Player Matchup

Sylvanus
Sylvanus
AugustoPalotto
Sylvanus
Level 123
God Stats
0W - 2L
1,305 SR
Queue Stats
2W - 6L
1,501 Elo+
Solo
Set
Set
AxVanaris
Set
Level 158
God Stats
2W - 3L
1,565 SR
Queue Stats
112W - 108L
1,568 Elo+
Solo
Gilgamesh
Gilgamesh
ControlledChaos
Gilgamesh
Level 99
God Stats
12W - 14L
1,628 SR
Queue Stats
233W - 199L
1,625 Elo+
Solo
Ix Chel
Ix Chel
CyberCatWarrior
Ix Chel
Level 145
God Stats
9W - 5L
1,571 SR
Queue Stats
78W - 65L
1,598 Elo+
Party 1
Erlang Shen
Erlang Shen
Sawlarsi
Erlang Shen
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 150L
1,490 Elo+
Party 1
Team Averages
Level 136
1,514 SR
1,556 Elo+

VS

Team Averages
Level 129
1,652 SR
1,654 Elo+
Ne Zha
Ne Zha
Compton
Ne Zha
Level 158
God Stats
35W - 24L
1,681 SR
Queue Stats
751W - 473L
1,635 Elo+
Party 2
Hachiman
Hachiman
PǿrtalGun
Hachiman
Level 156
God Stats
7W - 7L
1,351 SR
Queue Stats
448W - 384L
1,517 Elo+
Solo
Set
Set
SuppLivesMatter
Set
Level 161
God Stats
62W - 35L
1,874 SR
Queue Stats
416W - 275L
1,701 Elo+
Party 2
Ganesha
Ganesha
Teurastaja000
Ganesha
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
206W - 194L
1,527 Elo+
Solo
Aphrodite
Aphrodite
Upgayde
Aphrodite
Level 25
God Stats
8W - 4L
1,853 SR
Queue Stats
57W - 31L
1,891 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
11
0 / 1 / 2
6,657
444
2,560
8,336
6,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
2 / 0 / 0
8,756
584
8,350
8,761
9,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
ControlledChaos
Gilgamesh
13
1 / 2 / 0
7,285
486
5,403
15,178
6,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
3 / 4 / 0
8,538
569
11,546
9,613
3,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
Sawlarsi
Erlang Shen
13
0 / 4 / 2
7,386
492
6,143
15,496
7,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Compton
Ne Zha
14
4 / 3 / 5
8,347
556
10,598
13,121
5,793
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hachiman
PǿrtalGun
Hachiman
15
3 / 1 / 1
8,376
558
7,750
9,088
3,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
1 / 1 / 2
9,406
627
4,865
12,640
10,673
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ganesha
14
0 / 1 / 8
8,387
559
6,250
12,203
11,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Aphrodite
Upgayde
Aphrodite
15
3 / 1 / 3
8,944
596
5,890
12,520
5,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
6
Kills
11
11
Deaths
7
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
0
1
2
1
L
2
0
0
2
W
Ne Zha
Compton
Ne Zha
4
3
5
2.17
L
Gilgamesh
ControlledChaos
Gilgamesh
1
2
0
0.5
L
3
4
0
0.75
W
Hachiman
PǿrtalGun
Hachiman
3
1
1
3.5
L
Erlang Shen
Sawlarsi
Erlang Shen
0
4
2
0.25
W
1
1
2
2
W
Ganesha
0
1
8
4
W
Aphrodite
Upgayde
Aphrodite
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,002
Damage
35,353
57,384
Taken
59,572
33,131
Mitigated
37,565
17,340
Healing
27,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
2,560
916
1,548
2,593
8,336
6,153
0
2,577
5,727
10,941
0
L
8,350
3,085
0
2,299
8,761
9,466
0
992
7,726
134
75,700
W
Ne Zha
Compton
Ne Zha
10,598
3,436
0
1,789
13,121
5,793
0
1,435
11,511
0
68,981
L
Gilgamesh
ControlledChaos
Gilgamesh
5,403
1,301
0
4,786
15,178
6,417
0
1,428
13,750
0
59,536
L
11,546
1,213
1,131
1,628
9,613
3,477
0
3,591
5,702
75,811
0
W
Hachiman
PǿrtalGun
Hachiman
7,750
3,879
0
4,973
9,088
3,989
111
2,093
6,995
0
70,253
L
Erlang Shen
Sawlarsi
Erlang Shen
6,143
3,853
0
3,355
15,496
7,618
0
3,119
12,283
0
64,240
W
4,865
1,785
0
5,515
12,640
10,673
749
1,734
10,283
0
88,817
W
Ganesha
6,250
1,003
0
2,582
12,203
11,619
13
4,050
8,153
31,428
0
W
Aphrodite
Upgayde
Aphrodite
5,890
662
3,746
8,827
12,520
5,491
0
5,127
7,312
78,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,622
Gold Earned
43,460
467
Minions Killed
584
0
Camps Cleared
0
1,465,250
Distance Traveled
1,526,619
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,657
444
23
2
0
258,707
2
L
Set
8,756
584
137
9
0
246,273
2
W
Ne Zha
8,347
556
93
6
0
325,125
2
L
Gilgamesh
7,285
486
92
6
0
335,143
0
L
Ix Chel
8,538
569
124
8
0
288,198
5
W
Hachiman
8,376
558
145
10
0
280,917
4
L
Erlang Shen
7,386
492
91
6
0
336,929
0
W
Set
9,406
627
169
11
0
298,875
0
W
Ganesha
8,387
559
2
0
0
321,073
2
W
Aphrodite
8,944
596
175
12
0
300,629
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role