Player Matchup

Anhur
Anhur
Seismm
Anhur
Level 16
God Stats
7W - 1L
1,296 SR
Queue Stats
58W - 37L
1,519 Elo+
Solo
Nu Wa
Nu Wa
Wawawayour4
Nu Wa
Level 27
God Stats
183W - 157L
1,520 SR
Queue Stats
188W - 157L
1,483 Elo+
Solo
Khepri
Khepri
erLOYS
Khepri
Level 59
God Stats
1W - 3L
1,560 SR
Queue Stats
8W - 18L
1,221 Elo+
Party 1
Vamana
Vamana
erMata DGE7
Vamana
Level 143
God Stats
1W - 0L
1,306 SR
Queue Stats
198W - 214L
1,533 Elo+
Party 1
Hades
Hades
erMataVayo10
Hades
Level 87
God Stats
1W - 1L
1,306 SR
Queue Stats
3W - 15L
1,258 Elo+
Party 1
Team Averages
Level 66
1,398 SR
1,403 Elo+

VS

Team Averages
Level 45
1,432 SR
1,357 Elo+
Sobek
Sobek
LockTerms
Sobek
Level 26
God Stats
0W - 2L
1,279 SR
Queue Stats
0W - 7L
1,208 Elo+
Party 2
Janus
Janus
PostTerms
Janus
Level 63
God Stats
0W - 1L
1,574 SR
Queue Stats
0W - 9L
1,208 Elo+
Party 2
Ymir
Ymir
SlothfulChart62
Ymir
Level 4
God Stats
0W - 2L
1,282 SR
Queue Stats
0W - 3L
1,208 Elo+
Party 2
Neith
Neith
abby23
Neith
Level 48
God Stats
6W - 2L
1,631 SR
Queue Stats
8W - 4L
1,680 Elo+
Solo
Ravana
Ravana
lovebuthate
Ravana
Level 82
God Stats
0W - 1L
1,394 SR
Queue Stats
4W - 10L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Seismm
Anhur
18
14 / 2 / 2
10,869
906
22,571
13,007
5,646
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
3 / 0 / 11
10,177
848
12,507
2,428
1,032
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Khepri
erLOYS
Khepri
15
0 / 1 / 8
8,967
747
2,970
8,611
6,550
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vamana
16
3 / 1 / 8
9,224
769
8,476
13,862
10,037
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

15
1 / 3 / 9
8,565
714
9,068
10,838
6,503
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
LockTerms
Sobek
14
0 / 3 / 4
8,548
712
3,980
14,648
13,285
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
PostTerms
Janus
16
3 / 5 / 2
8,673
723
7,794
11,290
4,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
0 / 6 / 1
8,064
672
1,314
18,356
17,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Neith
abby23
Neith
15
0 / 2 / 2
8,307
692
4,292
8,865
3,385
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
16
4 / 5 / 1
9,123
760
8,497
12,427
4,348
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
17
21
Kills
7
7
Deaths
21
38
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sobek
LockTerms
Sobek
0
3
4
0.67
L
Janus
PostTerms
Janus
3
5
2
0.8
W
Anhur
Seismm
Anhur
14
2
2
7.5
L
0
6
1
0.08
W
3
0
11
8.5
L
Neith
abby23
Neith
0
2
2
0.5
W
Khepri
erLOYS
Khepri
0
1
8
4
W
Vamana
3
1
8
7
W
1
3
9
1.83
L
Ravana
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,592
Damage
25,877
48,746
Taken
65,586
29,768
Mitigated
42,902
12,360
Healing
7,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
LockTerms
Sobek
3,980
402
117
2,881
14,648
13,285
286
6,825
7,174
13,551
0
L
Janus
PostTerms
Janus
7,794
715
0
1,420
11,290
4,223
0
3,508
7,681
31,054
0
W
Anhur
Seismm
Anhur
22,571
16,852
0
3,682
13,007
5,646
1,916
4,246
8,539
0
47,467
L
1,314
171
0
708
18,356
17,661
0
5,543
12,589
14,405
0
W
12,507
1,538
0
230
2,428
1,032
2,090
485
1,901
63,402
0
L
Neith
abby23
Neith
4,292
1,596
0
1,360
8,865
3,385
0
4,380
4,403
0
31,359
W
Khepri
erLOYS
Khepri
2,970
80
1,994
2,460
8,611
6,550
474
1,524
6,953
13,321
0
W
Vamana
8,476
4,151
0
2,032
13,862
10,037
866
3,501
10,170
0
26,861
W
9,068
745
250
1,712
10,838
6,503
1,026
2,868
7,874
20,507
0
L
Ravana
8,497
2,141
0
771
12,427
4,348
0
3,441
8,947
0
21,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,802
Gold Earned
42,715
251
Minions Killed
198
0
Camps Cleared
0
1,182,447
Distance Traveled
1,082,938
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,548
712
16
1
0
244,990
0
L
Janus
8,673
723
67
6
0
220,884
0
W
Anhur
10,869
906
65
5
0
240,114
0
L
Ymir
8,064
672
27
2
0
199,959
0
W
Nu Wa
10,177
848
92
8
0
220,428
2
L
Neith
8,307
692
70
6
0
171,580
0
W
Khepri
8,967
747
29
2
0
246,212
0
W
Vamana
9,224
769
37
3
0
282,267
6
W
Hades
8,565
714
28
2
0
193,426
0
L
Ravana
9,123
760
18
2
0
245,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role