Player Matchup

Cerberus
Cerberus
BlackDarkPlague
Cerberus
Level 126
God Stats
4W - 2L
2,014 SR
Queue Stats
12W - 19L
1,490 Elo+
Party 1
Thor
Thor
ThumblessAimbot
Thor
Level 157
God Stats
21W - 7L
1,769 SR
Queue Stats
363W - 294L
1,602 Elo+
Party 1
Baron Samedi
Baron Samedi
XTreMe x STyLe
Baron Samedi
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 29L
1,406 Elo+
Party 1
Anhur
Anhur
lil69vert
Anhur
Level 159
God Stats
2W - 4L
1,153 SR
Queue Stats
119W - 134L
1,460 Elo+
Party 1
Pele
Pele
oRoyaltyz
Pele
Level 196
God Stats
24W - 17L
1,658 SR
Queue Stats
369W - 275L
1,662 Elo+
Party 1
Team Averages
Level 154
1,619 SR
1,524 Elo+

VS

Team Averages
Level 147
1,377 SR
1,535 Elo+
Hera
Hera
Elfychooo
Hera
Level 24
God Stats
0W - 1L
1,274 SR
Queue Stats
46W - 52L
1,506 Elo+
Party 2
Bakasura
Bakasura
Nagashika
Bakasura
Level 175
God Stats
1W - 4L
1,333 SR
Queue Stats
168W - 226L
1,504 Elo+
Party 2
Tyr
Tyr
Sebgar
Tyr
Level 145
God Stats
14W - 10L
1,491 SR
Queue Stats
173W - 156L
1,523 Elo+
Solo
Martichoras
Martichoras
Surreal Images
Martichoras
Level 235
God Stats
3W - 4L
1,492 SR
Queue Stats
72W - 85L
1,532 Elo+
Party 2
Sylvanus
Sylvanus
XlIRogueOmenIlX
Sylvanus
Level 156
God Stats
2W - 3L
1,297 SR
Queue Stats
53W - 42L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
3 / 0 / 3
7,625
477
6,971
15,493
14,084
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
6 / 0 / 3
9,714
607
11,613
14,232
5,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Baron Samedi
XTreMe x STyLe
Baron Samedi
14
1 / 1 / 3
8,318
520
9,408
7,726
4,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anhur
lil69vert
Anhur
16
2 / 3 / 4
9,438
590
5,409
12,359
4,928
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pele
17
2 / 0 / 3
10,733
671
10,230
15,193
13,893
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
12
0 / 2 / 1
6,634
415
6,001
9,134
3,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bakasura
Nagashika
Bakasura
15
1 / 4 / 1
8,497
531
7,084
17,023
7,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tyr
Sebgar
Tyr
15
0 / 2 / 0
8,648
541
8,009
16,957
16,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Martichoras
Surreal Images
Martichoras
14
2 / 2 / 0
8,503
531
6,162
7,760
2,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
12
1 / 4 / 1
7,254
453
8,672
14,909
15,239
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
14
Kills
4
4
Deaths
14
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
3
0
3
4.5
L
Hera
0
2
1
0.25
L
Bakasura
Nagashika
Bakasura
1
4
1
0.38
L
Tyr
Sebgar
Tyr
0
2
0
0
L
Martichoras
Surreal Images
Martichoras
2
2
0
1
W
6
0
3
7.5
W
Baron Samedi
XTreMe x STyLe
Baron Samedi
1
1
3
2.5
L
Sylvanus
1
4
1
0.38
W
Anhur
lil69vert
Anhur
2
3
4
1.33
W
Pele
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,631
Damage
35,928
65,003
Taken
65,783
42,983
Mitigated
45,341
27,182
Healing
23,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
6,971
556
457
4,771
15,493
14,084
111
5,225
9,503
32,425
204
L
Hera
6,001
1,222
0
982
9,134
3,408
92
3,808
5,326
48,866
0
L
Bakasura
Nagashika
Bakasura
7,084
4,785
0
6,658
17,023
7,802
0
2,115
14,801
0
81,062
L
Tyr
Sebgar
Tyr
8,009
509
0
7,481
16,957
16,298
0
1,739
15,218
1,785
83,351
L
Martichoras
Surreal Images
Martichoras
6,162
1,858
0
1,757
7,760
2,594
0
1,158
6,526
0
75,131
W
11,613
2,700
0
2,596
14,232
5,956
0
3,667
9,985
0
79,989
W
Baron Samedi
XTreMe x STyLe
Baron Samedi
9,408
575
568
3,170
7,726
4,122
0
4,909
2,807
65,478
0
L
Sylvanus
8,672
1,853
1,824
4,373
14,909
15,239
0
7,367
7,542
27,969
0
W
Anhur
lil69vert
Anhur
5,409
2,899
0
6,103
12,359
4,928
1,416
1,325
10,764
0
88,693
W
Pele
10,230
2,794
0
9,517
15,193
13,893
614
1,026
14,167
355
106,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,828
Gold Earned
39,536
600
Minions Killed
516
0
Camps Cleared
0
1,618,280
Distance Traveled
1,543,650
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,625
477
53
3
0
322,831
0
L
Hera
6,634
415
84
5
0
295,015
0
L
Bakasura
8,497
531
145
9
0
344,525
4
L
Tyr
8,648
541
137
9
0
315,257
0
L
Martichoras
8,503
531
120
8
0
318,512
4
W
Thor
9,714
607
98
6
0
372,078
2
W
Baron Samedi
8,318
520
136
9
0
302,505
3
L
Sylvanus
7,254
453
30
2
0
270,341
0
W
Anhur
9,438
590
132
8
0
317,015
0
W
Pele
10,733
671
181
11
0
303,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role