Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
 
Set
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
CyberGen420
Mulan
Level 66
God Stats
4W - 7L
1,429 SR
Queue Stats
194W - 198L
1,392 Elo+
Party 1
Artemis
Artemis
SapphireDeluxe
Artemis
Level 107
God Stats
5W - 3L
1,715 SR
Queue Stats
877W - 914L
1,434 Elo+
Party 1
Nu Wa
Nu Wa
Spontaneous_Nut
Nu Wa
Level 101
God Stats
2W - 2L
1,259 SR
Queue Stats
125W - 174L
1,374 Elo+
Solo
Team Averages
Level 93
1,481 SR
1,440 Elo+

VS

Team Averages
Level 55
1,453 SR
1,419 Elo+
Fenrir
Fenrir
 
Fenrir
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Achilles
Achilles
Fedro96
Achilles
Level 48
God Stats
4W - 2L
1,430 SR
Queue Stats
193W - 197L
1,441 Elo+
Party 3
Agni
Agni
JuGoplastika11
Agni
Level 25
God Stats
9W - 16L
1,371 SR
Queue Stats
9W - 21L
1,304 Elo+
Party 2
Ymir
Ymir
Pol46007
Ymir
Level 89
God Stats
76W - 88L
1,482 SR
Queue Stats
76W - 88L
1,423 Elo+
Party 2
Thor
Thor
juanmes33
Thor
Level 65
God Stats
77W - 83L
1,480 SR
Queue Stats
77W - 83L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
0 / 3 / 1
5,065
460
2,895
11,108
7,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Set
 
Set
8
0 / 4 / 1
4,823
438
4,600
7,135
2,882
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 2 / 0
5,051
459
3,737
9,975
5,151
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 3 / 2
5,198
473
5,418
6,429
2,206
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 1 / 0
6,049
550
3,620
3,921
1,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 2 / 2
5,566
506
4,303
8,635
3,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
Fedro96
Achilles
11
2 / 0 / 0
6,530
594
6,878
6,761
5,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 0 / 1
5,725
520
2,871
3,665
1,074
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
10
5 / 0 / 5
6,248
568
6,708
6,946
3,408
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thor
9
2 / 1 / 7
5,655
514
3,015
7,742
2,667
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
28
3
Kills
13
13
Deaths
3
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
3
1
0.17
L
Set
 
Set
0
4
1
0.13
W
Fenrir
 
Fenrir
3
2
2
2
L
0
2
0
0
W
Achilles
Fedro96
Achilles
2
0
0
2
W
1
0
1
1.5
W
Ymir
5
0
5
7.5
L
1
3
2
0.67
L
2
1
0
2
W
Thor
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,270
Damage
23,775
38,568
Taken
33,749
19,230
Mitigated
15,667
8,663
Healing
7,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,895
461
0
3,304
11,108
7,653
0
3,488
7,584
0
22,254
L
Set
 
Set
4,600
1,726
0
75
7,135
2,882
0
282
6,736
0
28,149
W
Fenrir
 
Fenrir
4,303
926
0
803
8,635
3,403
0
713
7,922
0
31,249
L
3,737
478
0
3,380
9,975
5,151
0
0
9,250
0
26,367
W
Achilles
Fedro96
Achilles
6,878
1,631
0
3,070
6,761
5,115
0
197
6,564
0
43,316
W
2,871
88
0
1,488
3,665
1,074
0
790
2,875
39,101
0
W
Ymir
6,708
2,226
58
1,710
6,946
3,408
0
1,026
5,672
34,568
0
L
5,418
1,978
0
1,404
6,429
2,206
0
3,608
2,821
0
25,861
L
3,620
735
0
500
3,921
1,338
0
2,234
1,672
44,051
0
W
Thor
3,015
600
0
856
7,742
2,667
0
1,094
6,538
0
18,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,186
Gold Earned
29,724
225
Minions Killed
235
0
Camps Cleared
0
1,000,122
Distance Traveled
1,050,964
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,065
460
33
3
0
191,044
3
L
Set
4,823
438
40
4
0
234,359
2
W
Fenrir
5,566
506
43
4
0
243,547
0
L
Mulan
5,051
459
38
3
0
210,912
1
W
Achilles
6,530
594
59
5
0
209,983
0
W
Agni
5,725
520
56
5
0
189,810
0
W
Ymir
6,248
568
53
5
0
208,961
1
L
Artemis
5,198
473
46
4
0
189,837
0
L
Nu Wa
6,049
550
68
6
0
173,970
0
W
Thor
5,655
514
24
2
0
198,663
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role