Player Matchup

Hel
Hel
Silver II
 
Hel
Silver II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hou Yi
Hou Yi
Platinum IV
Fluffynu99et7
Hou Yi
Platinum IV
Level 124
God Stats
1W - 0L
1,249 SR
Queue Stats
165W - 155L
1,609 MMR
Party 3
Hercules
Hercules
Gold III
ImStrixus
Hercules
Gold III
Level 149
God Stats
7W - 7L
1,508 SR
Queue Stats
357W - 346L
1,505 MMR
Solo
Cliodhna
Cliodhna
Gold IV
Itssinatraa5925
Cliodhna
Gold IV
Level 68
God Stats
4W - 6L
1,262 SR
Queue Stats
230W - 230L
1,415 MMR
Party 3
Baba Yaga
Baba Yaga
Silver II
NeckKneeler42069
Baba Yaga
Silver II
Level 61
God Stats
1W - 3L
1,998 SR
Queue Stats
6W - 13L
1,491 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 110
1,503 SR
1,504 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 126
1,529 SR
1,515 MMR
Bacchus
Bacchus
Bronze III
 
Bacchus
Bronze III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Vulcan
Vulcan
Gold IV
ChRiSss619
Vulcan
Gold IV
Level 144
God Stats
0W - 1L
1,498 SR
Queue Stats
108W - 118L
1,494 MMR
Solo
Loki
Loki
Gold V
ChoBlyat
Loki
Gold V
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 45L
1,510 MMR
Solo
Jing Wei
Jing Wei
Silver II
Hiragii
Jing Wei
Silver II
Level 107
God Stats
3W - 8L
1,500 SR
Queue Stats
23W - 23L
1,569 MMR
Party 2
King Arthur
King Arthur
Bronze III
IG8TRI
King Arthur
Bronze III
Level 105
God Stats
0W - 1L
1,647 SR
Queue Stats
2W - 8L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
11
2 / 0 / 5
6,983
499
2,627
5,859
3,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
1 / 2 / 3
7,111
508
6,762
10,114
4,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
ImStrixus
Hercules
13
5 / 0 / 1
7,828
559
8,009
15,294
13,981
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cliodhna
13
3 / 2 / 5
7,646
546
10,230
11,621
4,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baba Yaga
13
2 / 0 / 0
7,308
522
2,928
4,893
1,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
TyrMauiMartichorasAchilles

VS

Bans
NemesisThanatosRavanaBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
0 / 1 / 2
6,032
431
3,029
6,304
6,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Vulcan
ChRiSss619
Vulcan
11
0 / 2 / 2
6,588
471
4,373
6,731
2,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
12
1 / 4 / 1
6,825
488
4,505
13,141
4,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
Hiragii
Jing Wei
12
3 / 2 / 0
7,166
512
6,161
7,978
2,761
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
IG8TRI
King Arthur
11
0 / 4 / 0
6,701
479
6,539
11,332
10,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
13
Kills
4
4
Deaths
13
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
0
5
4.5
L
Bacchus
 
Bacchus
0
1
2
1
L
Vulcan
ChRiSss619
Vulcan
0
2
2
0.5
L
Loki
1
4
1
0.38
W
1
2
3
1.25
L
Jing Wei
Hiragii
Jing Wei
3
2
0
1.5
L
King Arthur
IG8TRI
King Arthur
0
4
0
0
W
Hercules
ImStrixus
Hercules
5
0
1
5.5
W
Cliodhna
3
2
5
2.75
W
Baba Yaga
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,556
Damage
24,607
47,781
Taken
45,486
28,416
Mitigated
26,409
21,744
Healing
10,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
2,627
120
3,526
3,752
5,859
3,748
281
1,986
3,799
24,350
0
L
Bacchus
 
Bacchus
3,029
531
11
1,257
6,304
6,544
206
893
5,411
14,555
0
L
Vulcan
ChRiSss619
Vulcan
4,373
1,394
0
750
6,731
2,709
0
2,867
3,864
41,884
0
L
Loki
4,505
672
0
4,870
13,141
4,251
0
731
12,410
0
52,125
W
6,762
3,213
0
3,681
10,114
4,232
1,128
1,036
8,998
0
51,587
L
Jing Wei
Hiragii
Jing Wei
6,161
4,750
0
2,621
7,978
2,761
850
643
7,335
0
53,715
L
King Arthur
IG8TRI
King Arthur
6,539
1,247
0
600
11,332
10,144
0
452
10,880
0
46,728
W
Hercules
ImStrixus
Hercules
8,009
4,112
0
9,353
15,294
13,981
0
1,037
14,117
0
48,830
W
Cliodhna
10,230
1,683
0
654
11,621
4,460
0
2,223
9,322
0
62,576
W
Baba Yaga
2,928
154
0
778
4,893
1,995
0
719
4,122
52,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,876
Gold Earned
33,312
403
Minions Killed
344
0
Camps Cleared
0
1,408,043
Distance Traveled
1,463,535
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
6,983
499
40
3
0
288,222
2
L
Bacchus
6,032
431
18
1
0
298,069
1
L
Vulcan
6,588
471
92
7
0
303,764
4
L
Loki
6,825
488
70
5
0
303,809
2
W
Hou Yi
7,111
508
86
6
0
231,557
0
L
Jing Wei
7,166
512
94
7
0
269,497
0
L
King Arthur
6,701
479
70
5
0
288,396
0
W
Hercules
7,828
559
82
6
0
316,942
4
W
Cliodhna
7,646
546
95
7
0
299,184
2
W
Baba Yaga
7,308
522
100
7
0
272,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role