Player Matchup

Anubis
Anubis
 
Anubis
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Harux93
Ares
Level 67
God Stats
10W - 2L
1,500 SR
Queue Stats
13W - 8L
1,294 Elo+
Solo
Cabrakan
Cabrakan
ScaryGod
Cabrakan
Level 35
God Stats
5W - 7L
1,554 SR
Queue Stats
15W - 31L
1,254 Elo+
Solo
Chang'e
Chang'e
marhomdante
Chang'e
Level 35
God Stats
0W - 2L
1,320 SR
Queue Stats
3W - 9L
1,636 Elo+
Solo
Sobek
Sobek
怎晓伴玥待蹉跎
Sobek
Level 119
God Stats
1W - 2L
1,588 SR
Queue Stats
109W - 108L
1,531 Elo+
Solo
Team Averages
Level 58
1,492 SR
1,443 Elo+

VS

Team Averages
Level 86
1,549 SR
1,471 Elo+
Chang'e
Chang'e
 
Chang'e
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Alidieciseis
Ix Chel
Level 84
God Stats
62W - 70L
1,463 SR
Queue Stats
229W - 197L
1,498 Elo+
Solo
Gilgamesh
Gilgamesh
BernardlePGM
Gilgamesh
Level 69
God Stats
30W - 19L
1,714 SR
Queue Stats
119W - 102L
1,568 Elo+
Solo
Ishtar
Ishtar
Jenekin
Ishtar
Level 83
God Stats
4W - 4L
1,568 SR
Queue Stats
167W - 145L
1,573 Elo+
Solo
Ah Puch
Ah Puch
Juffly
Ah Puch
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 20L
1,217 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
0 / 2 / 1
8,910
990
4,368
11,861
11,249
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ares
Harux93
Ares
14
0 / 2 / 1
8,499
944
10,854
14,960
15,909
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cabrakan
ScaryGod
Cabrakan
14
1 / 4 / 0
9,194
1,022
8,527
14,455
15,180
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
marhomdante
Chang'e
14
0 / 5 / 1
8,588
954
6,398
16,656
8,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
0 / 2 / 1
8,457
940
5,722
10,310
6,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

189

VS

Team 2 Tickets

316

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
3 / 0 / 10
9,886
1,098
14,280
9,843
5,159
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ix Chel
Alidieciseis
Ix Chel
16
3 / 0 / 10
10,295
1,144
11,667
6,960
3,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
BernardlePGM
Gilgamesh
16
3 / 0 / 11
9,816
1,091
11,693
13,660
15,039
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
Jenekin
Ishtar
16
4 / 1 / 9
10,032
1,115
12,316
5,432
2,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ah Puch
Juffly
Ah Puch
16
2 / 0 / 11
9,971
1,108
14,558
3,206
1,446
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
66
1
Kills
15
15
Deaths
1
4
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
2
1
0.25
W
Chang'e
 
Chang'e
3
0
10
8
W
Ix Chel
Alidieciseis
Ix Chel
3
0
10
8
W
Gilgamesh
BernardlePGM
Gilgamesh
3
0
11
8.5
L
Ares
Harux93
Ares
0
2
1
0.25
W
Ishtar
Jenekin
Ishtar
4
1
9
8.5
W
Ah Puch
Juffly
Ah Puch
2
0
11
7.5
L
Cabrakan
ScaryGod
Cabrakan
1
4
0
0.25
L
Chang'e
marhomdante
Chang'e
0
5
1
0.1
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,869
Damage
64,514
68,242
Taken
39,101
58,099
Mitigated
28,256
7,002
Healing
17,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
4,368
788
0
51
11,861
11,249
0
6,559
5,302
31,751
0
W
Chang'e
 
Chang'e
14,280
639
5,721
4,954
9,843
5,159
0
9,173
511
28,557
0
W
Ix Chel
Alidieciseis
Ix Chel
11,667
1,245
3,482
1,511
6,960
3,915
0
6,463
353
30,894
0
W
Gilgamesh
BernardlePGM
Gilgamesh
11,693
3,016
0
344
13,660
15,039
0
11,526
1,440
0
20,393
L
Ares
Harux93
Ares
10,854
426
0
0
14,960
15,909
0
9,000
5,786
12,402
0
W
Ishtar
Jenekin
Ishtar
12,316
7,624
0
577
5,432
2,697
0
4,881
362
0
23,655
W
Ah Puch
Juffly
Ah Puch
14,558
234
0
1,068
3,206
1,446
0
2,504
517
43,634
0
L
Cabrakan
ScaryGod
Cabrakan
8,527
663
0
449
14,455
15,180
0
9,325
5,086
27,549
0
L
Chang'e
marhomdante
Chang'e
6,398
443
3,164
2,548
16,656
8,811
0
9,179
7,457
21,464
0
L
5,722
0
0
790
10,310
6,950
0
6,553
3,757
12,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,648
Gold Earned
50,000
178
Minions Killed
200
4
Camps Cleared
9
840,928
Distance Traveled
971,080
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,910
990
57
6
2
150,946
0
W
Chang'e
9,886
1,098
38
4
3
207,098
0
W
Ix Chel
10,295
1,144
52
6
4
203,283
0
W
Gilgamesh
9,816
1,091
17
2
1
206,314
0
L
Ares
8,499
944
6
1
0
178,763
0
W
Ishtar
10,032
1,115
23
3
0
175,111
0
W
Ah Puch
9,971
1,108
70
8
1
179,274
0
L
Cabrakan
9,194
1,022
60
7
1
184,751
0
L
Chang'e
8,588
954
37
4
1
167,855
0
L
Sobek
8,457
940
18
2
0
158,613
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role