Player Matchup

Tyr
Tyr
Lightning__2000
Tyr
Level 127
God Stats
5W - 4L
1,559 SR
Queue Stats
261W - 242L
1,510 Elo+
Solo
Vamana
Vamana
MADBANANABEE
Vamana
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo
Sol
Sol
RoyalDragonFly
Sol
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 22L
1,510 Elo+
Party 1
Odin
Odin
Snythand
Odin
Level 101
God Stats
2W - 1L
1,507 SR
Queue Stats
108W - 100L
1,513 Elo+
Solo
Skadi
Skadi
bubbletronch
Skadi
Level 85
God Stats
2W - 0L
1,715 SR
Queue Stats
10W - 11L
1,534 Elo+
Party 1
Team Averages
Level 91
1,556 SR
1,513 Elo+

VS

Team Averages
Level 80
1,500 SR
1,379 Elo+
Lancelot
Lancelot
Astrotrxp
Lancelot
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,360 Elo+
Party 3
Sobek
Sobek
HungryUnicorn63
Sobek
Level 111
God Stats
1W - 1L
1,500 SR
Queue Stats
128W - 133L
1,507 Elo+
Party 3
Fafnir
Fafnir
Nemuso
Fafnir
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,363 Elo+
Party 2
Kuzenbo
Kuzenbo
Samuraj564
Kuzenbo
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 56L
1,364 Elo+
Solo
King Arthur
King Arthur
Vratipan
King Arthur
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 33L
1,302 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 2 / 16
9,909
901
13,385
11,594
11,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Vamana
13
0 / 3 / 21
8,128
739
8,883
10,096
9,219
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

17
5 / 1 / 22
10,022
911
16,223
9,903
4,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Odin
15
5 / 3 / 21
9,349
850
9,112
9,352
10,124
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
10 / 0 / 15
10,024
911
14,683
6,781
3,231
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Astrotrxp
Lancelot
13
0 / 5 / 2
6,610
601
2,314
10,431
8,077
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

15
2 / 2 / 4
8,239
749
7,340
11,716
12,960
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
Nemuso
Fafnir
13
4 / 7 / 3
7,711
701
7,617
16,667
27,325
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kuzenbo
Samuraj564
Kuzenbo
10
1 / 7 / 5
6,519
593
7,613
13,882
14,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Vratipan
King Arthur
14
1 / 9 / 5
7,855
714
6,708
16,651
19,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
27
30
Kills
8
9
Deaths
30
95
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Astrotrxp
Lancelot
0
5
2
0.2
L
2
2
4
2
W
10
2
16
9
W
Vamana
0
3
21
3.5
L
Fafnir
Nemuso
Fafnir
4
7
3
0.79
W
5
1
22
16
L
Kuzenbo
Samuraj564
Kuzenbo
1
7
5
0.5
W
Odin
5
3
21
5.17
L
King Arthur
Vratipan
King Arthur
1
9
5
0.39
W
10
0
15
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,286
Damage
31,592
47,726
Taken
69,347
38,381
Mitigated
82,416
18,096
Healing
8,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Astrotrxp
Lancelot
2,314
384
361
341
10,431
8,077
0
1,882
7,909
0
8,391
L
7,340
220
553
3,494
11,716
12,960
0
3,974
7,351
15,263
0
W
13,385
2,041
591
1,823
11,594
11,413
516
4,424
6,010
0
16,345
W
Vamana
8,883
4,531
617
1,388
10,096
9,219
1,057
4,541
5,159
0
13,950
L
Fafnir
Nemuso
Fafnir
7,617
1,920
555
1,328
16,667
27,325
0
3,676
12,269
12,711
0
W
16,223
4,915
1,472
5,827
9,903
4,394
3,546
4,711
4,843
40,024
0
L
Kuzenbo
Samuraj564
Kuzenbo
7,613
1,396
127
662
13,882
14,132
0
5,218
8,302
8,799
498
W
Odin
9,112
1,259
658
1,311
9,352
10,124
804
2,601
5,770
2,968
14,251
L
King Arthur
Vratipan
King Arthur
6,708
531
303
479
16,651
19,922
0
3,460
12,625
0
13,675
W
14,683
6,223
1,564
2,845
6,781
3,231
1,511
3,431
3,109
0
26,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,432
Gold Earned
36,934
124
Minions Killed
51
0
Camps Cleared
0
1,071,165
Distance Traveled
898,402
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,610
601
11
1
0
178,750
0
L
Sobek
8,239
749
13
1
0
227,886
0
W
Tyr
9,909
901
15
1
0
209,146
0
W
Vamana
8,128
739
11
1
0
213,332
0
L
Fafnir
7,711
701
11
1
0
170,762
0
W
Sol
10,022
911
54
5
0
198,641
0
L
Kuzenbo
6,519
593
6
1
0
157,489
0
W
Odin
9,349
850
15
1
0
225,831
0
L
King Arthur
7,855
714
10
1
0
163,515
0
W
Skadi
10,024
911
29
3
0
224,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role