Player Matchup

Thor
Thor
 
Thor
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
KilluaaZoldyyck
Bacchus
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,414 Elo+
Party 1
Anhur
Anhur
RossL210401
Anhur
Level 128
God Stats
0W - 3L
1,515 SR
Queue Stats
35W - 36L
1,529 Elo+
Solo
Team Averages
Level 118
1,505 SR
1,481 Elo+

VS

Team Averages
Level 80
1,611 SR
1,459 Elo+
Bastet
Bastet
Daviddmc16
Bastet
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 131L
1,433 Elo+
Solo
Zhong Kui
Zhong Kui
Haronwar_82
Zhong Kui
Level 88
God Stats
66W - 60L
1,435 SR
Queue Stats
210W - 211L
1,430 Elo+
Solo
Neith
Neith
xXMillsXx917
Neith
Level 46
God Stats
3W - 0L
1,899 SR
Queue Stats
54W - 62L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
2 / 3 / 2
7,763
776
5,695
9,940
4,445
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 1 / 3
7,126
713
2,978
10,522
11,903
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
2 / 0 / 1
8,128
813
6,517
7,438
2,563
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Daviddmc16
Bastet
10
1 / 2 / 3
7,571
757
5,622
5,911
1,961
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Zhong Kui
Haronwar_82
Zhong Kui
11
3 / 1 / 1
7,960
796
9,860
6,777
5,417
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 1 / 4
7,569
757
6,971
5,789
2,112
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
12
4
Kills
4
4
Deaths
4
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
2
3
2
1
W
Bastet
Daviddmc16
Bastet
1
2
3
1.25
W
Zhong Kui
Haronwar_82
Zhong Kui
3
1
1
3.5
L
0
1
3
1.5
L
2
0
1
2.5
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,190
Damage
22,453
27,900
Taken
18,477
18,911
Mitigated
9,490
3,452
Healing
3,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
5,695
530
0
500
9,940
4,445
0
3,713
6,227
0
22,051
W
Bastet
Daviddmc16
Bastet
5,622
1,869
0
597
5,911
1,961
0
677
5,234
0
18,288
W
Zhong Kui
Haronwar_82
Zhong Kui
9,860
1,112
0
499
6,777
5,417
306
1,461
5,316
29,507
0
L
2,978
173
156
2,546
10,522
11,903
0
3,960
6,478
18,756
0
L
6,517
3,012
0
250
7,438
2,563
0
2,238
5,102
0
33,228
W
6,971
3,091
0
1,922
5,789
2,112
372
1,132
4,657
0
36,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,017
Gold Earned
23,100
115
Minions Killed
124
0
Camps Cleared
0
513,704
Distance Traveled
571,275
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,763
776
39
4
0
157,954
0
W
Bastet
7,571
757
24
2
0
216,508
0
W
Zhong Kui
7,960
796
46
5
0
186,347
0
L
Bacchus
7,126
713
15
2
0
176,827
0
L
Anhur
8,128
813
61
6
0
178,923
0
W
Neith
7,569
757
54
5
0
168,420
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role