Player Matchup

Shiva
Shiva
CJGamer2x0
Shiva
Level 108
God Stats
4W - 3L
1,567 SR
Queue Stats
256W - 254L
1,437 Elo+
Solo
Anhur
Anhur
Dissaor667
Anhur
Level 109
God Stats
8W - 8L
1,535 SR
Queue Stats
694W - 704L
1,440 Elo+
Solo
Da Ji
Da Ji
Magnus Patre
Da Ji
Level 151
God Stats
8W - 6L
1,511 SR
Queue Stats
354W - 349L
1,445 Elo+
Solo
Baba Yaga
Baba Yaga
Terraphoenix1
Baba Yaga
Level 129
God Stats
19W - 11L
1,461 SR
Queue Stats
473W - 491L
1,448 Elo+
Solo
Khepri
Khepri
chillmonkey8111
Khepri
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 104
1,515 SR
1,454 Elo+

VS

Team Averages
Level 97
1,532 SR
1,418 Elo+
Da Ji
Da Ji
 
Da Ji
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
ButterToffi
Ares
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 40L
1,424 Elo+
Solo
Tiamat
Tiamat
Orlandoscovitch
Tiamat
Level 119
God Stats
6W - 12L
1,503 SR
Queue Stats
645W - 655L
1,468 Elo+
Party 1
Poseidon
Poseidon
Otaku_Echo
Poseidon
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,273 Elo+
Solo
Lancelot
Lancelot
kilodrugs26
Lancelot
Level 159
God Stats
3W - 2L
1,658 SR
Queue Stats
101W - 95L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
14
4 / 2 / 5
8,240
1,030
8,584
10,668
9,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
14
1 / 2 / 7
7,837
980
5,907
6,744
3,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
7 / 3 / 3
8,321
1,040
9,825
7,376
3,509
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baba Yaga
Terraphoenix1
Baba Yaga
15
1 / 1 / 8
8,084
1,011
7,280
4,773
2,761
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
0 / 2 / 8
7,277
910
1,762
7,078
7,193
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
1
0 / 0 / 0
2,160
270
0
0
0
14
1 / 2 / 6
6,441
805
4,662
8,700
8,552
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
2 / 2 / 5
7,161
895
7,716
8,537
5,316
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Poseidon
Otaku_Echo
Poseidon
12
2 / 6 / 3
6,486
811
9,434
8,993
3,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
kilodrugs26
Lancelot
14
4 / 3 / 4
7,043
880
7,775
10,668
5,599
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
27
13
Kills
9
10
Deaths
13
31
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
0
0
0
0
L
1
2
6
2
W
Shiva
4
2
5
3.25
W
Anhur
1
2
7
2.25
W
7
3
3
2.83
L
2
2
5
2.25
L
Poseidon
Otaku_Echo
Poseidon
2
6
3
0.58
W
Baba Yaga
Terraphoenix1
Baba Yaga
1
1
8
5
W
0
2
8
2
L
Lancelot
kilodrugs26
Lancelot
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,358
Damage
29,587
36,639
Taken
36,898
26,291
Mitigated
23,114
10,893
Healing
9,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
0
0
0
0
0
0
0
0
0
0
0
L
4,662
0
412
1,165
8,700
8,552
0
2,918
5,509
7,861
0
W
Shiva
8,584
796
1,425
1,867
10,668
9,784
469
5,222
5,049
0
13,062
W
Anhur
5,907
1,825
543
1,451
6,744
3,044
1,608
4,019
2,522
0
20,624
W
9,825
1,618
268
391
7,376
3,509
1,240
3,360
3,705
0
15,332
L
7,716
274
658
1,324
8,537
5,316
0
1,134
7,127
19,091
0
L
Poseidon
Otaku_Echo
Poseidon
9,434
2,094
709
1,187
8,993
3,647
0
2,150
6,676
14,471
629
W
Baba Yaga
Terraphoenix1
Baba Yaga
7,280
730
2,147
2,016
4,773
2,761
1,014
2,734
1,957
19,433
0
W
1,762
210
370
415
7,078
7,193
0
4,912
1,883
4,295
0
L
Lancelot
kilodrugs26
Lancelot
7,775
1,133
1,121
2,552
10,668
5,599
0
2,868
7,473
0
12,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,759
Gold Earned
29,291
82
Minions Killed
56
0
Camps Cleared
0
854,658
Distance Traveled
719,572
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
2,160
270
0
0
0
0
0
L
Ares
6,441
805
3
0
0
171,616
0
W
Shiva
8,240
1,030
10
1
0
198,295
0
W
Anhur
7,837
980
25
3
0
162,945
0
W
Da Ji
8,321
1,040
9
1
0
168,096
0
L
Tiamat
7,161
895
26
3
0
191,061
0
L
Poseidon
6,486
811
21
3
0
148,489
0
W
Baba Yaga
8,084
1,011
32
4
0
183,965
0
W
Khepri
7,277
910
6
1
0
141,357
0
L
Lancelot
7,043
880
6
1
0
208,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role