Player Matchup

Merlin
Merlin
CaptainFLARK
Merlin
Level 109
God Stats
1W - 0L
1,282 SR
Queue Stats
13W - 11L
1,872 Elo+
Party 2
Sobek
Sobek
DarynJustG
Sobek
Level 104
God Stats
1W - 0L
1,397 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 2
Hachiman
Hachiman
MARTE92
Hachiman
Level 30
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Fenrir
Fenrir
PaPISHampOO6969
Fenrir
Level 106
God Stats
6W - 3L
1,424 SR
Queue Stats
527W - 455L
1,559 Elo+
Solo
Horus
Horus
der3984
Horus
Level 134
God Stats
19W - 3L
1,828 SR
Queue Stats
209W - 176L
1,594 Elo+
Solo
Team Averages
Level 97
1,486 SR
1,605 Elo+

VS

Team Averages
Level 158
1,527 SR
1,529 Elo+
King Arthur
King Arthur
BukuBukuMocci
King Arthur
Level 126
God Stats
28W - 13L
1,666 SR
Queue Stats
352W - 349L
1,561 Elo+
Solo
Ne Zha
Ne Zha
David7u7
Ne Zha
Level 128
God Stats
1W - 4L
1,359 SR
Queue Stats
143W - 137L
1,556 Elo+
Solo
Hou Yi
Hou Yi
InvaderJT
Hou Yi
Level 146
God Stats
2W - 2L
1,619 SR
Queue Stats
121W - 114L
1,489 Elo+
Party 1
Terra
Terra
Sploobuns
Terra
Level 157
God Stats
2W - 3L
1,535 SR
Queue Stats
123W - 115L
1,489 Elo+
Party 1
Eset
Eset
TehAzzy
Eset
Level 232
God Stats
5W - 4L
1,458 SR
Queue Stats
100W - 101L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
3 / 3 / 5
7,202
554
4,901
7,097
2,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
11
0 / 0 / 10
6,761
520
3,860
5,909
4,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
MARTE92
Hachiman
14
3 / 2 / 4
8,171
629
8,613
10,772
3,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
11 / 1 / 6
9,079
698
10,091
12,760
5,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
der3984
Horus
15
5 / 0 / 0
8,711
670
9,902
12,108
12,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BukuBukuMocci
King Arthur
13
0 / 4 / 0
7,089
545
7,864
15,635
12,669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
David7u7
Ne Zha
11
1 / 8 / 1
6,571
505
5,357
15,149
5,537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hou Yi
InvaderJT
Hou Yi
12
1 / 4 / 2
6,853
527
7,843
11,881
4,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Terra
Sploobuns
Terra
10
0 / 3 / 3
6,589
507
3,270
10,488
7,559
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Eset
TehAzzy
Eset
14
4 / 3 / 0
8,138
626
5,674
7,923
3,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
22
Kills
6
6
Deaths
22
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BukuBukuMocci
King Arthur
0
4
0
0
W
Merlin
3
3
5
1.83
W
Sobek
0
0
10
5
L
Ne Zha
David7u7
Ne Zha
1
8
1
0.19
L
Hou Yi
InvaderJT
Hou Yi
1
4
2
0.5
W
Hachiman
MARTE92
Hachiman
3
2
4
2.5
W
11
1
6
14
L
Terra
Sploobuns
Terra
0
3
3
0.5
L
Eset
TehAzzy
Eset
4
3
0
1.33
W
Horus
der3984
Horus
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,367
Damage
30,008
48,646
Taken
61,076
29,052
Mitigated
33,247
18,120
Healing
13,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BukuBukuMocci
King Arthur
7,864
1,001
0
2,762
15,635
12,669
0
686
13,731
1,878
62,516
W
Merlin
4,901
89
0
830
7,097
2,377
0
3,449
3,648
47,118
0
W
Sobek
3,860
542
0
2,836
5,909
4,568
0
2,186
3,605
17,233
0
L
Ne Zha
David7u7
Ne Zha
5,357
2,236
0
1,476
15,149
5,537
0
2,396
12,721
0
46,275
L
Hou Yi
InvaderJT
Hou Yi
7,843
3,773
0
4,019
11,881
4,384
0
897
10,676
0
52,395
W
Hachiman
MARTE92
Hachiman
8,613
5,970
0
5,884
10,772
3,716
150
1,435
9,087
0
71,709
W
10,091
4,185
0
2,331
12,760
5,882
0
1,817
10,943
0
68,800
L
Terra
Sploobuns
Terra
3,270
259
1,425
2,351
10,488
7,559
0
2,431
7,985
26,440
0
L
Eset
TehAzzy
Eset
5,674
903
38
1,199
7,923
3,098
0
2,685
5,198
73,902
0
W
Horus
der3984
Horus
9,902
3,879
40
6,199
12,108
12,509
0
812
11,226
1,615
63,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,924
Gold Earned
35,240
427
Minions Killed
417
0
Camps Cleared
0
1,366,822
Distance Traveled
1,319,881
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,089
545
97
7
0
243,786
0
W
Merlin
7,202
554
85
7
0
282,006
0
W
Sobek
6,761
520
27
2
0
274,612
1
L
Ne Zha
6,571
505
61
5
0
270,500
0
L
Hou Yi
6,853
527
97
7
0
239,630
3
W
Hachiman
8,171
629
118
9
0
238,782
0
W
Fenrir
9,079
698
97
7
0
308,508
4
L
Terra
6,589
507
38
3
0
321,151
4
L
Eset
8,138
626
124
10
0
244,814
0
W
Horus
8,711
670
100
8
0
262,914
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role