Player Matchup

Pele
Pele
 
Pele
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
BudZxShaggy
Anhur
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 83L
1,470 Elo+
Party 2
Thanatos
Thanatos
DaffodilFern901
Thanatos
Level 112
God Stats
14W - 19L
1,379 SR
Queue Stats
823W - 863L
1,477 Elo+
Party 2
Janus
Janus
XxsuperfusionxX
Janus
Level 54
God Stats
1W - 2L
1,500 SR
Queue Stats
153W - 155L
1,526 Elo+
Solo
Sol
Sol
d0inkmeister
Sol
Level 123
God Stats
0W - 3L
1,274 SR
Queue Stats
142W - 111L
1,556 Elo+
Solo
Team Averages
Level 106
1,431 SR
1,506 Elo+

VS

Team Averages
Level 125
1,544 SR
1,437 Elo+
Janus
Janus
FactorForm
Janus
Level 148
God Stats
15W - 18L
1,474 SR
Queue Stats
555W - 515L
1,554 Elo+
Solo
Rama
Rama
Heatsink2
Rama
Level 61
God Stats
21W - 18L
1,582 SR
Queue Stats
263W - 262L
1,436 Elo+
Solo
Athena
Athena
Sayoli
Athena
Level 149
God Stats
1W - 0L
1,859 SR
Queue Stats
8W - 7L
1,489 Elo+
Party 1
Awilix
Awilix
VVHITEDRAGON
Awilix
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,192 Elo+
Party 1
Achilles
Achilles
xxxnoscopexx
Achilles
Level 111
God Stats
8W - 11L
1,307 SR
Queue Stats
243W - 229L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
1 / 2 / 1
6,779
521
3,518
10,036
3,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
0 / 5 / 0
5,747
442
3,882
9,421
2,793
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
8
0 / 4 / 1
5,608
431
2,340
10,904
5,327
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 5 / 1
6,304
485
2,217
6,862
2,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
3 / 2 / 0
7,327
564
7,985
8,944
2,694
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
14
3 / 0 / 4
8,224
633
4,770
3,019
1,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rama
13
4 / 0 / 2
7,685
591
6,608
6,341
2,135
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
Sayoli
Athena
11
0 / 0 / 11
7,280
560
4,884
11,276
9,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Awilix
14
10 / 1 / 3
8,780
675
10,701
10,764
3,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Achilles
xxxnoscopexx
Achilles
12
0 / 4 / 1
6,891
530
4,281
11,807
10,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
5
Kills
17
18
Deaths
5
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
2
1
0.75
L
0
5
0
0
L
Thanatos
0
4
1
0.13
W
Janus
3
0
4
5
W
Rama
4
0
2
5
W
Athena
Sayoli
Athena
0
0
11
5.5
W
Awilix
10
1
3
11.5
L
1
5
1
0.3
L
3
2
0
1.5
W
Achilles
xxxnoscopexx
Achilles
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,942
Damage
31,244
46,167
Taken
43,207
16,685
Mitigated
26,240
17,407
Healing
12,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
3,518
708
0
5,983
10,036
3,639
0
846
9,128
0
50,048
L
3,882
2,126
0
2,221
9,421
2,793
400
1,688
7,693
0
33,041
L
Thanatos
2,340
341
0
4,708
10,904
5,327
15
3,734
7,096
0
15,156
W
Janus
4,770
0
0
748
3,019
1,068
0
265
2,730
73,157
0
W
Rama
6,608
6,103
0
3,995
6,341
2,135
744
0
6,341
0
57,812
W
Athena
Sayoli
Athena
4,884
1,752
0
2,092
11,276
9,117
50
1,473
9,755
22,686
0
W
Awilix
10,701
4,516
0
1,881
10,764
3,882
0
2,090
8,489
0
62,042
L
2,217
296
0
290
6,862
2,232
0
2,349
4,477
37,397
0
L
7,985
3,102
0
4,205
8,944
2,694
0
916
7,348
47,676
0
W
Achilles
xxxnoscopexx
Achilles
4,281
694
0
3,930
11,807
10,038
0
6,121
5,644
0
36,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,765
Gold Earned
38,860
308
Minions Killed
378
0
Camps Cleared
0
1,186,674
Distance Traveled
1,446,920
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,779
521
91
7
0
247,139
1
L
Anhur
5,747
442
54
4
0
215,685
3
L
Thanatos
5,608
431
20
2
0
241,971
0
W
Janus
8,224
633
121
9
0
303,521
4
W
Rama
7,685
591
81
6
0
248,755
0
W
Athena
7,280
560
28
2
0
299,266
0
W
Awilix
8,780
675
86
7
0
362,703
0
L
Janus
6,304
485
70
5
0
245,071
0
L
Sol
7,327
564
73
6
0
236,808
5
W
Achilles
6,891
530
62
5
0
232,675
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role