Player Matchup

Medusa
Medusa
Disneylander
Medusa
Level 85
God Stats
2W - 0L
1,739 SR
Queue Stats
235W - 290L
1,483 Elo+
Party 2
Serqet
Serqet
NavisauuR
Serqet
Level 81
God Stats
4W - 3L
1,377 SR
Queue Stats
129W - 145L
1,473 Elo+
Party 2
Shiva
Shiva
carnage63445
Shiva
Level 141
God Stats
4W - 1L
1,892 SR
Queue Stats
276W - 262L
1,522 Elo+
Solo
Baron Samedi
Baron Samedi
rockcandy610
Baron Samedi
Level 127
God Stats
1W - 1L
1,182 SR
Queue Stats
44W - 38L
1,554 Elo+
Party 2
Scylla
Scylla
xXTekKaXx
Scylla
Level 124
God Stats
5W - 3L
1,712 SR
Queue Stats
338W - 389L
1,509 Elo+
Party 2
Team Averages
Level 112
1,580 SR
1,508 Elo+

VS

Team Averages
Level 119
1,545 SR
1,489 Elo+
Rama
Rama
 
Rama
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
FrostyNome
Anubis
Level 128
God Stats
0W - 3L
1,669 SR
Queue Stats
17W - 20L
1,474 Elo+
Solo
Cthulhu
Cthulhu
PoeticJustice86-
Cthulhu
Level 104
God Stats
44W - 26L
1,622 SR
Queue Stats
470W - 479L
1,437 Elo+
Party 1
Bellona
Bellona
XtraGaNks
Bellona
Level 125
God Stats
2W - 3L
1,436 SR
Queue Stats
96W - 102L
1,459 Elo+
Party 1
Odin
Odin
maurirod
Odin
Level 83
God Stats
1W - 3L
1,500 SR
Queue Stats
64W - 56L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
4 / 2 / 10
9,473
526
12,484
14,258
5,491
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Serqet
NavisauuR
Serqet
17
10 / 3 / 6
10,849
603
14,434
16,324
7,294
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 0 / 3
10,989
611
14,646
16,264
18,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Baron Samedi
rockcandy610
Baron Samedi
15
4 / 1 / 7
9,513
529
11,400
14,770
14,543
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Scylla
xXTekKaXx
Scylla
15
3 / 3 / 6
9,299
517
11,401
11,211
3,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
1 / 6 / 2
8,759
487
6,599
18,517
7,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
FrostyNome
Anubis
17
6 / 3 / 2
10,269
571
11,178
11,133
6,248
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 6 / 4
8,452
470
7,853
23,146
19,425
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
XtraGaNks
Bellona
12
0 / 8 / 3
7,614
423
9,421
20,143
11,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
15
0 / 1 / 0
8,331
463
8,104
18,882
17,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
20
24
Kills
9
9
Deaths
24
32
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
6
2
0.33
W
Medusa
4
2
10
4.5
L
Anubis
FrostyNome
Anubis
6
3
2
2.33
W
Serqet
NavisauuR
Serqet
10
3
6
4.33
L
2
6
4
0.67
L
Bellona
XtraGaNks
Bellona
0
8
3
0.19
W
3
0
3
4.5
L
Odin
0
1
0
0
W
Baron Samedi
rockcandy610
Baron Samedi
4
1
7
7.5
W
Scylla
xXTekKaXx
Scylla
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,365
Damage
43,155
72,827
Taken
91,821
49,005
Mitigated
61,663
16,436
Healing
20,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
6,599
4,467
0
6,713
18,517
7,124
934
3,266
14,905
0
82,113
W
Medusa
12,484
5,566
0
2,017
14,258
5,491
0
3,417
10,696
0
63,993
L
Anubis
FrostyNome
Anubis
11,178
151
0
4,584
11,133
6,248
203
6,887
3,910
74,756
0
W
Serqet
NavisauuR
Serqet
14,434
5,987
0
2,162
16,324
7,294
481
4,138
12,081
0
91,848
L
7,853
945
1,544
3,056
23,146
19,425
120
7,106
15,700
32,944
0
L
Bellona
XtraGaNks
Bellona
9,421
2,151
0
926
20,143
11,841
0
4,392
15,215
0
56,728
W
14,646
3,721
595
2,762
16,264
18,189
57
624
15,640
1,703
90,314
L
Odin
8,104
1,763
0
3,808
18,882
17,025
0
1,309
17,569
79
70,240
W
Baron Samedi
rockcandy610
Baron Samedi
11,400
1,527
1,839
5,367
14,770
14,543
89
5,559
9,211
41,577
0
W
Scylla
xXTekKaXx
Scylla
11,401
1,745
0
1,694
11,211
3,488
661
5,506
5,705
69,775
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,123
Gold Earned
43,425
536
Minions Killed
462
0
Camps Cleared
0
1,789,825
Distance Traveled
1,684,978
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,759
487
120
7
0
285,533
3
W
Medusa
9,473
526
95
5
0
332,908
2
L
Anubis
10,269
571
124
7
0
337,965
6
W
Serqet
10,849
603
125
7
0
418,266
5
L
Cthulhu
8,452
470
42
2
0
329,909
0
L
Bellona
7,614
423
67
4
0
384,213
0
W
Shiva
10,989
611
147
8
0
364,701
0
L
Odin
8,331
463
109
6
0
347,358
1
W
Baron Samedi
9,513
529
48
3
0
342,191
0
W
Scylla
9,299
517
121
7
0
331,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role