Player Matchup

Nu Wa
Nu Wa
Arlenius
Nu Wa
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 21L
1,337 Elo+
Party 1
Fenrir
Fenrir
BowOrDie
Fenrir
Level 92
God Stats
10W - 8L
1,564 SR
Queue Stats
65W - 70L
1,472 Elo+
Solo
Cthulhu
Cthulhu
NEOPepper
Cthulhu
Level 25
God Stats
1W - 1L
1,727 SR
Queue Stats
1W - 3L
1,485 Elo+
Party 1
Team Averages
Level 53
1,597 SR
1,432 Elo+

VS

Team Averages
Level 96
1,690 SR
1,583 Elo+
Ra
Ra
 
Ra
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Gintoki770
Baron Samedi
Level 114
God Stats
18W - 9L
1,758 SR
Queue Stats
41W - 22L
1,579 Elo+
Party 2
Gilgamesh
Gilgamesh
RokovoyHimer
Gilgamesh
Level 124
God Stats
9W - 6L
1,813 SR
Queue Stats
38W - 17L
1,671 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Arlenius
Nu Wa
10
4 / 4 / 1
7,755
776
5,953
7,536
2,781
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
BowOrDie
Fenrir
10
1 / 4 / 2
7,417
742
5,243
9,797
4,373
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
NEOPepper
Cthulhu
9
0 / 6 / 2
6,703
670
4,229
10,457
10,023
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
5 / 2 / 9
8,837
884
6,630
5,280
1,677
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
Gintoki770
Baron Samedi
12
6 / 1 / 8
9,165
917
9,151
7,797
3,387
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
RokovoyHimer
Gilgamesh
11
3 / 2 / 10
8,408
841
7,662
11,663
9,467
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
41
5
Kills
14
14
Deaths
5
5
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
5
2
9
4.75
L
Nu Wa
Arlenius
Nu Wa
4
4
1
1.13
L
Fenrir
BowOrDie
Fenrir
1
4
2
0.5
W
Baron Samedi
Gintoki770
Baron Samedi
6
1
8
10
L
Cthulhu
NEOPepper
Cthulhu
0
6
2
0.17
W
Gilgamesh
RokovoyHimer
Gilgamesh
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,425
Damage
23,443
27,790
Taken
24,740
17,177
Mitigated
14,531
1,903
Healing
9,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
6,630
822
1,591
1,381
5,280
1,677
580
2,363
2,917
33,387
0
L
Nu Wa
Arlenius
Nu Wa
5,953
1,908
0
250
7,536
2,781
0
5,083
2,452
13,881
0
L
Fenrir
BowOrDie
Fenrir
5,243
1,096
0
1,334
9,797
4,373
0
4,269
5,463
0
29,715
W
Baron Samedi
Gintoki770
Baron Samedi
9,151
1,040
1,210
3,480
7,797
3,387
658
3,053
4,680
37,735
0
L
Cthulhu
NEOPepper
Cthulhu
4,229
1,031
69
250
10,457
10,023
0
6,629
3,781
15,559
0
W
Gilgamesh
RokovoyHimer
Gilgamesh
7,662
1,810
173
2,159
11,663
9,467
382
5,232
6,366
0
19,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,875
Gold Earned
26,410
68
Minions Killed
120
0
Camps Cleared
0
548,943
Distance Traveled
618,045
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,837
884
53
5
0
202,395
0
L
Nu Wa
7,755
776
13
1
0
169,598
0
L
Fenrir
7,417
742
34
3
0
194,497
0
W
Baron Samedi
9,165
917
43
4
0
204,064
5
L
Cthulhu
6,703
670
21
2
0
184,848
0
W
Gilgamesh
8,408
841
24
2
0
211,586
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role