Player Matchup

Vamana
Vamana
 
Vamana
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
TiER4Fusion
Sun Wukong
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
156W - 143L
1,443 Elo+
Party 2
Ratatoskr
Ratatoskr
Ziemni
Ratatoskr
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 52L
1,272 Elo+
Party 2
Nu Wa
Nu Wa
molecave
Nu Wa
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
153W - 147L
1,520 Elo+
Solo
Team Averages
Level 95
1,500 SR
1,447 Elo+

VS

Team Averages
Level 80
1,471 SR
1,321 Elo+
Chronos
Chronos
Elpajyllero2635
Chronos
Level 55
God Stats
2W - 3L
1,293 SR
Queue Stats
214W - 202L
1,536 Elo+
Solo
Thoth
Thoth
FenrisylfR
Thoth
Level 87
God Stats
0W - 1L
1,656 SR
Queue Stats
2W - 15L
1,162 Elo+
Party 1
Bastet
Bastet
Vivonio
Bastet
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,283 Elo+
Party 1
Lancelot
Lancelot
ZebraRyder6419
Lancelot
Level 148
God Stats
2W - 2L
1,405 SR
Queue Stats
292W - 274L
1,519 Elo+
Solo
Charybdis
Charybdis
Сексопилочка
Charybdis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 15L
1,104 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
17
10 / 4 / 13
11,290
941
12,373
16,982
15,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
 
Ganesha
15
0 / 4 / 21
9,832
819
4,174
14,923
14,343
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
TiER4Fusion
Sun Wukong
16
7 / 3 / 13
10,134
845
14,476
13,333
10,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ratatoskr
Ziemni
Ratatoskr
16
5 / 1 / 12
10,254
855
6,203
8,297
8,074
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
molecave
Nu Wa
19
7 / 2 / 15
11,500
958
12,672
8,143
3,677
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 2
6,217
518
0
1,829
497
Thoth
18
2 / 5 / 5
9,014
751
12,773
9,329
3,501
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
Vivonio
Bastet
17
9 / 6 / 3
10,233
853
13,205
15,271
5,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
12
1 / 7 / 5
7,881
657
7,306
13,391
11,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
1 / 10 / 3
7,944
662
2,782
14,526
5,321
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
31
29
Kills
13
14
Deaths
29
74
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
10
4
13
4.13
W
Ganesha
 
Ganesha
0
4
21
2.63
L
0
1
2
1
L
Thoth
2
5
5
0.9
W
Sun Wukong
TiER4Fusion
Sun Wukong
7
3
13
4.5
L
Bastet
Vivonio
Bastet
9
6
3
1.75
L
Lancelot
1
7
5
0.5
W
Ratatoskr
Ziemni
Ratatoskr
5
1
12
11
W
Nu Wa
molecave
Nu Wa
7
2
15
7.25
L
1
10
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,898
Damage
36,066
61,678
Taken
54,346
51,755
Mitigated
26,695
20,344
Healing
6,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
12,373
5,766
1,758
4,743
16,982
15,017
1,956
3,596
11,605
0
26,835
W
Ganesha
 
Ganesha
4,174
597
2,309
2,723
14,923
14,343
240
1,906
13,017
7,417
0
L
0
0
0
0
1,829
497
0
1,270
492
0
0
L
Thoth
12,773
283
150
1,012
9,329
3,501
0
3,968
5,093
39,131
0
W
Sun Wukong
TiER4Fusion
Sun Wukong
14,476
3,199
858
3,119
13,333
10,644
1,298
3,857
9,268
0
31,043
L
Bastet
Vivonio
Bastet
13,205
2,237
177
3,185
15,271
5,451
0
4,812
9,849
0
23,078
L
Lancelot
7,306
832
409
1,672
13,391
11,925
0
3,831
8,911
0
13,527
W
Ratatoskr
Ziemni
Ratatoskr
6,203
1,259
494
2,739
8,297
8,074
1,353
1,799
6,444
0
13,099
W
Nu Wa
molecave
Nu Wa
12,672
2,269
157
1,444
8,143
3,677
4,044
1,810
6,252
37,269
0
L
2,782
1,017
0
295
14,526
5,321
0
2,889
10,883
0
9,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,010
Gold Earned
41,289
136
Minions Killed
94
0
Camps Cleared
0
1,151,407
Distance Traveled
759,711
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
11,290
941
34
3
0
234,376
0
W
Ganesha
9,832
819
0
0
0
231,614
0
L
Chronos
6,217
518
0
0
0
0
0
L
Thoth
9,014
751
43
4
0
201,143
0
W
Sun Wukong
10,134
845
33
3
0
241,218
0
L
Bastet
10,233
853
18
2
0
225,828
0
L
Lancelot
7,881
657
13
1
0
151,060
0
W
Ratatoskr
10,254
855
13
1
0
248,179
0
W
Nu Wa
11,500
958
56
5
0
196,020
0
L
Charybdis
7,944
662
20
2
0
181,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role