Player Matchup

Sol
Sol
Cynnnnn
Sol
Level 43
God Stats
12W - 7L
1,551 SR
Queue Stats
19W - 22L
1,370 Elo+
Party 1
Aphrodite
Aphrodite
PrincessKatey
Aphrodite
Level 45
God Stats
3W - 1L
1,848 SR
Queue Stats
19W - 20L
1,382 Elo+
Party 1
Bellona
Bellona
TeenyTinySleeepy
Bellona
Level 29
God Stats
3W - 1L
1,644 SR
Queue Stats
6W - 8L
1,364 Elo+
Party 1
Team Averages
Level 39
1,681 SR
1,372 Elo+

VS

Team Averages
Level 66
1,488 SR
1,494 Elo+
Cthulhu
Cthulhu
Haktuenken
Cthulhu
Level 66
God Stats
13W - 9L
1,514 SR
Queue Stats
48W - 27L
1,613 Elo+
Solo
Agni
Agni
Ratoninvencible
Agni
Level 64
God Stats
9W - 5L
1,451 SR
Queue Stats
121W - 154L
1,369 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Theexacutioner4
Ah Muzen Cab
Level 68
God Stats
4W - 3L
1,500 SR
Queue Stats
106W - 93L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
13
4 / 4 / 0
10,251
732
12,074
16,963
7,739
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Aphrodite
PrincessKatey
Aphrodite
12
0 / 2 / 3
8,837
631
2,139
10,586
11,450
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 3 / 3
8,925
638
3,303
14,064
13,863
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Haktuenken
Cthulhu
14
3 / 1 / 6
10,862
776
9,848
11,969
12,093
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 1 / 7
10,723
766
13,282
6,942
2,963
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
Theexacutioner4
Ah Muzen Cab
14
4 / 2 / 5
11,040
789
12,898
8,712
3,955
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
4
Kills
9
9
Deaths
4
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sol
4
4
0
1
W
Cthulhu
Haktuenken
Cthulhu
3
1
6
6
L
Aphrodite
PrincessKatey
Aphrodite
0
2
3
0.75
W
2
1
7
5.5
L
0
3
3
0.5
W
Ah Muzen Cab
Theexacutioner4
Ah Muzen Cab
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,516
Damage
36,028
41,613
Taken
27,623
33,052
Mitigated
19,011
16,039
Healing
3,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
12,074
4,020
0
6,141
16,963
7,739
0
10,438
6,525
48,323
0
W
Cthulhu
Haktuenken
Cthulhu
9,848
251
353
2,130
11,969
12,093
81
6,631
5,242
24,742
0
L
Aphrodite
PrincessKatey
Aphrodite
2,139
541
3,994
3,712
10,586
11,450
0
6,228
4,358
23,053
0
W
13,282
293
0
218
6,942
2,963
1,093
4,161
2,781
64,782
0
L
3,303
571
0
2,192
14,064
13,863
0
6,993
7,071
0
18,521
W
Ah Muzen Cab
Theexacutioner4
Ah Muzen Cab
12,898
3,304
0
702
8,712
3,955
1,434
3,863
4,849
0
49,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,013
Gold Earned
32,625
129
Minions Killed
170
0
Camps Cleared
0
753,796
Distance Traveled
767,539
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,251
732
66
5
0
235,636
0
W
Cthulhu
10,862
776
38
3
0
279,372
0
L
Aphrodite
8,837
631
34
2
0
245,038
0
W
Agni
10,723
766
73
5
0
229,274
0
L
Bellona
8,925
638
29
2
0
273,122
5
W
Ah Muzen Cab
11,040
789
59
4
0
258,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role