Player Matchup

Chang'e
Chang'e
Amun Ree
Chang'e
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 81L
1,369 Elo+
Solo
Sol
Sol
Blizz697401
Sol
Level 100
God Stats
17W - 20L
1,396 SR
Queue Stats
1,166W - 1,245L
1,529 Elo+
Solo
Arachne
Arachne
Romirto
Arachne
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 36L
1,340 Elo+
Party 2
Tiamat
Tiamat
orsilva
Tiamat
Level 117
God Stats
3W - 0L
1,835 SR
Queue Stats
19W - 26L
1,375 Elo+
Solo
Cerberus
Cerberus
stanlow070
Cerberus
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 35L
1,346 Elo+
Party 2
Team Averages
Level 90
1,546 SR
1,392 Elo+

VS

Team Averages
Level 72
1,481 SR
1,418 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Exorex
Horus
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 64L
1,396 Elo+
Solo
Awilix
Awilix
LXLfg
Awilix
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 56L
1,381 Elo+
Party 1
Ao Kuang
Ao Kuang
fromKiPa
Ao Kuang
Level 86
God Stats
1W - 3L
1,404 SR
Queue Stats
35W - 51L
1,392 Elo+
Solo
Da Ji
Da Ji
r5i3a
Da Ji
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 64L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Amun Ree
Chang'e
15
0 / 1 / 4
9,297
664
4,057
7,584
3,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
4 / 2 / 7
11,660
833
19,800
9,437
4,582
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
Romirto
Arachne
19
10 / 4 / 6
11,751
839
10,914
13,013
7,139
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tiamat
orsilva
Tiamat
19
4 / 2 / 9
11,234
802
13,822
12,038
9,210
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cerberus
stanlow070
Cerberus
16
1 / 5 / 9
10,347
739
6,964
20,972
18,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
1
0 / 2 / 0
3,400
243
0
1,453
197
Horus
Exorex
Horus
20
3 / 2 / 8
10,535
753
8,244
17,419
16,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Awilix
LXLfg
Awilix
14
1 / 5 / 6
7,580
541
7,193
12,659
5,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ao Kuang
fromKiPa
Ao Kuang
17
9 / 7 / 4
10,062
719
14,209
19,960
12,496
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Da Ji
r5i3a
Da Ji
17
1 / 3 / 4
8,429
602
8,428
12,549
5,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
36
19
Kills
14
14
Deaths
19
35
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
2
0
0
W
Chang'e
Amun Ree
Chang'e
0
1
4
2
W
4
2
7
3.75
L
Horus
Exorex
Horus
3
2
8
3.5
L
Awilix
LXLfg
Awilix
1
5
6
0.8
W
Arachne
Romirto
Arachne
10
4
6
3.25
L
Ao Kuang
fromKiPa
Ao Kuang
9
7
4
1.57
W
Tiamat
orsilva
Tiamat
4
2
9
4.25
L
Da Ji
r5i3a
Da Ji
1
3
4
1
W
Cerberus
stanlow070
Cerberus
1
5
9
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,557
Damage
38,074
63,044
Taken
64,040
43,066
Mitigated
40,994
27,961
Healing
23,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
0
0
0
0
1,453
197
0
0
1,340
0
0
W
Chang'e
Amun Ree
Chang'e
4,057
39
3,283
3,362
7,584
3,146
0
2,086
5,334
12,893
0
W
19,800
5,857
1,958
3,328
9,437
4,582
2,452
2,654
6,647
46,907
0
L
Horus
Exorex
Horus
8,244
2,212
4,974
8,724
17,419
16,637
0
12,842
4,469
3,564
21,458
L
Awilix
LXLfg
Awilix
7,193
3,289
0
756
12,659
5,698
0
9,650
2,958
0
16,827
W
Arachne
Romirto
Arachne
10,914
7,611
614
3,221
13,013
7,139
2,403
4,262
7,393
0
22,014
L
Ao Kuang
fromKiPa
Ao Kuang
14,209
3,195
589
4,918
19,960
12,496
0
15,000
4,852
26,027
0
W
Tiamat
orsilva
Tiamat
13,822
1,964
767
4,101
12,038
9,210
1,430
1,283
10,755
37,020
0
L
Da Ji
r5i3a
Da Ji
8,428
1,517
475
2,748
12,549
5,966
0
7,374
5,054
0
24,902
W
Cerberus
stanlow070
Cerberus
6,964
128
654
6,673
20,972
18,989
288
5,831
14,611
15,367
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,289
Gold Earned
40,006
163
Minions Killed
104
0
Camps Cleared
0
1,255,966
Distance Traveled
891,883
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
3,400
243
0
0
0
0
0
W
Chang'e
9,297
664
13
1
0
227,547
0
W
Sol
11,660
833
62
4
0
242,213
0
L
Horus
10,535
753
33
2
0
282,769
0
L
Awilix
7,580
541
22
2
0
184,161
0
W
Arachne
11,751
839
29
2
0
282,668
0
L
Ao Kuang
10,062
719
17
1
0
215,706
0
W
Tiamat
11,234
802
42
3
0
255,464
0
L
Da Ji
8,429
602
32
2
0
209,247
1
W
Cerberus
10,347
739
17
1
0
248,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role