Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
 
Sol
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
GodwynLeDore
Izanami
Level 94
God Stats
2W - 2L
1,746 SR
Queue Stats
167W - 173L
1,413 Elo+
Party 3
Ares
Ares
Hazza--boi---
Ares
Level 107
God Stats
7W - 4L
1,991 SR
Queue Stats
73W - 68L
1,553 Elo+
Solo
Nu Wa
Nu Wa
eloanne18
Nu Wa
Level 123
God Stats
251W - 254L
1,501 SR
Queue Stats
253W - 258L
1,443 Elo+
Party 3
Team Averages
Level 110
1,648 SR
1,482 Elo+

VS

Team Averages
Level 109
1,600 SR
1,482 Elo+
Atlas
Atlas
Andresira
Atlas
Level 101
God Stats
42W - 35L
1,528 SR
Queue Stats
202W - 238L
1,478 Elo+
Solo
Awilix
Awilix
PabloBiscuits
Awilix
Level 126
God Stats
66W - 40L
1,607 SR
Queue Stats
296W - 271L
1,521 Elo+
Party 1
Ra
Ra
XI Alam
Ra
Level 143
God Stats
6W - 2L
1,795 SR
Queue Stats
80W - 80L
1,441 Elo+
Solo
Neith
Neith
Xx_raisa_xX
Neith
Level 109
God Stats
11W - 7L
1,652 SR
Queue Stats
166W - 171L
1,452 Elo+
Solo
Cu Chulainn
Cu Chulainn
lkerSP-
Cu Chulainn
Level 64
God Stats
9W - 8L
1,416 SR
Queue Stats
303W - 286L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
4 / 4 / 1
6,139
614
5,593
9,979
3,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sol
 
Sol
8
0 / 6 / 2
5,104
510
5,477
9,024
2,709
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
GodwynLeDore
Izanami
9
1 / 1 / 1
5,530
553
2,539
5,293
1,960
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

6
1 / 3 / 2
5,030
503
2,198
6,947
4,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nu Wa
eloanne18
Nu Wa
10
0 / 2 / 0
5,743
574
4,808
4,664
1,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Andresira
Atlas
9
1 / 2 / 6
6,019
602
4,316
7,795
5,099
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
8 / 1 / 2
7,557
756
6,414
9,124
3,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
4 / 2 / 4
6,349
635
6,654
6,836
2,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 1 / 0
5,819
582
4,438
6,826
2,160
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cu Chulainn
lkerSP-
Cu Chulainn
11
1 / 0 / 0
6,263
626
2,929
7,789
3,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
6
Kills
16
16
Deaths
6
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
4
4
1
1.13
L
Sol
 
Sol
0
6
2
0.17
W
Atlas
Andresira
Atlas
1
2
6
2
L
Izanami
GodwynLeDore
Izanami
1
1
1
1.5
L
1
3
2
0.67
W
8
1
2
9
W
4
2
4
3
W
2
1
0
2
L
Nu Wa
eloanne18
Nu Wa
0
2
0
0
W
Cu Chulainn
lkerSP-
Cu Chulainn
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,615
Damage
24,751
35,907
Taken
38,370
14,254
Mitigated
16,808
7,804
Healing
9,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
5,593
1,532
0
2,721
9,979
3,362
0
2,571
7,312
0
36,208
L
Sol
 
Sol
5,477
2,343
0
2,163
9,024
2,709
0
4,990
3,896
29,425
0
W
Atlas
Andresira
Atlas
4,316
2,017
132
2,066
7,795
5,099
109
3,041
4,748
15,703
0
L
Izanami
GodwynLeDore
Izanami
2,539
2,072
80
600
5,293
1,960
0
385
4,908
0
40,505
L
2,198
151
0
1,312
6,947
4,865
0
2,853
4,094
13,315
0
W
6,414
3,350
0
719
9,124
3,267
0
1,813
7,305
0
52,258
W
6,654
711
96
2,649
6,836
2,410
223
2,914
3,916
42,100
0
W
4,438
353
0
2,425
6,826
2,160
76
821
5,999
0
42,216
L
Nu Wa
eloanne18
Nu Wa
4,808
1,279
0
928
4,664
1,358
0
35
4,629
35,052
0
W
Cu Chulainn
lkerSP-
Cu Chulainn
2,929
149
0
1,298
7,789
3,872
500
3,735
3,716
0
49,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,546
Gold Earned
32,007
268
Minions Killed
294
0
Camps Cleared
0
911,533
Distance Traveled
1,078,777
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,139
614
58
6
0
231,515
0
L
Sol
5,104
510
45
5
0
175,306
1
W
Atlas
6,019
602
12
1
0
203,327
5
L
Izanami
5,530
553
72
7
0
167,950
2
L
Ares
5,030
503
20
2
0
158,828
0
W
Awilix
7,557
756
79
8
0
242,117
0
W
Ra
6,349
635
59
6
0
214,418
0
W
Neith
5,819
582
68
7
0
204,370
0
L
Nu Wa
5,743
574
73
7
0
177,934
8
W
Cu Chulainn
6,263
626
76
8
0
214,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role