Player Matchup

Gilgamesh
Gilgamesh
Gold V
EPAIN02
Gilgamesh
Gold V
Level 103
God Stats
4W - 4L
1,588 SR
Queue Stats
154W - 156L
1,405 MMR
Party 4
Terra
Terra
Gold V
RellimXela8978
Terra
Gold V
Level 129
God Stats
1W - 0L
1,433 SR
Queue Stats
36W - 36L
1,366 MMR
Party 2
Bakasura
Bakasura
Silver I
SidedAsh8207201
Bakasura
Silver I
Level 171
God Stats
9W - 2L
1,717 SR
Queue Stats
43W - 43L
1,376 MMR
Solo
Hachiman
Hachiman
Gold I
ThatOneHomieG
Hachiman
Gold I
Level 86
God Stats
5W - 7L
1,500 SR
Queue Stats
50W - 36L
1,613 MMR
Party 2
Hera
Hera
Gold V
tacticalcujo
Hera
Gold V
Level 70
God Stats
5W - 2L
1,642 SR
Queue Stats
109W - 123L
1,381 MMR
Party 4
Team Averages
Gold IV
Gold IV
Average Tier
Level 112
1,576 SR
1,428 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 115
1,451 SR
1,440 MMR
Ra
Ra
Gold III
 
Ra
Gold III
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold II
Gamiirok
Kuzenbo
Gold II
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 98L
1,597 MMR
Party 3
Erlang Shen
Erlang Shen
Silver II
MrGibby_86
Erlang Shen
Silver II
Level 146
God Stats
0W - 3L
1,161 SR
Queue Stats
73W - 95L
1,287 MMR
Party 1
Thanatos
Thanatos
Gold I
R_C_08
Thanatos
Gold I
Level 158
God Stats
1W - 7L
1,497 SR
Queue Stats
141W - 144L
1,661 MMR
Party 1
Heimdallr
Heimdallr
Silver I
jm7437
Heimdallr
Silver I
Level 105
God Stats
3W - 3L
1,595 SR
Queue Stats
125W - 130L
1,153 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
EPAIN02
Gilgamesh
15
1 / 5 / 6
9,288
464
16,290
22,612
24,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
2 / 0 / 10
10,027
501
10,379
17,595
18,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bakasura
19
8 / 5 / 5
11,492
575
17,791
21,794
10,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hachiman
ThatOneHomieG
Hachiman
18
5 / 1 / 8
10,993
550
12,440
13,910
6,356
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

18
7 / 3 / 5
10,896
545
19,530
14,277
5,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
SurtrKaliMaui

VS

Bans
ScyllaCthulhuAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
4 / 4 / 2
10,212
511
13,692
13,373
6,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
Gamiirok
Kuzenbo
14
1 / 2 / 3
9,112
456
8,873
19,279
23,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Erlang Shen
MrGibby_86
Erlang Shen
17
3 / 7 / 4
10,969
548
17,671
33,379
19,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thanatos
R_C_08
Thanatos
17
6 / 4 / 5
10,838
542
11,743
20,316
8,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
jm7437
Heimdallr
14
0 / 6 / 1
8,970
449
7,307
18,116
7,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
29
23
Kills
14
14
Deaths
23
34
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
4
4
2
1.25
W
Gilgamesh
EPAIN02
Gilgamesh
1
5
6
0.8
L
Kuzenbo
Gamiirok
Kuzenbo
1
2
3
1.25
L
Erlang Shen
MrGibby_86
Erlang Shen
3
7
4
0.71
L
Thanatos
R_C_08
Thanatos
6
4
5
2.13
W
2
0
10
7
W
Bakasura
8
5
5
2.1
W
Hachiman
ThatOneHomieG
Hachiman
5
1
8
9
L
Heimdallr
jm7437
Heimdallr
0
6
1
0.08
W
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,430
Damage
59,286
90,188
Taken
104,463
64,875
Mitigated
64,000
23,425
Healing
44,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
13,692
965
1,470
3,688
13,373
6,073
589
6,619
6,013
86,826
0
W
Gilgamesh
EPAIN02
Gilgamesh
16,290
6,879
0
1,642
22,612
24,171
795
948
21,614
0
61,444
L
Kuzenbo
Gamiirok
Kuzenbo
8,873
3,191
0
4,718
19,279
23,341
169
9,939
8,644
37,908
0
L
Erlang Shen
MrGibby_86
Erlang Shen
17,671
12,226
0
17,117
33,379
19,281
824
3,077
28,678
0
81,168
L
Thanatos
R_C_08
Thanatos
11,743
2,570
0
12,431
20,316
8,098
0
4,980
13,849
0
85,876
W
10,379
1,080
1,225
4,828
17,595
18,300
116
6,091
11,278
45,703
0
W
Bakasura
17,791
11,318
0
4,298
21,794
10,126
0
5,642
15,751
0
83,561
W
Hachiman
ThatOneHomieG
Hachiman
12,440
5,618
0
6,607
13,910
6,356
1,357
3,281
10,469
0
99,173
L
Heimdallr
jm7437
Heimdallr
7,307
2,725
0
5,221
18,116
7,207
1,112
5,574
11,682
0
69,441
W
19,530
4,749
97
4,728
14,277
5,922
275
5,756
8,269
87,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,696
Gold Earned
50,101
570
Minions Killed
542
0
Camps Cleared
0
2,065,192
Distance Traveled
1,930,753
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,212
511
148
7
0
419,017
0
W
Gilgamesh
9,288
464
84
4
0
335,601
0
L
Kuzenbo
9,112
456
46
2
0
385,914
0
L
Erlang Shen
10,969
548
132
7
0
345,327
5
L
Thanatos
10,838
542
106
5
0
448,118
1
W
Terra
10,027
501
62
3
0
455,941
5
W
Bakasura
11,492
575
146
7
0
443,377
0
W
Hachiman
10,993
550
163
8
0
412,195
0
L
Heimdallr
8,970
449
110
6
0
332,377
2
W
Hera
10,896
545
115
6
0
418,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role