Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Litten_70
Morgan Le Fay
Level 66
God Stats
10W - 4L
1,504 SR
Queue Stats
70W - 71L
1,434 Elo+
Party 1
King Arthur
King Arthur
SunsetMax
King Arthur
Level 129
God Stats
12W - 16L
1,407 SR
Queue Stats
330W - 336L
1,409 Elo+
Solo
Skadi
Skadi
Your_Local_Gay1
Skadi
Level 80
God Stats
13W - 12L
1,485 SR
Queue Stats
102W - 97L
1,482 Elo+
Party 1
Yemoja
Yemoja
youngPhilly1306
Yemoja
Level 4
God Stats
1W - 4L
1,543 SR
Queue Stats
1W - 6L
1,473 Elo+
Party 1
Team Averages
Level 79
1,488 SR
1,460 Elo+

VS

Team Averages
Level 109
1,475 SR
1,441 Elo+
Janus
Janus
B-RAYNE96
Janus
Level 166
God Stats
37W - 35L
1,407 SR
Queue Stats
930W - 865L
1,490 Elo+
Solo
Izanami
Izanami
GoldenK1tsune
Izanami
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,306 Elo+
Solo
Zhong Kui
Zhong Kui
danmarcjim4
Zhong Kui
Level 119
God Stats
2W - 0L
1,500 SR
Queue Stats
137W - 136L
1,477 Elo+
Solo
Loki
Loki
sempreSenz
Loki
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
103W - 88L
1,446 Elo+
Solo
Jormungandr
Jormungandr
vork992
Jormungandr
Level 109
God Stats
2W - 1L
1,468 SR
Queue Stats
47W - 33L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
4 / 4 / 0
7,806
520
6,602
13,867
6,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
Litten_70
Morgan Le Fay
13
1 / 5 / 0
7,498
500
4,849
11,007
3,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
SunsetMax
King Arthur
11
1 / 6 / 0
6,964
464
6,944
15,983
13,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 4 / 2
5,916
394
4,620
10,096
2,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

7
0 / 5 / 0
5,940
396
1,237
10,725
6,090
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
B-RAYNE96
Janus
14
5 / 0 / 3
8,835
589
7,054
6,239
2,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
12
6 / 2 / 2
7,972
531
7,777
8,910
3,437
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
danmarcjim4
Zhong Kui
14
5 / 2 / 5
8,693
580
11,998
12,789
11,384
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
6 / 1 / 7
8,485
566
7,471
11,037
4,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
vork992
Jormungandr
13
2 / 1 / 11
7,880
525
7,584
10,207
10,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
52
6
Kills
24
24
Deaths
6
2
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
4
4
0
1
W
Janus
B-RAYNE96
Janus
5
0
3
6.5
W
Izanami
6
2
2
3.5
L
Morgan Le Fay
Litten_70
Morgan Le Fay
1
5
0
0.2
L
King Arthur
SunsetMax
King Arthur
1
6
0
0.17
L
0
4
2
0.25
W
Zhong Kui
danmarcjim4
Zhong Kui
5
2
5
3.75
W
6
1
7
9.5
W
Jormungandr
vork992
Jormungandr
2
1
11
7.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,252
Damage
41,884
61,678
Taken
49,182
32,076
Mitigated
32,235
10,642
Healing
14,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
6,602
2,128
0
3,839
13,867
6,234
0
6,637
7,083
0
54,650
W
Janus
B-RAYNE96
Janus
7,054
441
0
2,080
6,239
2,486
280
2,513
3,726
62,470
0
W
Izanami
7,777
5,557
0
1,975
8,910
3,437
943
641
8,269
0
45,625
L
Morgan Le Fay
Litten_70
Morgan Le Fay
4,849
284
0
2,000
11,007
3,674
0
4,348
6,417
44,458
0
L
King Arthur
SunsetMax
King Arthur
6,944
845
0
2,006
15,983
13,176
0
9,424
6,555
0
46,832
L
4,620
1,435
0
1,240
10,096
2,902
50
2,730
7,366
0
31,788
W
Zhong Kui
danmarcjim4
Zhong Kui
11,998
1,635
0
6,100
12,789
11,384
854
326
12,463
62,064
0
W
7,471
1,712
0
3,262
11,037
4,038
652
1,837
9,200
0
48,718
W
Jormungandr
vork992
Jormungandr
7,584
1,658
0
1,160
10,207
10,890
336
948
9,259
47,379
0
L
1,237
140
1,043
514
10,725
6,090
11
3,192
7,531
10,774
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,124
Gold Earned
41,865
302
Minions Killed
411
0
Camps Cleared
0
1,366,758
Distance Traveled
1,484,669
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,806
520
88
6
0
306,931
0
W
Janus
8,835
589
115
8
0
313,468
3
W
Izanami
7,972
531
71
5
0
282,341
0
L
Morgan Le Fay
7,498
500
75
5
0
253,585
0
L
King Arthur
6,964
464
75
5
0
298,774
2
L
Skadi
5,916
394
42
3
0
229,268
1
W
Zhong Kui
8,693
580
106
7
0
249,392
6
W
Loki
8,485
566
62
4
0
339,575
0
W
Jormungandr
7,880
525
57
4
0
299,893
5
L
Yemoja
5,940
396
22
1
0
278,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role