Player Matchup

Bakasura
Bakasura
Gold I
Arrowe0376
Bakasura
Gold I
Level 178
God Stats
12W - 9L
1,616 SR
Queue Stats
190W - 184L
1,723 MMR
Solo
Kuzenbo
Kuzenbo
Gold II
Herσ
Kuzenbo
Gold II
Level 90
God Stats
11W - 9L
1,545 SR
Queue Stats
24W - 15L
1,764 MMR
Party 1
Horus
Horus
Gold III
Nansle
Horus
Gold III
Level 64
God Stats
61W - 34L
1,661 SR
Queue Stats
132W - 105L
1,741 MMR
Solo
Jormungandr
Jormungandr
Platinum III
italywon1
Jormungandr
Platinum III
Level 176
God Stats
438W - 400L
1,588 SR
Queue Stats
710W - 716L
1,701 MMR
Solo
Anhur
Anhur
Gold V
Νicκ
Anhur
Gold V
Level 65
God Stats
4W - 0L
1,750 SR
Queue Stats
19W - 7L
1,661 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 115
1,632 SR
1,718 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 136
1,712 SR
1,672 MMR
Izanami
Izanami
Platinum V
 
Izanami
Platinum V
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Platinum IV
HOMICIDALxP4ND4
Agni
Platinum IV
Level 171
God Stats
9W - 6L
1,737 SR
Queue Stats
120W - 107L
1,685 MMR
Solo
Ganesha
Ganesha
Platinum III
Matt2107
Ganesha
Platinum III
Level 124
God Stats
41W - 53L
1,711 SR
Queue Stats
783W - 791L
1,742 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
SirCarlos00
Sun Wukong
Gold II
Level 107
God Stats
13W - 14L
1,672 SR
Queue Stats
172W - 171L
1,719 MMR
Solo
Serqet
Serqet
Gold II
emptypool
Serqet
Gold II
Level 124
God Stats
4W - 1L
1,940 SR
Queue Stats
177W - 175L
1,712 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Arrowe0376
Bakasura
11
2 / 2 / 2
6,131
613
3,175
10,373
3,779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Kuzenbo
Herσ
Kuzenbo
10
5 / 0 / 5
6,772
677
4,442
7,568
6,419
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Horus
Nansle
Horus
11
2 / 0 / 1
6,330
633
6,108
5,551
3,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jormungandr
italywon1
Jormungandr
10
0 / 0 / 3
5,518
552
3,009
5,275
2,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
Νicκ
Anhur
11
5 / 0 / 2
6,758
676
6,350
6,132
1,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
VamanaKing ArthurHachiman

VS

Bans
ThorKaliRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
0 / 6 / 0
4,757
476
3,081
7,197
1,663
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
2 / 1 / 0
5,627
563
5,654
3,978
1,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ganesha
Matt2107
Ganesha
8
0 / 0 / 1
5,307
531
1,716
6,131
3,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
SirCarlos00
Sun Wukong
10
0 / 4 / 0
5,508
551
2,936
9,726
5,730
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Serqet
emptypool
Serqet
9
0 / 3 / 2
5,079
508
3,694
8,608
3,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
14
Kills
2
2
Deaths
14
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
6
0
0
W
Bakasura
Arrowe0376
Bakasura
2
2
2
1.5
L
2
1
0
2
W
Kuzenbo
Herσ
Kuzenbo
5
0
5
7.5
L
Ganesha
Matt2107
Ganesha
0
0
1
0.5
W
Horus
Nansle
Horus
2
0
1
2.5
L
Sun Wukong
SirCarlos00
Sun Wukong
0
4
0
0
L
Serqet
emptypool
Serqet
0
3
2
0.33
W
Jormungandr
italywon1
Jormungandr
0
0
3
1.5
W
Anhur
Νicκ
Anhur
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,084
Damage
17,081
34,899
Taken
35,640
17,668
Mitigated
15,482
15,056
Healing
6,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,081
2,457
0
744
7,197
1,663
0
2,066
5,085
0
32,584
W
Bakasura
Arrowe0376
Bakasura
3,175
1,907
0
3,587
10,373
3,779
0
1,982
8,229
0
35,525
L
5,654
636
0
528
3,978
1,164
0
1,090
2,538
47,149
0
W
Kuzenbo
Herσ
Kuzenbo
4,442
1,609
0
1,943
7,568
6,419
87
1,180
6,026
17,207
0
L
Ganesha
Matt2107
Ganesha
1,716
223
0
2,336
6,131
3,821
0
1,608
4,190
21,590
0
W
Horus
Nansle
Horus
6,108
2,055
9
3,201
5,551
3,298
152
131
5,420
0
39,565
L
Sun Wukong
SirCarlos00
Sun Wukong
2,936
422
0
1,917
9,726
5,730
0
42
8,815
0
35,235
L
Serqet
emptypool
Serqet
3,694
515
0
1,070
8,608
3,104
0
2,157
6,239
0
32,017
W
Jormungandr
italywon1
Jormungandr
3,009
284
0
1,300
5,275
2,315
0
3,219
1,892
36,589
0
W
Anhur
Νicκ
Anhur
6,350
4,123
0
5,016
6,132
1,857
536
1,044
5,088
0
52,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,509
Gold Earned
26,278
322
Minions Killed
306
0
Camps Cleared
0
1,052,878
Distance Traveled
999,072
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,757
476
68
7
0
168,154
0
W
Bakasura
6,131
613
73
7
0
228,236
0
L
Agni
5,627
563
98
10
0
200,654
1
W
Kuzenbo
6,772
677
25
3
0
217,380
4
L
Ganesha
5,307
531
2
0
0
199,959
5
W
Horus
6,330
633
63
6
0
203,543
2
L
Sun Wukong
5,508
551
73
7
0
200,110
0
L
Serqet
5,079
508
65
7
0
230,195
0
W
Jormungandr
5,518
552
70
7
0
220,670
3
W
Anhur
6,758
676
91
9
0
183,049
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role