Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
AlexAres9
Neith
Level 68
God Stats
8W - 10L
1,449 SR
Queue Stats
52W - 43L
1,484 Elo+
Solo
Pele
Pele
Amneziaa_hazee
Pele
Level 40
God Stats
3W - 4L
1,508 SR
Queue Stats
19W - 17L
1,482 Elo+
Solo
King Arthur
King Arthur
S7 Risk
King Arthur
Level 126
God Stats
8W - 11L
1,482 SR
Queue Stats
438W - 472L
1,364 Elo+
Party 1
Cthulhu
Cthulhu
Urmius
Cthulhu
Level 89
God Stats
16W - 18L
1,318 SR
Queue Stats
294W - 303L
1,426 Elo+
Party 1
Team Averages
Level 99
1,451 SR
1,451 Elo+

VS

Team Averages
Level 75
1,475 SR
1,386 Elo+
Loki
Loki
ALEXizNUTS_TTV
Loki
Level 34
God Stats
5W - 8L
1,393 SR
Queue Stats
145W - 163L
1,293 Elo+
Solo
Xing Tian
Xing Tian
Firewolf59132
Xing Tian
Level 85
God Stats
5W - 0L
1,675 SR
Queue Stats
141W - 142L
1,459 Elo+
Solo
Achilles
Achilles
Ranaman321
Achilles
Level 46
God Stats
3W - 1L
1,613 SR
Queue Stats
60W - 64L
1,433 Elo+
Solo
Danzaburou
Danzaburou
SavagingCookie
Danzaburou
Level 109
God Stats
49W - 56L
1,400 SR
Queue Stats
179W - 172L
1,397 Elo+
Solo
Baron Samedi
Baron Samedi
Tinkyy_Winkyyy
Baron Samedi
Level 102
God Stats
1W - 1L
1,296 SR
Queue Stats
22W - 28L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
14
0 / 0 / 0
7,809
558
3,777
6,752
2,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Neith
AlexAres9
Neith
10
1 / 5 / 2
6,279
449
5,948
10,488
4,333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
5 / 4 / 2
7,867
562
5,990
10,569
3,732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

King Arthur
S7 Risk
King Arthur
13
3 / 3 / 1
7,730
552
10,276
12,168
10,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Urmius
Cthulhu
11
1 / 3 / 3
6,976
498
6,886
12,971
14,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 4
8,192
585
4,388
12,258
4,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
Firewolf59132
Xing Tian
13
2 / 3 / 0
7,660
547
4,852
12,986
14,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Achilles
Ranaman321
Achilles
13
3 / 2 / 7
7,861
562
6,475
14,215
14,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
SavagingCookie
Danzaburou
13
5 / 2 / 4
7,908
565
11,972
8,920
4,066
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
Tinkyy_Winkyyy
Baron Samedi
13
1 / 0 / 0
7,361
526
4,642
4,805
2,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
29
10
Kills
14
15
Deaths
10
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
0
0
0
0
W
3
3
4
1.67
L
Neith
AlexAres9
Neith
1
5
2
0.4
L
5
4
2
1.5
W
Xing Tian
Firewolf59132
Xing Tian
2
3
0
0.67
W
Achilles
Ranaman321
Achilles
3
2
7
3.25
L
King Arthur
S7 Risk
King Arthur
3
3
1
1.17
W
Danzaburou
SavagingCookie
Danzaburou
5
2
4
3.5
W
Baron Samedi
Tinkyy_Winkyyy
Baron Samedi
1
0
0
1
L
Cthulhu
Urmius
Cthulhu
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,877
Damage
32,329
52,948
Taken
53,184
35,202
Mitigated
40,441
6,469
Healing
11,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
3,777
0
0
879
6,752
2,681
0
3,917
2,835
65,177
0
W
4,388
1,150
0
735
12,258
4,664
0
2,162
10,017
0
67,883
L
Neith
AlexAres9
Neith
5,948
2,859
0
1,478
10,488
4,333
41
230
10,258
0
36,674
L
5,990
1,978
0
1,565
10,569
3,732
0
768
9,632
0
47,572
W
Xing Tian
Firewolf59132
Xing Tian
4,852
579
0
1,638
12,986
14,630
0
688
12,298
49,508
0
W
Achilles
Ranaman321
Achilles
6,475
1,254
0
3,900
14,215
14,950
119
3,020
10,803
0
29,994
L
King Arthur
S7 Risk
King Arthur
10,276
1,422
0
634
12,168
10,270
0
4,102
7,316
1,789
54,080
W
Danzaburou
SavagingCookie
Danzaburou
11,972
4,614
0
3,677
8,920
4,066
1,937
3,155
5,644
0
58,756
W
Baron Samedi
Tinkyy_Winkyyy
Baron Samedi
4,642
174
0
1,361
4,805
2,131
113
2,156
2,649
54,594
0
L
Cthulhu
Urmius
Cthulhu
6,886
217
505
1,408
12,971
14,186
0
118
12,763
35,632
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,661
Gold Earned
38,982
392
Minions Killed
408
0
Camps Cleared
0
1,241,717
Distance Traveled
1,416,112
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
7,809
558
121
9
0
272,531
3
W
Loki
8,192
585
99
7
0
307,365
0
L
Neith
6,279
449
72
5
0
243,497
0
L
Pele
7,867
562
77
6
0
201,277
0
W
Xing Tian
7,660
547
90
6
0
256,309
1
W
Achilles
7,861
562
28
2
0
293,915
3
L
King Arthur
7,730
552
76
5
0
260,567
0
W
Danzaburou
7,908
565
93
7
0
270,908
0
W
Baron Samedi
7,361
526
98
7
0
287,615
0
L
Cthulhu
6,976
498
46
3
0
263,845
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role