Player Matchup

Ymir
Ymir
 
Ymir
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
Mr_SKYGurke2006
Mulan
Level 45
God Stats
2W - 8L
1,277 SR
Queue Stats
103W - 108L
1,396 Elo+
Party 3
Nox
Nox
Pexta90
Nox
Level 62
God Stats
3W - 4L
1,500 SR
Queue Stats
206W - 240L
1,349 Elo+
Party 1
Skadi
Skadi
frittierter_Popo
Skadi
Level 29
God Stats
1W - 6L
1,121 SR
Queue Stats
17W - 21L
1,401 Elo+
Party 3
Fenrir
Fenrir
xxSIPEZZ
Fenrir
Level 107
God Stats
7W - 4L
1,608 SR
Queue Stats
110W - 113L
1,415 Elo+
Party 3
Team Averages
Level 57
1,401 SR
1,412 Elo+

VS

Team Averages
Level 137
1,581 SR
1,588 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Gautama1990
Morgan Le Fay
Level 127
God Stats
22W - 7L
1,816 SR
Queue Stats
498W - 500L
1,408 Elo+
Solo
Kali
Kali
Ovisy_
Kali
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 44L
1,658 Elo+
Party 2
Sol
Sol
ShadowImpactXD
Sol
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
69W - 25L
1,750 Elo+
Party 2
Fafnir
Fafnir
YmirisHere13
Fafnir
Level 214
God Stats
5W - 3L
1,589 SR
Queue Stats
128W - 74L
1,625 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
7
0 / 5 / 0
4,278
428
1,486
9,339
5,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
1 / 5 / 0
4,422
442
2,557
10,506
5,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Nox
8
0 / 4 / 1
4,295
430
2,003
6,749
2,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 2 / 0
4,310
431
3,730
8,025
2,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
xxSIPEZZ
Fenrir
8
0 / 4 / 0
4,707
471
2,724
10,264
3,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
12
6 / 1 / 2
7,504
750
9,448
10,580
9,130
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Morgan Le Fay
Gautama1990
Morgan Le Fay
11
1 / 0 / 4
6,137
614
3,879
3,887
1,519
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kali
Ovisy_
Kali
12
6 / 1 / 2
6,931
693
5,705
12,265
4,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
6 / 0 / 1
6,982
698
12,199
7,479
2,811
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fafnir
11
1 / 0 / 7
6,647
665
2,380
4,141
3,186
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
36
1
Kills
20
20
Deaths
2
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
5
0
0
W
Cu Chulainn
 
Cu Chulainn
6
1
2
7
W
Morgan Le Fay
Gautama1990
Morgan Le Fay
1
0
4
3
L
1
5
0
0.2
W
Kali
Ovisy_
Kali
6
1
2
7
L
Nox
0
4
1
0.13
W
6
0
1
6.5
W
Fafnir
1
0
7
4.5
L
0
2
0
0
L
Fenrir
xxSIPEZZ
Fenrir
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,500
Damage
33,611
44,883
Taken
38,352
20,216
Mitigated
21,532
4,842
Healing
16,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
1,486
394
0
610
9,339
5,505
0
7,790
1,549
8,521
0
W
Cu Chulainn
 
Cu Chulainn
9,448
2,202
0
3,391
10,580
9,130
94
311
9,870
1,142
50,917
W
Morgan Le Fay
Gautama1990
Morgan Le Fay
3,879
638
0
1,693
3,887
1,519
660
589
3,298
50,696
0
L
2,557
459
0
1,419
10,506
5,517
0
1,477
9,029
0
13,609
W
Kali
Ovisy_
Kali
5,705
2,802
0
4,068
12,265
4,886
55
942
11,284
0
60,447
L
Nox
2,003
479
0
0
6,749
2,435
0
2,074
4,675
18,238
0
W
12,199
7,179
0
4,616
7,479
2,811
1,249
1,335
6,144
63,400
0
W
Fafnir
2,380
154
1,460
1,524
4,141
3,186
81
459
3,682
8,989
0
L
3,730
1,171
0
1,119
8,025
2,822
0
5,497
2,448
0
28,598
L
Fenrir
xxSIPEZZ
Fenrir
2,724
624
0
1,694
10,264
3,937
0
2,016
8,248
0
24,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,012
Gold Earned
34,201
157
Minions Killed
364
0
Camps Cleared
0
908,004
Distance Traveled
952,559
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,278
428
18
2
0
154,449
2
W
Cu Chulainn
7,504
750
87
9
0
202,332
0
W
Morgan Le Fay
6,137
614
87
9
0
173,599
0
L
Mulan
4,422
442
22
2
0
185,567
1
W
Kali
6,931
693
87
9
0
212,901
0
L
Nox
4,295
430
34
3
0
194,454
5
W
Sol
6,982
698
95
10
0
161,215
0
W
Fafnir
6,647
665
8
1
0
202,512
2
L
Skadi
4,310
431
35
4
0
170,235
0
L
Fenrir
4,707
471
48
5
0
203,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role