Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
GorgonesMoka7
Anubis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,290 Elo+
Party 1
Charybdis
Charybdis
MCnastBABE
Charybdis
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 78L
1,380 Elo+
Solo
Lancelot
Lancelot
PeeH CS
Lancelot
Level 143
God Stats
2W - 8L
1,355 SR
Queue Stats
143W - 130L
1,587 Elo+
Solo
Cerberus
Cerberus
carljr11-2011
Cerberus
Level 141
God Stats
7W - 3L
1,691 SR
Queue Stats
367W - 378L
1,558 Elo+
Solo
Team Averages
Level 86
1,509 SR
1,463 Elo+

VS

Team Averages
Level 117
1,551 SR
1,490 Elo+
Ix Chel
Ix Chel
HolyMasterBinx
Ix Chel
Level 75
God Stats
23W - 19L
1,444 SR
Queue Stats
135W - 115L
1,398 Elo+
Solo
Horus
Horus
LokiMarlo
Horus
Level 159
God Stats
25W - 23L
1,552 SR
Queue Stats
723W - 698L
1,497 Elo+
Solo
Fenrir
Fenrir
ReinIV
Fenrir
Level 148
God Stats
9W - 12L
1,381 SR
Queue Stats
409W - 406L
1,592 Elo+
Solo
Xbalanque
Xbalanque
logical_flight3
Xbalanque
Level 46
God Stats
3W - 5L
1,707 SR
Queue Stats
149W - 176L
1,475 Elo+
Solo
Freya
Freya
rahsaan7
Freya
Level 156
God Stats
13W - 9L
1,674 SR
Queue Stats
773W - 800L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
0 / 3 / 3
8,375
1,047
15,184
10,735
3,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 12 / 1
7,677
960
3,444
16,718
7,031
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
MCnastBABE
Charybdis
13
2 / 2 / 1
8,438
1,055
4,480
5,889
2,291
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Lancelot
PeeH CS
Lancelot
13
1 / 0 / 1
8,116
1,015
4,103
6,282
5,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cerberus
carljr11-2011
Cerberus
11
0 / 0 / 0
5,467
683
0
0
0
Team 1 Tickets

225

VS

Team 2 Tickets

339

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 6
8,309
1,039
4,483
3,875
1,184
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Horus
LokiMarlo
Horus
15
2 / 1 / 10
8,620
1,078
7,896
10,272
4,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
ReinIV
Fenrir
15
9 / 1 / 5
9,748
1,219
11,727
7,698
5,960
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Xbalanque
logical_flight3
Xbalanque
15
1 / 0 / 14
8,843
1,105
7,437
5,653
2,156
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Freya
rahsaan7
Freya
15
3 / 1 / 7
8,773
1,097
5,671
5,380
2,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
59
3
Kills
17
17
Deaths
3
6
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
3
3
0.5
L
0
12
1
0.04
W
2
0
6
5
W
Horus
LokiMarlo
Horus
2
1
10
7
L
Charybdis
MCnastBABE
Charybdis
2
2
1
1.25
L
Lancelot
PeeH CS
Lancelot
1
0
1
1.5
W
Fenrir
ReinIV
Fenrir
9
1
5
11.5
L
Cerberus
carljr11-2011
Cerberus
0
0
0
0
W
Xbalanque
logical_flight3
Xbalanque
1
0
14
8
W
Freya
rahsaan7
Freya
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,211
Damage
37,214
39,624
Taken
32,878
18,196
Mitigated
15,848
541
Healing
10,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
15,184
3,535
0
0
10,735
3,701
0
2,121
8,584
44,546
0
L
3,444
166
0
428
16,718
7,031
0
5,533
11,033
10,537
0
W
4,483
328
1,100
839
3,875
1,184
0
2,955
856
26,277
0
W
Horus
LokiMarlo
Horus
7,896
3,628
1,654
2,957
10,272
4,479
0
5,096
5,040
0
17,130
L
Charybdis
MCnastBABE
Charybdis
4,480
2,243
0
70
5,889
2,291
0
1,051
4,764
0
14,882
L
Lancelot
PeeH CS
Lancelot
4,103
674
0
43
6,282
5,173
0
1,915
4,341
0
20,638
W
Fenrir
ReinIV
Fenrir
11,727
2,829
0
404
7,698
5,960
0
3,714
3,847
664
19,930
L
Cerberus
carljr11-2011
Cerberus
0
0
0
0
0
0
0
0
0
0
0
W
Xbalanque
logical_flight3
Xbalanque
7,437
3,150
0
997
5,653
2,156
0
3,912
1,617
0
30,774
W
Freya
rahsaan7
Freya
5,671
1,226
0
2,116
5,380
2,069
0
2,996
2,384
33,334
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,073
Gold Earned
44,293
146
Minions Killed
200
3
Camps Cleared
8
555,329
Distance Traveled
786,515
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,375
1,047
66
8
0
147,126
0
L
Anubis
7,677
960
29
4
2
111,071
0
W
Ix Chel
8,309
1,039
44
6
0
144,087
0
W
Horus
8,620
1,078
11
1
1
163,549
0
L
Charybdis
8,438
1,055
27
3
1
124,648
0
L
Lancelot
8,116
1,015
24
3
0
172,484
0
W
Fenrir
9,748
1,219
17
2
5
172,768
0
L
Cerberus
5,467
683
0
0
0
0
0
W
Xbalanque
8,843
1,105
52
7
0
157,360
0
W
Freya
8,773
1,097
76
10
2
148,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role