traveled
561,301
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
9,281
714
15
1
0
217,423
0
W
Atlas
9,793
753
24
2
0
183,205
0
L
Ao Kuang
9,099
700
6
0
0
121,597
0
L
Nemesis
8,954
689
42
3
0
222,281
0
W
Sol
10,029
771
58
4
0
200,071
0
W
Tsukuyomi
10,847
834
32
2
0
223,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role