Player Matchup

Hou Yi
Hou Yi
RoyalTeeJ
Hou Yi
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 36L
1,482 Elo+
Solo
Kali
Kali
RzDom
Kali
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,680 Elo+
Solo
Hera
Hera
SzyMEN96
Hera
Level 129
God Stats
5W - 3L
1,591 SR
Queue Stats
225W - 202L
1,541 Elo+
Solo
King Arthur
King Arthur
TheWitchKing-666
King Arthur
Level 180
God Stats
0W - 3L
1,271 SR
Queue Stats
357W - 337L
1,531 Elo+
Solo
Horus
Horus
jose21412
Horus
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,596 Elo+
Solo
Team Averages
Level 97
1,472 SR
1,566 Elo+

VS

Team Averages
Level 120
1,545 SR
1,498 Elo+
Ah Muzen Cab
Ah Muzen Cab
Negroto
Ah Muzen Cab
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 8L
1,523 Elo+
Solo
Cu Chulainn
Cu Chulainn
SnowKing0814
Cu Chulainn
Level 65
God Stats
10W - 8L
1,466 SR
Queue Stats
413W - 441L
1,428 Elo+
Party 2
Terra
Terra
SnowQueen1006
Terra
Level 95
God Stats
7W - 10L
1,544 SR
Queue Stats
528W - 596L
1,421 Elo+
Party 2
Thoth
Thoth
etzio0505
Thoth
Level 128
God Stats
2W - 1L
1,715 SR
Queue Stats
347W - 386L
1,547 Elo+
Party 1
Serqet
Serqet
jemsbee
Serqet
Level 194
God Stats
3W - 0L
1,500 SR
Queue Stats
353W - 379L
1,572 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
RoyalTeeJ
Hou Yi
15
2 / 4 / 4
8,226
748
8,638
12,927
6,711
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kali
RzDom
Kali
13
2 / 7 / 3
7,800
709
11,306
13,323
8,112
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hera
17
3 / 1 / 3
8,983
817
10,867
6,069
2,972
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
TheWitchKing-666
King Arthur
14
1 / 4 / 4
7,887
717
7,657
15,047
13,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Horus
jose21412
Horus
13
0 / 5 / 6
8,084
735
7,144
14,109
12,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Negroto
Ah Muzen Cab
17
5 / 2 / 11
9,479
862
18,586
11,874
6,758
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cu Chulainn
SnowKing0814
Cu Chulainn
16
7 / 2 / 14
9,491
863
15,249
13,144
14,316
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

15
1 / 1 / 16
8,989
817
4,213
14,233
15,612
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Thoth
etzio0505
Thoth
16
5 / 2 / 10
9,365
851
13,013
8,766
4,006
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Serqet
jemsbee
Serqet
16
3 / 1 / 15
9,646
877
6,373
9,131
12,938
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
87
8
Kills
21
21
Deaths
8
20
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Negroto
Ah Muzen Cab
5
2
11
5.25
L
Hou Yi
RoyalTeeJ
Hou Yi
2
4
4
1
L
Kali
RzDom
Kali
2
7
3
0.5
W
Cu Chulainn
SnowKing0814
Cu Chulainn
7
2
14
7
W
1
1
16
9
L
Hera
3
1
3
4.5
L
King Arthur
TheWitchKing-666
King Arthur
1
4
4
0.75
W
Thoth
etzio0505
Thoth
5
2
10
5
W
Serqet
jemsbee
Serqet
3
1
15
10.5
L
Horus
jose21412
Horus
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,612
Damage
57,434
61,475
Taken
57,148
43,792
Mitigated
53,630
15,833
Healing
17,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Negroto
Ah Muzen Cab
18,586
8,670
254
2,338
11,874
6,758
2,847
1,928
9,471
0
38,473
L
Hou Yi
RoyalTeeJ
Hou Yi
8,638
5,184
829
3,538
12,927
6,711
0
2,149
10,468
0
16,525
L
Kali
RzDom
Kali
11,306
4,205
669
1,900
13,323
8,112
0
3,748
9,345
0
18,121
W
Cu Chulainn
SnowKing0814
Cu Chulainn
15,249
1,692
257
561
13,144
14,316
209
2,749
9,914
88
29,213
W
4,213
316
5,263
4,432
14,233
15,612
111
4,807
9,426
7,202
0
L
Hera
10,867
1,568
311
1,281
6,069
2,972
0
2,116
3,747
30,348
0
L
King Arthur
TheWitchKing-666
King Arthur
7,657
266
1,155
2,922
15,047
13,144
0
5,387
9,030
0
22,094
W
Thoth
etzio0505
Thoth
13,013
702
1,244
728
8,766
4,006
849
1,072
7,300
31,352
0
W
Serqet
jemsbee
Serqet
6,373
704
811
1,403
9,131
12,938
318
2,891
5,988
2,477
6,421
L
Horus
jose21412
Horus
7,144
2,349
765
2,463
14,109
12,853
0
5,274
8,003
3,033
9,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,980
Gold Earned
46,970
134
Minions Killed
132
0
Camps Cleared
0
1,040,760
Distance Traveled
1,075,354
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
9,479
862
51
5
0
217,390
0
L
Hou Yi
8,226
748
29
3
0
201,053
0
L
Kali
7,800
709
20
2
0
195,722
0
W
Cu Chulainn
9,491
863
9
1
0
221,053
0
W
Terra
8,989
817
5
0
0
224,001
0
L
Hera
8,983
817
57
5
0
220,494
0
L
King Arthur
7,887
717
19
2
0
214,355
0
W
Thoth
9,365
851
50
5
0
198,067
0
W
Serqet
9,646
877
17
2
0
214,843
0
L
Horus
8,084
735
9
1
0
209,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role