Player Matchup

Sol
Sol
Gold IV
DVidjill
Sol
Gold IV
Level 163
God Stats
12W - 11L
1,195 SR
Queue Stats
322W - 316L
1,395 MMR
Solo
Bacchus
Bacchus
Silver III
Dementer_RD
Bacchus
Silver III
Level 120
God Stats
4W - 7L
1,500 SR
Queue Stats
338W - 351L
1,405 MMR
Solo
Cupid
Cupid
Gold V
ForeverLive11
Cupid
Gold V
Level 126
God Stats
5W - 3L
1,673 SR
Queue Stats
127W - 136L
1,396 MMR
Solo
Ne Zha
Ne Zha
Gold IV
Javi-6969-
Ne Zha
Gold IV
Level 187
God Stats
3W - 10L
1,260 SR
Queue Stats
239W - 251L
1,409 MMR
Solo
Achilles
Achilles
Silver III
Lord_Brothern
Achilles
Silver III
Level 89
God Stats
5W - 3L
1,567 SR
Queue Stats
36W - 40L
1,406 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 137
1,439 SR
1,402 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 139
1,532 SR
1,409 MMR
King Arthur
King Arthur
Silver III
ExaltedSnek
King Arthur
Silver III
Level 87
God Stats
1W - 0L
1,268 SR
Queue Stats
6W - 8L
1,392 MMR
Solo
Discordia
Discordia
Gold IV
Firestine1998
Discordia
Gold IV
Level 142
God Stats
3W - 1L
1,665 SR
Queue Stats
182W - 181L
1,469 MMR
Party 1
Bakasura
Bakasura
Gold III
Loki Maine
Bakasura
Gold III
Level 181
God Stats
46W - 33L
1,636 SR
Queue Stats
666W - 672L
1,390 MMR
Solo
Izanami
Izanami
Gold II
bRunner1013
Izanami
Gold II
Level 158
God Stats
22W - 15L
1,447 SR
Queue Stats
289W - 268L
1,401 MMR
Party 1
Kumbhakarna
Kumbhakarna
Silver II
sim_draco
Kumbhakarna
Silver II
Level 126
God Stats
2W - 0L
1,647 SR
Queue Stats
14W - 18L
1,393 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
5,902
656
5,166
6,519
2,252
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
Dementer_RD
Bacchus
8
0 / 3 / 0
4,778
531
1,929
6,403
4,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 0 / 0
4,680
520
1,246
2,163
655
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ne Zha
Javi-6969-
Ne Zha
7
0 / 3 / 0
4,592
510
1,799
6,760
2,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Achilles
Lord_Brothern
Achilles
10
1 / 2 / 0
5,713
635
3,936
9,120
7,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
MauiAwilixBaba YagaSusano

VS

Bans
KaliRavanaAphroditeThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ExaltedSnek
King Arthur
8
2 / 1 / 0
5,136
571
3,774
6,348
5,238
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
Firestine1998
Discordia
10
0 / 0 / 2
5,408
601
4,678
4,217
1,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
Loki Maine
Bakasura
12
6 / 1 / 0
6,727
747
4,781
7,464
3,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Izanami
bRunner1013
Izanami
11
1 / 0 / 1
6,397
711
2,030
2,847
998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Kumbhakarna
sim_draco
Kumbhakarna
8
0 / 0 / 3
5,539
615
1,947
6,631
4,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
15
2
Kills
9
9
Deaths
2
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
L
Bacchus
Dementer_RD
Bacchus
0
3
0
0
W
King Arthur
ExaltedSnek
King Arthur
2
1
0
2
W
Discordia
Firestine1998
Discordia
0
0
2
1
L
0
0
0
0
L
Ne Zha
Javi-6969-
Ne Zha
0
3
0
0
W
Bakasura
Loki Maine
Bakasura
6
1
0
6
L
Achilles
Lord_Brothern
Achilles
1
2
0
0.5
W
Izanami
bRunner1013
Izanami
1
0
1
1.5
W
Kumbhakarna
sim_draco
Kumbhakarna
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,076
Damage
17,210
30,965
Taken
27,507
17,171
Mitigated
15,263
8,800
Healing
10,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,166
2,500
0
3,407
6,519
2,252
66
3,465
2,914
50,716
0
L
Bacchus
Dementer_RD
Bacchus
1,929
62
0
1,664
6,403
4,571
0
2,391
3,931
13,095
0
W
King Arthur
ExaltedSnek
King Arthur
3,774
279
0
820
6,348
5,238
0
21
6,327
1,097
18,859
W
Discordia
Firestine1998
Discordia
4,678
313
0
1,500
4,217
1,403
0
2,253
1,964
42,821
0
L
1,246
885
0
800
2,163
655
0
114
2,049
0
32,084
L
Ne Zha
Javi-6969-
Ne Zha
1,799
637
0
834
6,760
2,186
0
738
5,810
0
27,416
W
Bakasura
Loki Maine
Bakasura
4,781
3,644
0
2,851
7,464
3,203
0
1,089
6,375
0
50,832
L
Achilles
Lord_Brothern
Achilles
3,936
1,020
0
2,095
9,120
7,507
0
262
8,368
0
37,153
W
Izanami
bRunner1013
Izanami
2,030
1,558
0
2,089
2,847
998
557
431
2,416
0
62,947
W
Kumbhakarna
sim_draco
Kumbhakarna
1,947
178
0
3,425
6,631
4,421
0
3,371
3,260
8,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,665
Gold Earned
29,207
281
Minions Killed
318
0
Camps Cleared
0
920,425
Distance Traveled
984,739
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,902
656
81
9
0
178,529
1
L
Bacchus
4,778
531
21
2
0
198,492
2
W
King Arthur
5,136
571
27
3
0
179,990
0
W
Discordia
5,408
601
69
8
0
194,295
2
L
Cupid
4,680
520
69
8
0
167,484
1
L
Ne Zha
4,592
510
43
5
0
180,041
0
W
Bakasura
6,727
747
94
10
0
232,044
0
L
Achilles
5,713
635
67
7
0
195,879
0
W
Izanami
6,397
711
120
13
0
161,963
4
W
Kumbhakarna
5,539
615
8
1
0
216,447
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role