Player Matchup

Sol
Sol
Bronze IV
 
Sol
Bronze IV
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Silver IV
Drmazisback
Chaac
Silver IV
Level 116
God Stats
12W - 22L
1,331 SR
Queue Stats
285W - 313L
623 MMR
Solo
Hachiman
Hachiman
Gold III
HannibalMann
Hachiman
Gold III
Level 138
God Stats
4W - 4L
1,567 SR
Queue Stats
23W - 24L
1,496 MMR
Party 1
Tiamat
Tiamat
Gold II
Rubba_Dud1
Tiamat
Gold II
Level 154
God Stats
3W - 4L
1,382 SR
Queue Stats
303W - 299L
1,539 MMR
Party 1
Sobek
Sobek
Silver IV
kiwisec
Sobek
Silver IV
Level 141
God Stats
5W - 16L
1,282 SR
Queue Stats
634W - 699L
756 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 126
1,412 SR
1,183 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 91
1,594 SR
1,015 MMR
Ares
Ares
Silver II
 
Ares
Silver II
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Platinum V
HiMyNameIsJacob
Freya
Platinum V
Level 128
God Stats
6W - 3L
1,965 SR
Queue Stats
178W - 168L
1,562 MMR
Solo
Tyr
Tyr
Silver II
Kaneunarierr
Tyr
Silver II
Level 46
God Stats
29W - 35L
1,497 SR
Queue Stats
33W - 52L
1,013 MMR
Solo
Nemesis
Nemesis
Bronze III
Sabro-Sabro92
Nemesis
Bronze III
Level 61
God Stats
47W - 41L
1,523 SR
Queue Stats
192W - 242L
194 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver V
SoxiCz
Morgan Le Fay
Silver V
Level 105
God Stats
8W - 5L
1,487 SR
Queue Stats
274W - 303L
807 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
1 / 2 / 0
5,118
465
2,459
7,919
2,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 2 / 0
5,864
533
3,585
9,283
8,374
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
HannibalMann
Hachiman
10
0 / 1 / 1
5,175
470
5,362
7,335
2,761
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
Rubba_Dud1
Tiamat
11
1 / 1 / 1
5,656
514
4,992
6,149
2,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
kiwisec
Sobek
8
0 / 3 / 2
5,149
468
1,229
6,065
4,365
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
KaliFenrirJanusTerra

VS

Bans
Ao KuangCu ChulainnVamanaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
9
2 / 0 / 4
6,314
574
6,439
8,199
6,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
3 / 0 / 1
7,117
647
6,747
6,442
2,900
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
1 / 0 / 1
7,301
664
6,079
7,797
6,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
12
1 / 1 / 1
6,516
592
1,210
9,288
3,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Morgan Le Fay
SoxiCz
Morgan Le Fay
11
1 / 1 / 1
6,420
584
3,876
5,184
1,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
16
2
Kills
8
9
Deaths
2
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
2
0
0.5
W
Ares
 
Ares
2
0
4
4
L
0
2
0
0
L
Hachiman
HannibalMann
Hachiman
0
1
1
0.5
W
3
0
1
3.5
W
1
0
1
1.5
L
Tiamat
Rubba_Dud1
Tiamat
1
1
1
1.5
W
Nemesis
1
1
1
1.5
W
Morgan Le Fay
SoxiCz
Morgan Le Fay
1
1
1
1.5
L
Sobek
kiwisec
Sobek
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,627
Damage
24,351
36,751
Taken
36,910
20,943
Mitigated
21,543
11,264
Healing
13,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,459
206
0
4,039
7,919
2,497
0
3,076
4,843
41,562
0
W
Ares
 
Ares
6,439
157
0
2,358
8,199
6,166
34
2,177
5,828
18,765
0
L
3,585
562
0
2,528
9,283
8,374
0
0
9,283
0
40,607
L
Hachiman
HannibalMann
Hachiman
5,362
3,130
0
2,139
7,335
2,761
0
5,245
1,977
0
33,708
W
6,747
2,612
0
4,312
6,442
2,900
264
761
5,649
47,721
0
W
6,079
1,245
0
4,549
7,797
6,910
0
368
7,429
0
55,683
L
Tiamat
Rubba_Dud1
Tiamat
4,992
99
0
1,556
6,149
2,946
0
4,272
1,877
32,690
0
W
Nemesis
1,210
488
0
1,560
9,288
3,767
0
1,416
7,770
0
54,195
W
Morgan Le Fay
SoxiCz
Morgan Le Fay
3,876
76
0
1,032
5,184
1,800
1,220
3,308
1,434
48,515
0
L
Sobek
kiwisec
Sobek
1,229
214
0
1,002
6,065
4,365
0
4,384
1,681
4,351
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,962
Gold Earned
33,668
255
Minions Killed
386
0
Camps Cleared
0
1,092,577
Distance Traveled
1,153,563
15
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,118
465
71
6
0
259,762
0
W
Ares
6,314
574
17
2
0
257,781
0
L
Chaac
5,864
533
65
6
0
190,977
2
L
Hachiman
5,175
470
47
4
0
211,242
4
W
Freya
7,117
647
79
7
0
223,414
0
W
Tyr
7,301
664
105
10
0
205,871
0
L
Tiamat
5,656
514
64
6
0
221,234
3
W
Nemesis
6,516
592
99
9
0
265,373
0
W
Morgan Le Fay
6,420
584
86
8
0
201,124
0
L
Sobek
5,149
468
8
1
0
209,362
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role