Player Matchup

Bellona
Bellona
AiDeNMoOnEy
Bellona
Level 96
God Stats
1W - 1L
1,706 SR
Queue Stats
33W - 39L
1,462 Elo+
Party 1
Merlin
Merlin
AlwaysTjay
Merlin
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 69L
1,423 Elo+
Party 1
Izanami
Izanami
AlwaysTooka
Izanami
Level 24
God Stats
2W - 2L
1,472 SR
Queue Stats
9W - 9L
1,323 Elo+
Party 1
Team Averages
Level 68
1,559 SR
1,403 Elo+

VS

Team Averages
Level 79
1,683 SR
1,467 Elo+
Chaac
Chaac
Ickycursedme
Chaac
Level 126
God Stats
1W - 1L
1,925 SR
Queue Stats
49W - 47L
1,429 Elo+
Party 2
Medusa
Medusa
Octopus2003
Medusa
Level 17
God Stats
4W - 5L
1,528 SR
Queue Stats
47W - 44L
1,421 Elo+
Party 2
Janus
Janus
jayy_son_
Janus
Level 95
God Stats
11W - 4L
1,595 SR
Queue Stats
37W - 22L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AiDeNMoOnEy
Bellona
12
1 / 4 / 3
9,212
709
5,043
12,482
7,983
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Merlin
AlwaysTjay
Merlin
13
2 / 3 / 3
9,705
747
8,212
8,366
2,864
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
AlwaysTooka
Izanami
10
1 / 9 / 1
8,543
657
4,044
11,994
3,724
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 9
10,903
839
7,527
14,391
14,709
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Medusa
13
5 / 3 / 8
10,702
823
5,740
7,931
3,150
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
jayy_son_
Janus
14
5 / 2 / 7
10,749
827
14,480
5,802
2,212
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
4
Kills
16
16
Deaths
5
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Bellona
AiDeNMoOnEy
Bellona
1
4
3
0.63
L
Merlin
AlwaysTjay
Merlin
2
3
3
1.17
L
Izanami
AlwaysTooka
Izanami
1
9
1
0.17
W
6
0
9
10.5
W
Medusa
5
3
8
3
W
Janus
jayy_son_
Janus
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,299
Damage
27,747
32,842
Taken
28,124
14,571
Mitigated
20,071
831
Healing
3,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
AiDeNMoOnEy
Bellona
5,043
645
0
650
12,482
7,983
0
5,400
7,082
0
22,028
L
Merlin
AlwaysTjay
Merlin
8,212
400
0
0
8,366
2,864
0
3,770
4,596
43,572
0
L
Izanami
AlwaysTooka
Izanami
4,044
2,610
0
181
11,994
3,724
0
5,818
6,176
0
26,688
W
7,527
1,224
0
3,042
14,391
14,709
270
3,002
11,389
0
24,778
W
Medusa
5,740
2,660
0
133
7,931
3,150
1,535
2,533
5,398
0
23,878
W
Janus
jayy_son_
Janus
14,480
395
0
270
5,802
2,212
597
3,389
2,413
72,528
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,460
Gold Earned
32,354
138
Minions Killed
162
0
Camps Cleared
0
653,393
Distance Traveled
681,131
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,212
709
33
3
0
249,507
0
L
Merlin
9,705
747
69
5
0
223,205
0
L
Izanami
8,543
657
36
3
0
180,681
0
W
Chaac
10,903
839
21
2
0
230,974
0
W
Medusa
10,702
823
41
3
0
230,440
0
W
Janus
10,749
827
100
8
0
219,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role