Player Matchup

Thor
Thor
Diamond III
 
Thor
Diamond III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Diamond III
 
Hou Yi
Diamond III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Diamond V
S_wikman
Fenrir
Diamond V
Level 132
God Stats
1W - 2L
1,501 SR
Queue Stats
192W - 169L
2,110 MMR
Solo
Scylla
Scylla
Diamond IV
Suported
Scylla
Diamond IV
Level 87
God Stats
2W - 1L
1,913 SR
Queue Stats
61W - 48L
2,258 MMR
Solo
Ganesha
Ganesha
Diamond III
TuNegritoDeConfi
Ganesha
Diamond III
Level 86
God Stats
13W - 11L
1,650 SR
Queue Stats
648W - 615L
2,139 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 115
1,613 SR
1,901 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 131
1,557 SR
1,885 MMR
Awilix
Awilix
Diamond III
 
Awilix
Diamond III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Masters
 
Thoth
Masters
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Diamond V
Annaris
Ix Chel
Diamond V
Level 129
God Stats
4W - 4L
1,621 SR
Queue Stats
228W - 216L
2,035 MMR
Solo
Hercules
Hercules
Diamond V
Pulcrost
Hercules
Diamond V
Level 180
God Stats
3W - 6L
1,424 SR
Queue Stats
380W - 370L
2,088 MMR
Party 1
Olorun
Olorun
Diamond I
zero1i
Olorun
Diamond I
Level 116
God Stats
15W - 7L
1,742 SR
Queue Stats
570W - 549L
2,301 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
4 / 3 / 1
5,938
594
3,772
10,607
3,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
 
Hou Yi
8
0 / 6 / 1
4,767
477
4,323
10,605
3,822
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
S_wikman
Fenrir
10
4 / 3 / 1
6,281
628
6,623
11,954
8,943
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Scylla
Suported
Scylla
8
0 / 1 / 0
4,723
472
1,390
3,702
970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 2 / 3
5,457
546
1,754
7,016
4,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
Morgan Le FayRavanaMartichoras

VS

Bans
SusanoAthenaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
11
6 / 1 / 1
6,414
641
4,912
5,810
1,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thoth
 
Thoth
11
0 / 1 / 2
6,198
620
4,663
3,155
1,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ix Chel
Annaris
Ix Chel
11
2 / 4 / 1
6,285
629
7,819
9,953
8,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
Pulcrost
Hercules
10
3 / 1 / 1
5,898
590
2,621
6,027
4,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Olorun
zero1i
Olorun
12
4 / 1 / 3
7,243
724
9,251
7,442
3,551
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
23
8
Kills
15
15
Deaths
8
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
4
3
1
1.5
L
Hou Yi
 
Hou Yi
0
6
1
0.08
W
Awilix
 
Awilix
6
1
1
6.5
W
Thoth
 
Thoth
0
1
2
1
W
Ix Chel
Annaris
Ix Chel
2
4
1
0.63
W
Hercules
Pulcrost
Hercules
3
1
1
3.5
L
Fenrir
S_wikman
Fenrir
4
3
1
1.5
L
Scylla
Suported
Scylla
0
1
0
0
L
0
2
3
0.75
W
Olorun
zero1i
Olorun
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,862
Damage
29,266
43,884
Taken
32,387
22,625
Mitigated
19,254
10,679
Healing
9,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
3,772
1,229
0
1,140
10,607
3,926
0
3,102
7,419
0
39,572
L
Hou Yi
 
Hou Yi
4,323
2,131
0
2,853
10,605
3,822
0
5,904
4,701
0
34,806
W
Awilix
 
Awilix
4,912
1,873
0
912
5,810
1,836
0
971
4,839
0
37,304
W
Thoth
 
Thoth
4,663
192
0
818
3,155
1,028
0
846
2,309
47,524
0
W
Ix Chel
Annaris
Ix Chel
7,819
1,586
0
3,256
9,953
8,149
0
179
9,682
39,296
0
W
Hercules
Pulcrost
Hercules
2,621
1,017
0
2,266
6,027
4,690
0
1,049
4,978
0
15,828
L
Fenrir
S_wikman
Fenrir
6,623
2,056
0
4,089
11,954
8,943
0
7,572
4,302
0
32,774
L
Scylla
Suported
Scylla
1,390
184
0
500
3,702
970
0
1,760
1,760
31,132
0
L
1,754
234
0
2,097
7,016
4,964
0
2,875
3,943
13,344
0
W
Olorun
zero1i
Olorun
9,251
5,057
110
2,286
7,442
3,551
365
278
7,164
69,734
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,166
Gold Earned
32,038
253
Minions Killed
343
0
Camps Cleared
0
959,306
Distance Traveled
1,054,086
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,938
594
65
7
0
215,881
0
L
Hou Yi
4,767
477
70
7
0
175,630
0
W
Awilix
6,414
641
59
6
0
247,616
0
W
Thoth
6,198
620
99
10
0
193,809
0
W
Ix Chel
6,285
629
55
6
0
191,938
0
W
Hercules
5,898
590
18
2
0
231,367
0
L
Fenrir
6,281
628
52
5
0
205,299
1
L
Scylla
4,723
472
58
6
0
159,130
2
L
Ganesha
5,457
546
8
1
0
203,366
1
W
Olorun
7,243
724
112
11
0
189,356
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role