Player Matchup

Thor
Thor
Silver II
 
Thor
Silver II
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Silver III
 
Apollo
Silver III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Bronze I
Glossypimp
Artio
Bronze I
Level 109
God Stats
23W - 13L
1,675 SR
Queue Stats
131W - 165L
617 MMR
Solo
Fenrir
Fenrir
Silver V
UgOtJiZeDoN86
Fenrir
Silver V
Level 156
God Stats
10W - 3L
1,500 SR
Queue Stats
499W - 514L
626 MMR
Solo
Agni
Agni
Silver I
maldivess
Agni
Silver I
Level 153
God Stats
2W - 10L
1,216 SR
Queue Stats
318W - 319L
1,226 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 141
1,478 SR
1,094 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 138
1,501 SR
997 MMR
Serqet
Serqet
Silver I
 
Serqet
Silver I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ix Chel
Ix Chel
Gold V
ChumBucketStaff
Ix Chel
Gold V
Level 177
God Stats
17W - 12L
1,646 SR
Queue Stats
306W - 313L
1,331 MMR
Solo
Hachiman
Hachiman
Gold IV
HoboOnAHelo
Hachiman
Gold IV
Level 208
God Stats
62W - 80L
1,528 SR
Queue Stats
914W - 922L
1,329 MMR
Party 1
Kuzenbo
Kuzenbo
Bronze II
SmokyBandit8390
Kuzenbo
Bronze II
Level 86
God Stats
9W - 5L
1,329 SR
Queue Stats
28W - 47L
701 MMR
Solo
Hercules
Hercules
Bronze III
cmouki
Hercules
Bronze III
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
170W - 241L
122 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
2 / 0 / 0
6,461
646
4,856
4,943
2,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Apollo
 
Apollo
11
1 / 0 / 1
5,941
594
3,340
5,810
1,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
5
1 / 1 / 1
4,391
439
1,390
3,754
1,851
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
0 / 1 / 6
5,834
583
3,979
9,853
3,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Agni
12
5 / 2 / 1
7,307
731
8,001
5,895
2,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
BakasuraMartichorasVamanaRavana

VS

Bans
HorusGuan YuIzanamiSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
1 / 3 / 2
5,614
561
2,651
9,409
3,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
2 / 4 / 0
5,388
539
3,978
8,642
3,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
HoboOnAHelo
Hachiman
9
0 / 1 / 0
5,478
548
3,583
4,914
1,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
1 / 1 / 1
5,509
551
2,518
6,812
6,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hercules
cmouki
Hercules
10
0 / 1 / 0
4,794
479
1,219
7,468
4,270
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
9
Kills
4
4
Deaths
10
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
2
0
0
2
L
Apollo
 
Apollo
1
0
1
1.5
W
Serqet
 
Serqet
1
3
2
0.67
W
2
4
0
0.5
L
Artio
1
1
1
1.5
W
Hachiman
HoboOnAHelo
Hachiman
0
1
0
0
W
1
1
1
1.5
L
0
1
6
3
W
Hercules
cmouki
Hercules
0
1
0
0
L
Agni
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,566
Damage
13,949
30,255
Taken
37,245
12,125
Mitigated
18,560
9,488
Healing
10,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
4,856
654
0
500
4,943
2,738
0
850
4,093
0
48,865
L
Apollo
 
Apollo
3,340
1,874
0
3,347
5,810
1,861
0
355
5,194
0
44,230
W
Serqet
 
Serqet
2,651
655
0
1,580
9,409
3,351
0
1,230
8,082
0
38,885
W
3,978
220
100
1,619
8,642
3,084
0
4,559
3,675
31,086
0
L
Artio
1,390
126
87
1,117
3,754
1,851
0
576
3,178
5,958
0
W
Hachiman
HoboOnAHelo
Hachiman
3,583
1,570
0
2,931
4,914
1,574
0
442
4,467
0
42,403
W
2,518
943
96
1,954
6,812
6,281
0
2,659
4,040
16,282
0
L
3,979
795
183
3,294
9,853
3,553
0
1,445
8,240
0
41,442
W
Hercules
cmouki
Hercules
1,219
52
0
2,675
7,468
4,270
0
0
7,468
0
25,757
L
Agni
8,001
343
0
960
5,895
2,122
0
3,570
2,325
47,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,934
Gold Earned
26,783
319
Minions Killed
242
0
Camps Cleared
0
898,204
Distance Traveled
1,031,607
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,461
646
72
7
0
194,339
0
L
Apollo
5,941
594
80
8
0
194,452
3
W
Serqet
5,614
561
63
6
0
227,389
0
W
Ix Chel
5,388
539
51
5
0
192,693
4
L
Artio
4,391
439
11
1
0
89,448
2
W
Hachiman
5,478
548
65
7
0
185,151
0
W
Kuzenbo
5,509
551
26
3
0
212,537
1
L
Fenrir
5,834
583
58
6
0
211,876
0
W
Hercules
4,794
479
37
4
0
213,837
2
L
Agni
7,307
731
98
10
0
208,089
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role