Player Matchup

Surtr
Surtr
 
Surtr
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
 
Hun Batz
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Diehardamerican
Ymir
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
474W - 463L
1,459 Elo+
Solo
Tiamat
Tiamat
SrPirulit0
Tiamat
Level 65
God Stats
8W - 6L
1,537 SR
Queue Stats
158W - 155L
1,506 Elo+
Solo
Skadi
Skadi
TheNeapolitanGod
Skadi
Level 83
God Stats
0W - 1L
1,067 SR
Queue Stats
8W - 13L
1,260 Elo+
Solo
Team Averages
Level 96
1,421 SR
1,445 Elo+

VS

Team Averages
Level 111
1,561 SR
1,464 Elo+
Sylvanus
Sylvanus
AsIeep
Sylvanus
Level 119
God Stats
9W - 18L
1,379 SR
Queue Stats
165W - 148L
1,499 Elo+
Party 1
Ishtar
Ishtar
BouclierDeViande
Ishtar
Level 189
God Stats
4W - 2L
1,449 SR
Queue Stats
101W - 82L
1,535 Elo+
Party 1
Fenrir
Fenrir
Stevesmaster
Fenrir
Level 108
God Stats
4W - 3L
1,854 SR
Queue Stats
60W - 56L
1,523 Elo+
Party 1
Anubis
Anubis
TORTU345
Anubis
Level 79
God Stats
11W - 21L
1,342 SR
Queue Stats
86W - 91L
1,385 Elo+
Solo
Chaac
Chaac
Thenaitt
Chaac
Level 59
God Stats
10W - 6L
1,782 SR
Queue Stats
105W - 102L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
11
0 / 1 / 0
5,986
599
4,312
7,239
4,183
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hun Batz
 
Hun Batz
9
2 / 1 / 0
5,322
532
2,434
8,870
2,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

6
0 / 2 / 2
4,666
467
2,780
6,675
4,373
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
SrPirulit0
Tiamat
9
0 / 1 / 1
4,951
495
5,210
3,499
1,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 5 / 2
4,506
451
3,729
8,817
2,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AsIeep
Sylvanus
8
0 / 0 / 5
5,433
543
2,989
5,393
3,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
4 / 1 / 0
6,179
618
5,598
5,571
2,086
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
11
5 / 0 / 0
6,195
620
4,335
9,210
3,918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Anubis
TORTU345
Anubis
10
0 / 1 / 4
5,719
572
4,433
7,560
4,059
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
Thenaitt
Chaac
11
1 / 0 / 0
5,998
600
3,387
7,330
4,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
2
Kills
10
10
Deaths
2
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
0
1
0
0
L
Hun Batz
 
Hun Batz
2
1
0
2
W
Sylvanus
AsIeep
Sylvanus
0
0
5
2.5
W
4
1
0
4
L
0
2
2
0.5
L
Tiamat
SrPirulit0
Tiamat
0
1
1
0.5
W
Fenrir
5
0
0
5
W
Anubis
TORTU345
Anubis
0
1
4
2
L
0
5
2
0.2
W
Chaac
Thenaitt
Chaac
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,465
Damage
20,742
35,100
Taken
35,064
13,946
Mitigated
17,817
8,316
Healing
13,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
4,312
2,019
0
3,437
7,239
4,183
0
0
7,239
299
44,808
L
Hun Batz
 
Hun Batz
2,434
874
0
1,486
8,870
2,257
0
1,607
7,263
0
30,491
W
Sylvanus
AsIeep
Sylvanus
2,989
537
757
1,508
5,393
3,693
175
1,855
3,205
15,476
0
W
5,598
3,558
0
1,462
5,571
2,086
624
478
5,093
0
35,292
L
2,780
119
0
988
6,675
4,373
0
2,587
4,036
12,161
0
L
Tiamat
SrPirulit0
Tiamat
5,210
475
0
1,216
3,499
1,110
0
2,385
1,114
27,675
0
W
Fenrir
4,335
906
0
3,003
9,210
3,918
0
2,108
7,036
0
46,696
W
Anubis
TORTU345
Anubis
4,433
391
0
3,622
7,560
4,059
0
3,010
4,326
45,643
0
L
3,729
1,372
65
1,124
8,817
2,023
0
764
7,977
0
19,821
W
Chaac
Thenaitt
Chaac
3,387
387
0
2,964
7,330
4,061
0
145
7,185
0
44,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,431
Gold Earned
29,524
250
Minions Killed
325
0
Camps Cleared
0
1,033,691
Distance Traveled
953,932
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
5,986
599
89
9
0
204,313
4
L
Hun Batz
5,322
532
48
5
0
244,704
0
W
Sylvanus
5,433
543
19
2
0
184,270
3
W
Ishtar
6,179
618
68
7
0
187,740
4
L
Ymir
4,666
467
16
2
0
189,465
0
L
Tiamat
4,951
495
58
6
0
182,283
1
W
Fenrir
6,195
620
68
7
0
220,596
2
W
Anubis
5,719
572
79
8
0
179,413
0
L
Skadi
4,506
451
39
4
0
212,926
1
W
Chaac
5,998
600
91
9
0
181,913
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role