Player Matchup

Sol
Sol
Adonis2023
Sol
Level 51
God Stats
4W - 2L
1,540 SR
Queue Stats
48W - 60L
1,410 Elo+
Solo
Neith
Neith
CyYoungster
Neith
Level 67
God Stats
3W - 1L
1,500 SR
Queue Stats
67W - 55L
1,535 Elo+
Party 1
Thanatos
Thanatos
LOLJAREDSMEATLOL
Thanatos
Level 26
God Stats
8W - 5L
1,578 SR
Queue Stats
44W - 47L
1,444 Elo+
Party 1
Tsukuyomi
Tsukuyomi
MidoriAkuma
Tsukuyomi
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 48L
1,399 Elo+
Solo
Serqet
Serqet
MrBloodyBilly
Serqet
Level 66
God Stats
3W - 3L
1,381 SR
Queue Stats
217W - 203L
1,458 Elo+
Party 1
Team Averages
Level 50
1,500 SR
1,449 Elo+

VS

Team Averages
Level 105
1,490 SR
1,478 Elo+
Hel
Hel
KillerZbr1
Hel
Level 99
God Stats
2W - 4L
1,565 SR
Queue Stats
206W - 231L
1,499 Elo+
Solo
Surtr
Surtr
Tnoble
Surtr
Level 61
God Stats
3W - 6L
1,530 SR
Queue Stats
90W - 80L
1,493 Elo+
Solo
Nemesis
Nemesis
Viloreo
Nemesis
Level 158
God Stats
16W - 15L
1,409 SR
Queue Stats
676W - 710L
1,476 Elo+
Solo
Geb
Geb
WOLFGREAT
Geb
Level 75
God Stats
2W - 4L
1,379 SR
Queue Stats
21W - 24L
1,507 Elo+
Solo
Izanami
Izanami
WinterMcFly
Izanami
Level 134
God Stats
12W - 9L
1,565 SR
Queue Stats
243W - 263L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 0
4,348
544
3,719
4,296
1,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
3 / 0 / 1
5,865
733
3,713
3,938
1,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
4 / 0 / 0
4,767
596
2,309
4,210
1,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
MidoriAkuma
Tsukuyomi
8
0 / 2 / 0
4,075
509
2,074
4,147
1,149
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 0 / 2
4,315
539
1,121
4,067
1,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 0
5,087
636
3,114
4,491
1,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Surtr
Tnoble
Surtr
10
2 / 0 / 0
5,782
723
2,103
4,911
2,902
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
Viloreo
Nemesis
4
0 / 2 / 0
3,758
470
2,215
4,622
1,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

1
0 / 1 / 0
3,216
402
0
1,374
490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
WinterMcFly
Izanami
8
0 / 4 / 0
4,458
557
1,493
6,129
1,945
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
3
8
Kills
3
3
Deaths
8
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
1
0
1
W
3
0
1
3.5
L
1
1
0
1
W
4
0
0
4
W
Tsukuyomi
MidoriAkuma
Tsukuyomi
0
2
0
0
W
0
0
2
1
L
Surtr
Tnoble
Surtr
2
0
0
2
L
Nemesis
Viloreo
Nemesis
0
2
0
0
L
0
1
0
0
L
Izanami
WinterMcFly
Izanami
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,936
Damage
8,925
20,658
Taken
21,527
6,317
Mitigated
8,056
6,454
Healing
6,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,719
750
0
2,083
4,296
1,392
0
2,147
2,149
22,183
0
W
3,713
1,718
0
962
3,938
1,180
649
0
3,938
0
39,558
L
3,114
66
165
1,990
4,491
1,635
0
3,534
957
35,203
0
W
2,309
980
0
2,967
4,210
1,226
0
405
3,805
0
20,680
W
Tsukuyomi
MidoriAkuma
Tsukuyomi
2,074
584
0
442
4,147
1,149
0
72
4,075
0
20,035
W
1,121
287
0
0
4,067
1,370
0
583
3,484
0
28,281
L
Surtr
Tnoble
Surtr
2,103
1,241
0
2,265
4,911
2,902
0
0
4,911
241
37,213
L
Nemesis
Viloreo
Nemesis
2,215
835
0
761
4,622
1,084
0
282
4,340
0
15,107
L
0
0
0
60
1,374
490
0
0
1,374
0
0
L
Izanami
WinterMcFly
Izanami
1,493
740
0
1,487
6,129
1,945
0
0
6,129
0
28,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,370
Gold Earned
22,301
211
Minions Killed
197
0
Camps Cleared
0
861,364
Distance Traveled
586,630
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
4,348
544
27
3
0
148,946
0
W
Neith
5,865
733
70
9
0
162,592
0
L
Hel
5,087
636
63
8
0
159,193
1
W
Thanatos
4,767
596
33
4
0
193,955
0
W
Tsukuyomi
4,075
509
28
4
0
160,049
0
W
Serqet
4,315
539
53
7
0
195,822
0
L
Surtr
5,782
723
58
7
0
132,804
2
L
Nemesis
3,758
470
22
3
0
120,134
0
L
Geb
3,216
402
0
0
0
11,478
0
L
Izanami
4,458
557
54
7
0
163,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role