Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
HANNUKHA
Ares
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
283W - 286L
1,500 Elo+
Solo
Rama
Rama
Mr Pop3000
Rama
Level 46
God Stats
1W - 3L
1,190 SR
Queue Stats
45W - 34L
1,514 Elo+
Party 1
Horus
Horus
Neakris22
Horus
Level 65
God Stats
13W - 10L
1,713 SR
Queue Stats
672W - 681L
1,468 Elo+
Solo
Tiamat
Tiamat
Perfect Snowy
Tiamat
Level 62
God Stats
1W - 2L
1,510 SR
Queue Stats
52W - 40L
1,509 Elo+
Party 1
Team Averages
Level 88
1,483 SR
1,498 Elo+

VS

Team Averages
Level 129
1,612 SR
1,512 Elo+
Discordia
Discordia
 
Discordia
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
MoelleuxCH
Zeus
Level 142
God Stats
1W - 1L
1,298 SR
Queue Stats
106W - 97L
1,543 Elo+
Solo
Geb
Geb
Ombrek
Geb
Level 189
God Stats
8W - 5L
1,597 SR
Queue Stats
643W - 642L
1,549 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Wexo25
Morgan Le Fay
Level 155
God Stats
6W - 8L
1,902 SR
Queue Stats
570W - 564L
1,476 Elo+
Solo
Sylvanus
Sylvanus
shenTMhaojie
Sylvanus
Level 89
God Stats
3W - 1L
1,763 SR
Queue Stats
89W - 85L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
0 / 2 / 0
6,660
833
4,026
6,525
2,929
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ares
6
0 / 1 / 0
5,145
643
1,523
2,888
2,967
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

10
0 / 4 / 1
5,530
691
3,271
9,687
4,073
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
Neakris22
Horus
11
1 / 4 / 0
5,909
739
2,020
11,413
6,916
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

15
2 / 1 / 1
6,897
862
11,088
8,734
6,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
13
1 / 0 / 8
7,039
880
11,368
4,126
1,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
7 / 0 / 4
8,091
1,011
6,791
3,432
1,603
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Geb
Ombrek
Geb
12
1 / 2 / 10
6,682
835
5,375
9,186
7,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Morgan Le Fay
Wexo25
Morgan Le Fay
14
3 / 0 / 7
7,813
977
9,367
5,295
2,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
shenTMhaojie
Sylvanus
11
0 / 1 / 9
7,117
890
2,979
10,056
7,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
50
3
Kills
12
12
Deaths
3
2
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
2
0
0
W
Discordia
 
Discordia
1
0
8
5
L
Ares
0
1
0
0
W
7
0
4
9
L
0
4
1
0.13
L
Horus
Neakris22
Horus
1
4
0
0.25
W
Geb
Ombrek
Geb
1
2
10
3
L
2
1
1
2.5
W
Morgan Le Fay
Wexo25
Morgan Le Fay
3
0
7
6.5
W
Sylvanus
shenTMhaojie
Sylvanus
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,928
Damage
35,880
39,247
Taken
32,095
23,573
Mitigated
21,418
16,187
Healing
13,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,026
1,041
1,197
2,282
6,525
2,929
0
4,834
1,691
0
16,697
W
Discordia
 
Discordia
11,368
592
852
446
4,126
1,929
523
983
2,915
18,696
0
L
Ares
1,523
0
0
0
2,888
2,967
0
2,667
221
2,485
0
W
6,791
1,251
688
328
3,432
1,603
532
1,366
1,821
23,025
0
L
3,271
2,382
332
1,550
9,687
4,073
0
8,861
555
0
8,223
L
Horus
Neakris22
Horus
2,020
585
5,534
3,203
11,413
6,916
0
10,612
389
0
2,966
W
Geb
Ombrek
Geb
5,375
132
547
1,273
9,186
7,471
176
2,505
6,373
10,648
0
L
11,088
293
162
1,927
8,734
6,688
0
8,239
495
21,059
0
W
Morgan Le Fay
Wexo25
Morgan Le Fay
9,367
763
1,128
1,147
5,295
2,889
301
2,228
2,621
18,842
0
W
Sylvanus
shenTMhaojie
Sylvanus
2,979
432
3,361
3,939
10,056
7,526
189
4,203
4,936
5,426
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,141
Gold Earned
36,742
86
Minions Killed
104
0
Camps Cleared
0
691,064
Distance Traveled
802,414
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,660
833
26
3
0
142,033
0
W
Discordia
7,039
880
24
3
0
180,699
0
L
Ares
5,145
643
0
0
0
76,466
0
W
Zeus
8,091
1,011
34
4
0
149,549
0
L
Rama
5,530
691
15
2
0
140,976
0
L
Horus
5,909
739
11
1
0
160,668
0
W
Geb
6,682
835
4
1
0
157,944
0
L
Tiamat
6,897
862
34
4
0
170,921
0
W
Morgan Le Fay
7,813
977
34
4
0
162,831
0
W
Sylvanus
7,117
890
8
1
0
151,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role