Player Matchup

Hades
Hades
 
Hades
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Pacho_0804
Artemis
Level 124
God Stats
4W - 3L
1,703 SR
Queue Stats
110W - 106L
1,483 Elo+
Solo
Hel
Hel
Phil_solid
Hel
Level 156
God Stats
16W - 25L
1,431 SR
Queue Stats
60W - 60L
1,497 Elo+
Solo
Mercury
Mercury
koochiejam
Mercury
Level 109
God Stats
11W - 8L
1,629 SR
Queue Stats
173W - 144L
1,527 Elo+
Solo
Achilles
Achilles
slobonme2017
Achilles
Level 81
God Stats
12W - 9L
1,685 SR
Queue Stats
173W - 154L
1,550 Elo+
Solo
Team Averages
Level 125
1,590 SR
1,512 Elo+

VS

Team Averages
Level 95
1,504 SR
1,509 Elo+
Athena
Athena
 
Athena
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Batiopénamesa
Chiron
Level 63
God Stats
21W - 24L
1,500 SR
Queue Stats
118W - 105L
1,195 Elo+
Solo
Merlin
Merlin
DaPooLaidMan
Merlin
Level 83
God Stats
4W - 3L
1,469 SR
Queue Stats
12W - 11L
1,703 Elo+
Party 1
Ravana
Ravana
MustyBBC
Ravana
Level 129
God Stats
6W - 4L
1,549 SR
Queue Stats
206W - 175L
1,599 Elo+
Solo
Danzaburou
Danzaburou
Trippi14
Danzaburou
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 12L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
9
0 / 7 / 2
6,482
405
1,397
14,387
6,694
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Artemis
Pacho_0804
Artemis
13
1 / 6 / 1
8,448
528
10,008
12,999
4,625
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 2 / 3
8,049
503
6,541
7,158
3,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
koochiejam
Mercury
14
2 / 1 / 2
8,433
527
9,193
13,292
5,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
slobonme2017
Achilles
11
1 / 3 / 4
8,061
504
3,311
14,007
13,214
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
12
2 / 0 / 12
8,533
533
7,062
11,749
11,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
1 / 2 / 0
8,828
552
4,247
7,512
3,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Merlin
12
6 / 1 / 3
7,805
488
11,571
3,667
1,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ravana
MustyBBC
Ravana
14
3 / 1 / 6
8,611
538
9,121
9,941
6,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
Trippi14
Danzaburou
15
7 / 2 / 2
9,866
617
9,645
11,331
5,260
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
42
6
Kills
19
19
Deaths
6
12
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
0
7
2
0.14
W
Athena
 
Athena
2
0
12
8
W
1
2
0
0.5
W
Merlin
6
1
3
7.5
W
Ravana
MustyBBC
Ravana
3
1
6
6
L
Artemis
Pacho_0804
Artemis
1
6
1
0.25
L
2
2
3
1.75
W
Danzaburou
Trippi14
Danzaburou
7
2
2
4
L
Mercury
koochiejam
Mercury
2
1
2
3
L
Achilles
slobonme2017
Achilles
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,450
Damage
41,646
61,843
Taken
44,200
33,098
Mitigated
28,010
15,122
Healing
14,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
1,397
257
90
1,636
14,387
6,694
0
7,239
7,148
21,143
0
W
Athena
 
Athena
7,062
1,242
434
3,720
11,749
11,696
179
2,026
9,313
27,214
0
W
4,247
1,441
138
1,862
7,512
3,266
3,700
3,019
4,301
0
67,204
W
Merlin
11,571
850
0
482
3,667
1,387
0
1,764
1,801
50,027
0
W
Ravana
MustyBBC
Ravana
9,121
3,824
0
3,948
9,941
6,401
0
585
9,293
0
79,464
L
Artemis
Pacho_0804
Artemis
10,008
5,220
0
3,049
12,999
4,625
0
1,051
11,912
0
66,113
L
6,541
104
3,605
3,569
7,158
3,141
0
3,768
3,390
51,288
0
W
Danzaburou
Trippi14
Danzaburou
9,645
4,331
0
4,345
11,331
5,260
1,080
397
10,862
0
62,830
L
Mercury
koochiejam
Mercury
9,193
3,610
0
921
13,292
5,424
0
3,006
10,286
0
75,793
L
Achilles
slobonme2017
Achilles
3,311
680
0
2,252
14,007
13,214
0
4,391
9,616
0
18,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,473
Gold Earned
43,643
380
Minions Killed
425
0
Camps Cleared
0
1,529,703
Distance Traveled
1,460,706
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
6,482
405
35
2
0
247,390
0
W
Athena
8,533
533
28
2
0
332,678
2
W
Chiron
8,828
552
108
7
0
271,459
6
W
Merlin
7,805
488
75
5
0
256,534
0
W
Ravana
8,611
538
107
7
0
297,597
2
L
Artemis
8,448
528
120
8
0
264,373
4
L
Hel
8,049
503
89
6
0
286,764
0
W
Danzaburou
9,866
617
107
7
0
302,438
0
L
Mercury
8,433
527
110
7
0
398,402
0
L
Achilles
8,061
504
26
2
0
332,774
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role