Player Matchup

Sun Wukong
Sun Wukong
Acelya
Sun Wukong
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
528W - 545L
1,514 Elo+
Solo
Agni
Agni
Crunchtime3
Agni
Level 154
God Stats
8W - 6L
1,428 SR
Queue Stats
473W - 480L
1,441 Elo+
Solo
Thanatos
Thanatos
FAZZYr0
Thanatos
Level 159
God Stats
0W - 1L
1,484 SR
Queue Stats
41W - 27L
1,520 Elo+
Solo
Raijin
Raijin
TBO VENTROW
Raijin
Level 180
God Stats
1W - 2L
1,546 SR
Queue Stats
79W - 109L
1,379 Elo+
Solo
Tiamat
Tiamat
codoseco999
Tiamat
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,262 Elo+
Solo
Team Averages
Level 133
1,492 SR
1,423 Elo+

VS

Team Averages
Level 103
1,294 SR
1,455 Elo+
Xbalanque
Xbalanque
BionicRedeemer
Xbalanque
Level 40
God Stats
3W - 1L
1,285 SR
Queue Stats
230W - 237L
1,444 Elo+
Solo
Izanami
Izanami
KingPlunk
Izanami
Level 179
God Stats
1W - 3L
1,285 SR
Queue Stats
693W - 725L
1,508 Elo+
Solo
Athena
Athena
M Vinicius BSB
Athena
Level 68
God Stats
2W - 2L
1,359 SR
Queue Stats
177W - 148L
1,495 Elo+
Solo
Ne Zha
Ne Zha
Sotexlogic101
Ne Zha
Level 80
God Stats
1W - 1L
1,233 SR
Queue Stats
43W - 43L
1,413 Elo+
Solo
Bastet
Bastet
iXopai
Bastet
Level 146
God Stats
4W - 6L
1,308 SR
Queue Stats
307W - 323L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Acelya
Sun Wukong
15
2 / 5 / 10
9,001
900
11,690
15,466
21,086
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
3 / 3 / 6
8,694
869
15,206
8,104
3,192
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
FAZZYr0
Thanatos
17
10 / 7 / 1
10,276
1,028
10,859
13,082
7,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Raijin
12
0 / 8 / 2
7,264
726
4,353
10,905
3,345
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
12
0 / 7 / 7
7,372
737
4,384
10,923
5,989
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
BionicRedeemer
Xbalanque
14
3 / 5 / 14
8,794
879
7,456
9,498
3,584
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Izanami
KingPlunk
Izanami
16
7 / 4 / 13
9,593
959
11,416
9,491
3,955
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
2 / 3 / 18
9,695
970
6,456
19,985
16,005
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

17
10 / 3 / 11
11,020
1,102
9,491
13,570
11,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bastet
iXopai
Bastet
18
7 / 1 / 20
10,575
1,058
15,160
13,186
5,247
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
105
15
Kills
29
30
Deaths
16
26
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Acelya
Sun Wukong
2
5
10
1.4
W
Xbalanque
BionicRedeemer
Xbalanque
3
5
14
2
L
3
3
6
2
L
Thanatos
FAZZYr0
Thanatos
10
7
1
1.5
W
Izanami
KingPlunk
Izanami
7
4
13
3.38
W
2
3
18
3.67
W
10
3
11
5.17
L
Raijin
0
8
2
0.13
L
Tiamat
0
7
7
0.5
W
Bastet
iXopai
Bastet
7
1
20
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,492
Damage
49,979
58,480
Taken
65,730
40,789
Mitigated
40,256
11,011
Healing
23,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Acelya
Sun Wukong
11,690
1,132
189
2,529
15,466
21,086
205
2,128
12,887
3,096
16,170
W
Xbalanque
BionicRedeemer
Xbalanque
7,456
3,898
157
802
9,498
3,584
1,553
4,236
5,262
0
17,585
L
15,206
1,239
321
838
8,104
3,192
376
992
7,112
32,626
0
L
Thanatos
FAZZYr0
Thanatos
10,859
2,484
435
4,938
13,082
7,177
46
1,962
11,072
0
14,426
W
Izanami
KingPlunk
Izanami
11,416
7,045
879
495
9,491
3,955
3,517
2,490
6,931
0
29,309
W
6,456
299
2,806
6,505
19,985
16,005
780
9,415
10,570
14,097
0
W
9,491
1,680
1,096
2,168
13,570
11,465
220
4,657
8,649
1,755
18,250
L
Raijin
4,353
1,017
384
636
10,905
3,345
456
1,549
9,329
12,251
0
L
Tiamat
4,384
895
129
612
10,923
5,989
90
1,581
9,342
8,547
0
W
Bastet
iXopai
Bastet
15,160
4,330
2,945
5,173
13,186
5,247
1,243
5,564
7,418
0
29,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,607
Gold Earned
49,677
94
Minions Killed
122
0
Camps Cleared
0
717,617
Distance Traveled
975,950
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,001
900
19
2
0
155,515
0
W
Xbalanque
8,794
879
16
2
0
167,465
0
L
Agni
8,694
869
36
4
0
170,573
0
L
Thanatos
10,276
1,028
13
1
0
146,167
0
W
Izanami
9,593
959
35
4
0
154,654
0
W
Athena
9,695
970
12
1
0
215,115
0
W
Ne Zha
11,020
1,102
15
2
0
203,467
0
L
Raijin
7,264
726
13
1
0
119,495
0
L
Tiamat
7,372
737
13
1
0
125,867
0
W
Bastet
10,575
1,058
44
4
0
235,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role