Player Matchup

Chang'e
Chang'e
Fashu_
Chang'e
Level 125
God Stats
4W - 3L
1,354 SR
Queue Stats
785W - 781L
1,411 Elo+
Solo
Ishtar
Ishtar
HauntingTulip2
Ishtar
Level 84
God Stats
0W - 3L
1,248 SR
Queue Stats
61W - 67L
1,510 Elo+
Party 2
Fenrir
Fenrir
Nyroxis666
Fenrir
Level 34
God Stats
4W - 9L
1,724 SR
Queue Stats
103W - 124L
1,312 Elo+
Solo
Achilles
Achilles
Sortss
Achilles
Level 75
God Stats
4W - 4L
1,583 SR
Queue Stats
57W - 59L
1,545 Elo+
Party 2
Surtr
Surtr
TMAC51
Surtr
Level 47
God Stats
30W - 32L
1,508 SR
Queue Stats
92W - 129L
1,413 Elo+
Solo
Team Averages
Level 73
1,483 SR
1,438 Elo+

VS

Team Averages
Level 75
1,489 SR
1,408 Elo+
Xbalanque
Xbalanque
GahboxX
Xbalanque
Level 67
God Stats
13W - 14L
1,371 SR
Queue Stats
25W - 32L
1,282 Elo+
Party 3
Arachne
Arachne
Kelvin65195
Arachne
Level 26
God Stats
2W - 4L
1,272 SR
Queue Stats
4W - 6L
1,297 Elo+
Party 3
Baron Samedi
Baron Samedi
TooLegit2quitx6
Baron Samedi
Level 125
God Stats
1W - 2L
1,708 SR
Queue Stats
122W - 128L
1,524 Elo+
Party 1
Ra
Ra
btemp10023_
Ra
Level 41
God Stats
4W - 5L
1,706 SR
Queue Stats
273W - 277L
1,387 Elo+
Solo
Nike
Nike
jagTurtle71
Nike
Level 116
God Stats
6W - 7L
1,387 SR
Queue Stats
168W - 141L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Fashu_
Chang'e
13
1 / 2 / 3
7,317
457
7,357
12,054
4,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 4 / 4
7,137
446
4,585
11,003
4,672
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
Nyroxis666
Fenrir
12
1 / 3 / 3
7,204
450
5,053
15,639
8,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Achilles
Sortss
Achilles
14
3 / 3 / 2
8,043
503
6,984
18,971
12,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Surtr
TMAC51
Surtr
11
1 / 3 / 3
6,742
421
5,111
14,213
11,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
GahboxX
Xbalanque
13
1 / 1 / 3
7,254
453
4,068
7,172
2,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Kelvin65195
Arachne
16
6 / 2 / 2
9,247
578
10,589
11,254
5,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
TooLegit2quitx6
Baron Samedi
12
2 / 1 / 6
8,083
505
7,116
6,133
5,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 0 / 1
8,853
553
11,811
9,524
4,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 2 / 4
9,002
563
15,221
12,053
11,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
31
6
Kills
15
15
Deaths
6
15
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Fashu_
Chang'e
1
2
3
1.25
W
Xbalanque
GahboxX
Xbalanque
1
1
3
2.5
L
0
4
4
0.5
W
Arachne
Kelvin65195
Arachne
6
2
2
3.5
L
Fenrir
Nyroxis666
Fenrir
1
3
3
0.83
L
Achilles
Sortss
Achilles
3
3
2
1.33
L
Surtr
TMAC51
Surtr
1
3
3
0.83
W
Baron Samedi
TooLegit2quitx6
Baron Samedi
2
1
6
5
W
3
0
1
3.5
W
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,090
Damage
48,805
71,880
Taken
46,136
40,990
Mitigated
30,379
20,199
Healing
15,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Fashu_
Chang'e
7,357
441
1,341
4,898
12,054
4,381
384
5,874
6,099
54,148
0
W
Xbalanque
GahboxX
Xbalanque
4,068
1,549
0
2,801
7,172
2,722
1,143
79
7,001
0
39,918
L
4,585
2,964
41
2,952
11,003
4,672
0
3,106
7,897
0
53,196
W
Arachne
Kelvin65195
Arachne
10,589
7,785
0
3,719
11,254
5,498
0
1,584
9,514
0
89,105
L
Fenrir
Nyroxis666
Fenrir
5,053
1,349
0
1,389
15,639
8,380
0
2,885
12,665
0
57,312
L
Achilles
Sortss
Achilles
6,984
1,982
0
6,263
18,971
12,052
0
2,320
16,651
67
46,431
L
Surtr
TMAC51
Surtr
5,111
1,039
0
3,315
14,213
11,505
0
4,365
9,576
210
25,194
W
Baron Samedi
TooLegit2quitx6
Baron Samedi
7,116
1,091
453
2,645
6,133
5,888
0
869
5,212
31,672
0
W
11,811
393
58
4,761
9,524
4,616
88
3,732
5,792
79,269
0
W
15,221
2,410
0
1,519
12,053
11,655
73
1,470
10,583
0
75,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,443
Gold Earned
42,439
368
Minions Killed
484
0
Camps Cleared
0
1,494,061
Distance Traveled
1,496,301
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,317
457
90
6
0
301,671
0
W
Xbalanque
7,254
453
81
5
0
264,626
0
L
Ishtar
7,137
446
82
5
0
271,678
2
W
Arachne
9,247
578
134
8
0
334,122
0
L
Fenrir
7,204
450
84
5
0
313,130
2
L
Achilles
8,043
503
72
5
0
295,798
0
L
Surtr
6,742
421
40
3
0
311,784
1
W
Baron Samedi
8,083
505
38
2
0
299,366
0
W
Ra
8,853
553
129
8
0
311,939
2
W
Nike
9,002
563
102
6
0
286,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role