Player Matchup

Cupid
Cupid
BigJimmy1506
Cupid
Level 148
God Stats
9W - 4L
1,941 SR
Queue Stats
507W - 490L
1,531 Elo+
Party 1
Cerberus
Cerberus
JABAMI_I
Cerberus
Level 146
God Stats
4W - 6L
1,430 SR
Queue Stats
327W - 309L
1,501 Elo+
Party 1
Bakasura
Bakasura
Tolja64
Bakasura
Level 129
God Stats
5W - 5L
1,457 SR
Queue Stats
85W - 78L
1,491 Elo+
Solo
Tyr
Tyr
UHU-KlebeStick
Tyr
Level 149
God Stats
2W - 6L
1,433 SR
Queue Stats
131W - 145L
1,486 Elo+
Solo
Scylla
Scylla
X_ItZ_Nxsty
Scylla
Level 151
God Stats
24W - 26L
1,558 SR
Queue Stats
432W - 405L
1,555 Elo+
Party 1
Team Averages
Level 145
1,564 SR
1,513 Elo+

VS

Team Averages
Level 139
1,660 SR
1,565 Elo+
Ra
Ra
Conz Juan
Ra
Level 121
God Stats
6W - 6L
1,652 SR
Queue Stats
97W - 100L
1,572 Elo+
Party 2
Kali
Kali
DainP
Kali
Level 143
God Stats
6W - 7L
1,433 SR
Queue Stats
137W - 120L
1,576 Elo+
Party 2
Xing Tian
Xing Tian
Immort3l R3ap3r
Xing Tian
Level 127
God Stats
8W - 5L
1,734 SR
Queue Stats
129W - 127L
1,599 Elo+
Party 2
Nike
Nike
Matthews1995
Nike
Level 108
God Stats
38W - 33L
1,646 SR
Queue Stats
91W - 97L
1,526 Elo+
Party 2
Anhur
Anhur
Turkleton22
Anhur
Level 197
God Stats
11W - 2L
1,835 SR
Queue Stats
294W - 264L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 1
7,006
584
6,284
7,512
2,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
JABAMI_I
Cerberus
11
1 / 0 / 2
6,816
568
4,365
8,099
6,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bakasura
Tolja64
Bakasura
10
1 / 5 / 0
6,541
545
7,189
12,442
6,486
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

11
0 / 2 / 1
5,957
496
2,762
8,267
3,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
11
0 / 2 / 0
6,192
516
2,960
5,157
1,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 0
6,741
562
3,087
4,523
1,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kali
DainP
Kali
13
5 / 1 / 2
7,239
603
5,513
9,990
3,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
Immort3l R3ap3r
Xing Tian
12
3 / 0 / 4
7,246
604
6,380
10,969
10,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
0 / 2 / 0
4,949
412
2,993
7,070
3,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 2 / 0
5,573
464
4,827
8,317
2,568
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
15
5
Kills
9
9
Deaths
5
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
0
1
3.5
W
1
0
0
1
W
Kali
DainP
Kali
5
1
2
6
W
Xing Tian
Immort3l R3ap3r
Xing Tian
3
0
4
5
L
Cerberus
JABAMI_I
Cerberus
1
0
2
2
W
0
2
0
0
L
Bakasura
Tolja64
Bakasura
1
5
0
0.2
W
0
2
0
0
L
0
2
1
0.25
L
Scylla
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,560
Damage
22,800
41,477
Taken
40,869
20,765
Mitigated
22,346
14,655
Healing
12,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,284
3,627
0
3,777
7,512
2,643
528
77
7,397
0
57,513
W
3,087
260
980
1,958
4,523
1,822
0
1,978
2,531
65,363
0
W
Kali
DainP
Kali
5,513
2,203
0
2,663
9,990
3,922
0
1,758
7,981
0
53,520
W
Xing Tian
Immort3l R3ap3r
Xing Tian
6,380
942
0
3,174
10,969
10,158
0
0
9,214
43,769
0
L
Cerberus
JABAMI_I
Cerberus
4,365
358
0
3,730
8,099
6,338
0
1,493
6,279
25,338
0
W
2,993
179
0
639
7,070
3,876
0
2,679
4,191
0
18,997
L
Bakasura
Tolja64
Bakasura
7,189
3,768
0
4,421
12,442
6,486
30
4,665
7,351
0
30,949
W
4,827
1,679
0
2,872
8,317
2,568
0
708
7,609
0
42,128
L
2,762
326
0
1,614
8,267
3,544
0
1,305
6,838
0
43,022
L
Scylla
2,960
383
0
1,113
5,157
1,754
0
1,388
3,642
59,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,512
Gold Earned
31,748
423
Minions Killed
396
0
Camps Cleared
0
1,153,635
Distance Traveled
1,164,028
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
7,006
584
97
8
0
220,188
1
W
Ra
6,741
562
134
11
0
248,524
2
W
Kali
7,239
603
84
7
0
277,543
0
W
Xing Tian
7,246
604
84
7
0
244,236
1
L
Cerberus
6,816
568
53
4
0
237,333
3
W
Nike
4,949
412
16
1
0
214,638
0
L
Bakasura
6,541
545
79
7
0
231,474
0
W
Anhur
5,573
464
78
7
0
179,087
0
L
Tyr
5,957
496
70
6
0
250,610
0
L
Scylla
6,192
516
124
10
0
214,030
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role