Player Matchup

Fenrir
Fenrir
Dr Budknight
Fenrir
Level 87
God Stats
7W - 7L
1,497 SR
Queue Stats
253W - 243L
1,491 Elo+
Solo
Thanatos
Thanatos
SlayerAngel117
Thanatos
Level 87
God Stats
2W - 8L
1,137 SR
Queue Stats
26W - 30L
1,433 Elo+
Solo
Ra
Ra
lafliadominguez
Ra
Level 154
God Stats
6W - 6L
1,444 SR
Queue Stats
266W - 275L
1,426 Elo+
Party 1
Danzaburou
Danzaburou
marcos_demadero-
Danzaburou
Level 98
God Stats
7W - 5L
1,561 SR
Queue Stats
125W - 124L
1,453 Elo+
Party 1
Ares
Ares
supperpig11
Ares
Level 69
God Stats
1W - 5L
1,522 SR
Queue Stats
327W - 292L
1,400 Elo+
Solo
Team Averages
Level 99
1,432 SR
1,441 Elo+

VS

Team Averages
Level 131
1,588 SR
1,464 Elo+
Anubis
Anubis
 
Anubis
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Surtr
Surtr
AJvsShadow
Surtr
Level 159
God Stats
11W - 7L
1,558 SR
Queue Stats
126W - 122L
1,516 Elo+
Solo
Geb
Geb
Dittzappointment
Geb
Level 117
God Stats
9W - 5L
1,513 SR
Queue Stats
217W - 207L
1,457 Elo+
Party 2
Achilles
Achilles
DragonFlameKid34
Achilles
Level 154
God Stats
10W - 9L
1,500 SR
Queue Stats
501W - 493L
1,389 Elo+
Party 3
Neith
Neith
NighTrickAcid
Neith
Level 98
God Stats
8W - 4L
1,868 SR
Queue Stats
140W - 136L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
0 / 4 / 0
5,919
455
5,471
13,292
7,981
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Thanatos
12
5 / 4 / 3
7,241
557
7,255
11,624
4,740
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
0 / 1 / 0
6,064
466
2,729
6,402
1,782
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Danzaburou
marcos_demadero-
Danzaburou
10
3 / 3 / 1
6,360
489
6,431
9,788
3,706
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 3 / 1
6,356
489
2,928
10,809
10,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
2 / 0 / 3
8,599
661
6,043
5,175
2,459
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Surtr
14
3 / 1 / 2
8,341
642
7,566
11,418
8,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 1 / 5
6,945
534
5,182
9,833
7,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
6 / 3 / 3
8,009
616
7,640
13,039
8,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
4 / 4 / 1
6,925
533
5,350
6,830
2,376
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
29
9
Kills
15
15
Deaths
9
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
2
0
3
3.5
W
Surtr
3
1
2
4
W
0
1
5
2.5
L
Fenrir
0
4
0
0
W
6
3
3
2.5
W
4
4
1
1.13
L
Thanatos
5
4
3
1.63
L
0
1
0
0
L
Danzaburou
marcos_demadero-
Danzaburou
3
3
1
1.17
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,814
Damage
31,781
51,915
Taken
46,295
28,455
Mitigated
28,839
18,657
Healing
14,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
6,043
223
0
3,517
5,175
2,459
342
2,532
2,587
72,264
0
W
Surtr
7,566
3,104
0
4,323
11,418
8,297
283
0
11,418
353
56,329
W
5,182
383
0
2,068
9,833
7,564
432
1,293
8,530
16,452
0
L
Fenrir
5,471
2,079
0
5,160
13,292
7,981
0
1,735
10,879
0
37,160
W
7,640
3,925
0
3,476
13,039
8,143
172
1,085
11,954
0
49,036
W
5,350
2,291
0
1,311
6,830
2,376
708
773
6,057
0
39,734
L
Thanatos
7,255
2,231
77
4,624
11,624
4,740
0
927
10,550
0
42,390
L
2,729
184
0
3,173
6,402
1,782
0
4,265
2,137
41,735
0
L
Danzaburou
marcos_demadero-
Danzaburou
6,431
3,114
0
4,262
9,788
3,706
52
2,072
7,716
0
39,105
L
2,928
196
0
1,361
10,809
10,246
85
2,409
8,400
23,713
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,940
Gold Earned
38,819
297
Minions Killed
370
0
Camps Cleared
0
1,179,840
Distance Traveled
1,300,294
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,599
661
127
10
0
240,357
2
W
Surtr
8,341
642
84
6
0
248,316
0
W
Geb
6,945
534
25
2
0
271,962
0
L
Fenrir
5,919
455
67
5
0
247,690
2
W
Achilles
8,009
616
76
6
0
310,208
2
W
Neith
6,925
533
58
4
0
229,451
0
L
Thanatos
7,241
557
62
5
0
270,155
1
L
Ra
6,064
466
66
5
0
226,989
0
L
Danzaburou
6,360
489
69
5
0
182,369
1
L
Ares
6,356
489
33
3
0
252,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role