Player Matchup

Shiva
Shiva
 
Shiva
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
Butterypan1
Cupid
Level 68
God Stats
1W - 1L
1,342 SR
Queue Stats
351W - 340L
1,432 Elo+
Party 2
Ne Zha
Ne Zha
CardiacPikachu
Ne Zha
Level 61
God Stats
2W - 0L
1,762 SR
Queue Stats
8W - 5L
1,410 Elo+
Solo
Kukulkan
Kukulkan
Mr blade32
Kukulkan
Level 83
God Stats
3W - 3L
1,395 SR
Queue Stats
192W - 176L
1,484 Elo+
Party 2
Cthulhu
Cthulhu
ThunderingJ
Cthulhu
Level 32
God Stats
1W - 1L
1,202 SR
Queue Stats
10W - 20L
1,185 Elo+
Solo
Team Averages
Level 72
1,440 SR
1,402 Elo+

VS

Team Averages
Level 99
1,443 SR
1,426 Elo+
Pele
Pele
KJones24_
Pele
Level 122
God Stats
3W - 8L
1,375 SR
Queue Stats
259W - 265L
1,422 Elo+
Solo
Maui
Maui
Panda_God16
Maui
Level 130
God Stats
15W - 10L
1,672 SR
Queue Stats
298W - 280L
1,474 Elo+
Party 1
Ix Chel
Ix Chel
WhiskyGinger
Ix Chel
Level 108
God Stats
84W - 71L
1,541 SR
Queue Stats
240W - 227L
1,466 Elo+
Party 1
Izanami
Izanami
XReapxerxxxx
Izanami
Level 67
God Stats
15W - 14L
1,469 SR
Queue Stats
174W - 170L
1,427 Elo+
Solo
Ravana
Ravana
Xavierminich123
Ravana
Level 69
God Stats
4W - 5L
1,160 SR
Queue Stats
284W - 304L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
13
5 / 2 / 6
8,559
535
16,313
12,792
8,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
6 / 4 / 3
8,333
521
4,514
10,344
3,560
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 1 / 5
7,191
449
4,610
12,722
4,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
Mr blade32
Kukulkan
14
1 / 2 / 2
8,401
525
8,379
5,740
2,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
ThunderingJ
Cthulhu
10
0 / 3 / 1
6,716
420
2,361
8,740
6,357
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
17
9 / 2 / 0
10,579
661
15,703
14,783
7,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

9
1 / 2 / 1
6,868
429
4,062
14,894
14,807
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ix Chel
WhiskyGinger
Ix Chel
14
0 / 1 / 3
7,810
488
3,870
9,118
3,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
XReapxerxxxx
Izanami
12
2 / 6 / 2
7,679
480
6,287
12,654
3,770
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 2 / 1
6,656
416
1,660
5,083
1,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
19
13
Kills
12
12
Deaths
13
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
5
2
6
4
W
6
4
3
1.88
W
1
1
5
3.5
L
Pele
9
2
0
4.5
W
Kukulkan
Mr blade32
Kukulkan
1
2
2
1
L
1
2
1
0.75
W
Cthulhu
ThunderingJ
Cthulhu
0
3
1
0.17
L
Ix Chel
WhiskyGinger
Ix Chel
0
1
3
1.5
L
Izanami
XReapxerxxxx
Izanami
2
6
2
0.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,177
Damage
31,582
50,338
Taken
56,532
25,024
Mitigated
31,999
9,156
Healing
14,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
16,313
2,487
138
2,948
12,792
8,402
0
1,934
10,830
32
55,309
W
4,514
1,888
38
2,061
10,344
3,560
1,090
1,969
8,363
0
40,521
W
4,610
1,497
0
3,141
12,722
4,395
0
1,122
11,560
0
45,502
L
Pele
15,703
4,430
0
6,239
14,783
7,922
536
2,321
12,422
0
101,428
W
Kukulkan
Mr blade32
Kukulkan
8,379
873
0
500
5,740
2,310
736
2,830
2,738
68,480
0
L
4,062
740
0
1,882
14,894
14,807
0
1,777
13,117
20,007
0
W
Cthulhu
ThunderingJ
Cthulhu
2,361
439
0
330
8,740
6,357
22
160
8,534
21,882
0
L
Ix Chel
WhiskyGinger
Ix Chel
3,870
68
93
4,294
9,118
3,546
0
5,591
3,527
56,303
0
L
Izanami
XReapxerxxxx
Izanami
6,287
2,753
0
1,414
12,654
3,770
242
1,091
11,563
0
61,437
L
1,660
461
0
682
5,083
1,954
0
0
5,083
0
41,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,200
Gold Earned
39,592
361
Minions Killed
443
0
Camps Cleared
0
1,478,423
Distance Traveled
1,484,184
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,559
535
78
5
0
326,664
0
W
Cupid
8,333
521
56
4
0
306,298
1
W
Ne Zha
7,191
449
63
4
0
323,419
0
L
Pele
10,579
661
143
9
0
319,184
0
W
Kukulkan
8,401
525
123
8
0
286,876
0
L
Maui
6,868
429
27
2
0
303,037
1
W
Cthulhu
6,716
420
41
3
0
235,166
0
L
Ix Chel
7,810
488
109
7
0
311,892
0
L
Izanami
7,679
480
96
6
0
320,880
0
L
Ravana
6,656
416
68
4
0
229,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role