Player Matchup

Lancelot
Lancelot
BlueReaperPlays
Lancelot
Level 36
God Stats
0W - 4L
1,345 SR
Queue Stats
8W - 18L
1,259 Elo+
Party 1
Ix Chel
Ix Chel
Fantine
Ix Chel
Level 154
God Stats
20W - 27L
1,596 SR
Queue Stats
142W - 145L
1,486 Elo+
Solo
Chaac
Chaac
ILordAndSaviorI
Chaac
Level 106
God Stats
1W - 1L
1,705 SR
Queue Stats
99W - 99L
1,456 Elo+
Party 2
Ishtar
Ishtar
Psyis
Ishtar
Level 81
God Stats
0W - 2L
1,566 SR
Queue Stats
100W - 89L
1,490 Elo+
Party 1
Cthulhu
Cthulhu
Sp0o0o0on
Cthulhu
Level 56
God Stats
0W - 3L
1,308 SR
Queue Stats
76W - 80L
1,461 Elo+
Party 2
Team Averages
Level 87
1,504 SR
1,430 Elo+

VS

Team Averages
Level 119
1,553 SR
1,417 Elo+
Sol
Sol
Dmuller
Sol
Level 85
God Stats
1W - 0L
1,835 SR
Queue Stats
11W - 11L
1,440 Elo+
Solo
Janus
Janus
Pleads
Janus
Level 62
God Stats
16W - 22L
1,431 SR
Queue Stats
53W - 65L
1,354 Elo+
Solo
Terra
Terra
RedHunter9278
Terra
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 25L
1,501 Elo+
Solo
Achilles
Achilles
RogueCrysisz
Achilles
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
221W - 216L
1,466 Elo+
Solo
Tsukuyomi
Tsukuyomi
Sinexx99
Tsukuyomi
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 46L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
12
0 / 1 / 0
6,355
636
2,973
7,629
3,226
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
Fantine
Ix Chel
13
0 / 0 / 0
6,530
653
5,436
7,093
2,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
0 / 3 / 1
6,575
658
8,070
11,541
8,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ishtar
Psyis
Ishtar
12
0 / 5 / 0
6,346
635
3,569
11,294
4,228
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Cthulhu
Sp0o0o0on
Cthulhu
14
2 / 5 / 0
7,257
726
8,746
13,247
4,941
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
15
4 / 0 / 6
8,092
809
11,453
10,154
3,784
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Janus
Pleads
Janus
14
2 / 2 / 6
7,908
791
11,649
5,804
2,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 0 / 4
7,687
769
2,208
6,415
5,814
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
RogueCrysisz
Achilles
14
5 / 0 / 4
7,895
790
11,582
11,004
10,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tsukuyomi
Sinexx99
Tsukuyomi
14
1 / 0 / 4
7,152
715
4,987
6,678
2,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
38
2
Kills
14
14
Deaths
2
1
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Lancelot
0
1
0
0
W
Sol
4
0
6
7
L
Ix Chel
Fantine
Ix Chel
0
0
0
0
L
0
3
1
0.17
W
Janus
Pleads
Janus
2
2
6
2.5
L
Ishtar
Psyis
Ishtar
0
5
0
0
W
2
0
4
4
W
Achilles
RogueCrysisz
Achilles
5
0
4
7
W
Tsukuyomi
Sinexx99
Tsukuyomi
1
0
4
3
L
Cthulhu
Sp0o0o0on
Cthulhu
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,794
Damage
41,879
50,804
Taken
40,055
23,890
Mitigated
25,331
10,165
Healing
12,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
2,973
343
0
480
7,629
3,226
0
3,393
4,043
0
8,885
W
Sol
11,453
3,643
0
5,514
10,154
3,784
1,924
3,036
5,662
34,490
0
L
Ix Chel
Fantine
Ix Chel
5,436
436
1,745
3,573
7,093
2,647
0
2,309
4,599
26,027
0
L
8,070
1,078
0
3,736
11,541
8,848
0
6,115
5,082
0
20,516
W
Janus
Pleads
Janus
11,649
260
0
0
5,804
2,655
0
2,593
3,057
37,103
0
L
Ishtar
Psyis
Ishtar
3,569
1,839
0
631
11,294
4,228
111
5,809
4,860
0
14,145
W
2,208
101
2,618
2,464
6,415
5,814
45
1,828
4,290
4,689
0
W
Achilles
RogueCrysisz
Achilles
11,582
2,307
0
1,959
11,004
10,220
0
4,344
6,441
0
23,465
W
Tsukuyomi
Sinexx99
Tsukuyomi
4,987
808
0
269
6,678
2,858
615
2,146
4,428
0
22,956
L
Cthulhu
Sp0o0o0on
Cthulhu
8,746
440
0
0
13,247
4,941
0
6,989
5,820
26,729
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,063
Gold Earned
38,734
170
Minions Killed
204
0
Camps Cleared
0
1,011,518
Distance Traveled
1,075,275
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,355
636
20
2
0
201,588
0
W
Sol
8,092
809
52
5
0
209,615
0
L
Ix Chel
6,530
653
43
4
0
218,415
0
L
Chaac
6,575
658
31
3
0
212,376
0
W
Janus
7,908
791
80
8
0
220,906
0
L
Ishtar
6,346
635
30
3
0
183,330
0
W
Terra
7,687
769
1
0
0
214,687
0
W
Achilles
7,895
790
36
4
0
209,909
0
W
Tsukuyomi
7,152
715
35
4
0
220,158
0
L
Cthulhu
7,257
726
46
5
0
195,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role