Player Matchup

Izanami
Izanami
BlackWings279
Izanami
Level 118
God Stats
10W - 5L
1,664 SR
Queue Stats
424W - 406L
1,500 Elo+
Solo
Set
Set
Chromashade
Set
Level 127
God Stats
1W - 2L
1,706 SR
Queue Stats
7W - 8L
1,474 Elo+
Solo
Serqet
Serqet
HopingPlains452
Serqet
Level 98
God Stats
62W - 46L
1,557 SR
Queue Stats
233W - 202L
1,467 Elo+
Party 2
Nu Wa
Nu Wa
LLB4
Nu Wa
Level 103
God Stats
13W - 8L
1,173 SR
Queue Stats
128W - 97L
1,428 Elo+
Party 2
Xing Tian
Xing Tian
tukilino22
Xing Tian
Level 122
God Stats
12W - 9L
1,706 SR
Queue Stats
565W - 543L
1,492 Elo+
Solo
Team Averages
Level 114
1,561 SR
1,472 Elo+

VS

Team Averages
Level 67
1,509 SR
1,433 Elo+
Ullr
Ullr
BRIX65
Ullr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Kali
Kali
CardiacPikachu
Kali
Level 61
God Stats
1W - 1L
1,700 SR
Queue Stats
8W - 5L
1,452 Elo+
Solo
Scylla
Scylla
Chakkal_271
Scylla
Level 43
God Stats
4W - 7L
1,095 SR
Queue Stats
159W - 185L
1,310 Elo+
Solo
Cthulhu
Cthulhu
SirPeaceAlot
Cthulhu
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,479 Elo+
Party 1
Cu Chulainn
Cu Chulainn
TTVMsteelMars
Cu Chulainn
Level 97
God Stats
0W - 1L
1,748 SR
Queue Stats
7W - 11L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
13
3 / 2 / 2
7,721
552
6,238
8,310
3,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
5 / 2 / 1
8,843
632
11,222
15,586
10,435
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

14
3 / 0 / 6
8,427
602
7,441
10,535
4,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Nu Wa
LLB4
Nu Wa
13
4 / 0 / 4
7,806
558
6,816
4,436
1,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Xing Tian
tukilino22
Xing Tian
10
2 / 1 / 6
7,138
510
7,179
10,993
9,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
BRIX65
Ullr
10
2 / 5 / 0
6,322
452
4,989
10,663
3,626
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
1 / 1 / 0
6,091
435
2,476
9,825
3,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
11
0 / 4 / 0
6,110
436
503
6,772
1,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
SirPeaceAlot
Cthulhu
9
0 / 4 / 2
6,019
430
6,850
12,146
8,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cu Chulainn
TTVMsteelMars
Cu Chulainn
11
2 / 3 / 0
7,393
528
11,736
15,742
12,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
17
Kills
5
5
Deaths
17
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ullr
BRIX65
Ullr
2
5
0
0.4
W
Izanami
3
2
2
2
L
1
1
0
1
L
Scylla
0
4
0
0
W
5
2
1
2.75
W
3
0
6
6
W
Nu Wa
LLB4
Nu Wa
4
0
4
6
L
Cthulhu
SirPeaceAlot
Cthulhu
0
4
2
0.25
L
Cu Chulainn
TTVMsteelMars
Cu Chulainn
2
3
0
0.67
W
Xing Tian
tukilino22
Xing Tian
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,896
Damage
26,554
49,860
Taken
55,148
29,109
Mitigated
30,062
17,018
Healing
8,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
BRIX65
Ullr
4,989
1,837
305
617
10,663
3,626
0
3,702
6,865
0
30,295
W
Izanami
6,238
4,678
0
3,449
8,310
3,422
813
2,235
6,075
0
57,754
L
2,476
924
0
2,465
9,825
3,439
0
1,616
7,807
0
39,769
L
Scylla
503
188
0
684
6,772
1,670
0
3,435
3,115
32,786
0
W
11,222
6,112
0
6,833
15,586
10,435
0
1,365
14,221
0
73,296
W
7,441
1,398
271
5,021
10,535
4,494
289
1,029
9,506
0
66,220
W
Nu Wa
LLB4
Nu Wa
6,816
1,130
0
459
4,436
1,585
972
419
4,017
58,332
0
L
Cthulhu
SirPeaceAlot
Cthulhu
6,850
983
160
1,467
12,146
8,330
0
2,819
9,183
27,610
0
L
Cu Chulainn
TTVMsteelMars
Cu Chulainn
11,736
2,913
0
2,671
15,742
12,997
227
2,501
13,073
155
60,983
W
Xing Tian
tukilino22
Xing Tian
7,179
647
0
985
10,993
9,173
94
2,460
8,533
21,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,935
Gold Earned
31,935
419
Minions Killed
308
0
Camps Cleared
0
1,400,013
Distance Traveled
1,336,544
16
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,322
452
56
4
0
265,979
0
W
Izanami
7,721
552
102
7
0
249,660
6
L
Kali
6,091
435
68
5
0
312,748
0
L
Scylla
6,110
436
68
5
0
203,304
0
W
Set
8,843
632
117
8
0
255,137
3
W
Serqet
8,427
602
105
8
0
341,464
3
W
Nu Wa
7,806
558
82
6
0
268,430
3
L
Cthulhu
6,019
430
30
2
0
295,451
2
L
Cu Chulainn
7,393
528
86
6
0
259,062
0
W
Xing Tian
7,138
510
13
1
0
285,322
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role