Player Matchup

Bellona
Bellona
DakotaSuede
Bellona
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 19L
922 Elo+
Party 3
Sylvanus
Sylvanus
Hookerbot5000
Sylvanus
Level 109
God Stats
240W - 235L
1,470 SR
Queue Stats
696W - 735L
1,364 Elo+
Solo
Heimdallr
Heimdallr
SaltyIvoryBalls
Heimdallr
Level 28
God Stats
4W - 17L
1,301 SR
Queue Stats
85W - 136L
1,056 Elo+
Party 3
Fenrir
Fenrir
Sushi 8588
Fenrir
Level 48
God Stats
30W - 28L
1,483 SR
Queue Stats
132W - 180L
1,151 Elo+
Party 3
Merlin
Merlin
ZacktheGoat11
Merlin
Level 38
God Stats
1W - 6L
1,040 SR
Queue Stats
79W - 123L
1,181 Elo+
Party 3
Team Averages
Level 48
1,359 SR
1,135 Elo+

VS

Team Averages
Level 96
1,549 SR
1,457 Elo+
Zeus
Zeus
BxB_ElbuenotE
Zeus
Level 39
God Stats
3W - 5L
1,500 SR
Queue Stats
90W - 106L
1,434 Elo+
Party 1
Zhong Kui
Zhong Kui
Davosito
Zhong Kui
Level 158
God Stats
44W - 41L
1,516 SR
Queue Stats
170W - 200L
1,368 Elo+
Solo
Arachne
Arachne
K_Beezy08
Arachne
Level 63
God Stats
18W - 11L
1,655 SR
Queue Stats
74W - 61L
1,460 Elo+
Party 2
Artemis
Artemis
Mazkota19_jd
Artemis
Level 145
God Stats
41W - 34L
1,569 SR
Queue Stats
402W - 395L
1,520 Elo+
Party 1
Yemoja
Yemoja
jere1boy
Yemoja
Level 75
God Stats
12W - 9L
1,503 SR
Queue Stats
64W - 53L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DakotaSuede
Bellona
15
1 / 5 / 3
9,531
414
5,248
21,795
22,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Hookerbot5000
Sylvanus
14
2 / 8 / 1
9,249
402
6,632
32,528
37,863
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heimdallr
SaltyIvoryBalls
Heimdallr
14
0 / 9 / 3
8,420
366
9,914
22,377
10,715
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
Sushi 8588
Fenrir
18
7 / 9 / 1
12,054
524
7,392
25,194
12,789
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
3 / 11 / 3
9,940
432
12,452
22,220
9,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 6 / 13
12,666
551
27,900
15,456
6,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zhong Kui
Davosito
Zhong Kui
2
0 / 0 / 0
6,344
276
0
0
0
Arachne
K_Beezy08
Arachne
19
16 / 2 / 10
12,587
547
24,334
21,454
10,547
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artemis
Mazkota19_jd
Artemis
20
10 / 4 / 11
12,681
551
29,190
22,423
15,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Yemoja
jere1boy
Yemoja
19
6 / 1 / 22
12,403
539
12,277
18,992
19,545
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
97
13
Kills
41
42
Deaths
13
11
Assists
56
Player
Kills
Deaths
Assists
KDA
W
9
6
13
2.58
L
Bellona
DakotaSuede
Bellona
1
5
3
0.5
W
Zhong Kui
Davosito
Zhong Kui
0
0
0
0
L
Sylvanus
Hookerbot5000
Sylvanus
2
8
1
0.31
W
Arachne
K_Beezy08
Arachne
16
2
10
10.5
W
Artemis
Mazkota19_jd
Artemis
10
4
11
3.88
L
Heimdallr
SaltyIvoryBalls
Heimdallr
0
9
3
0.17
L
Fenrir
Sushi 8588
Fenrir
7
9
1
0.83
L
3
11
3
0.41
W
Yemoja
jere1boy
Yemoja
6
1
22
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,638
Damage
93,701
124,114
Taken
78,325
93,435
Mitigated
52,696
16,686
Healing
26,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
27,900
5,315
0
968
15,456
6,775
1,493
5,803
9,638
109,002
0
L
Bellona
DakotaSuede
Bellona
5,248
1,660
0
2,244
21,795
22,922
154
4,175
17,509
0
48,697
W
Zhong Kui
Davosito
Zhong Kui
0
0
0
0
0
0
0
0
0
0
0
L
Sylvanus
Hookerbot5000
Sylvanus
6,632
1,802
2,422
6,925
32,528
37,863
0
11,342
21,004
30,283
0
W
Arachne
K_Beezy08
Arachne
24,334
17,037
0
3,790
21,454
10,547
276
3,430
17,892
0
90,747
W
Artemis
Mazkota19_jd
Artemis
29,190
16,195
0
8,658
22,423
15,829
3,142
5,116
17,307
0
138,600
L
Heimdallr
SaltyIvoryBalls
Heimdallr
9,914
3,732
0
1,064
22,377
10,715
285
7,464
14,830
0
51,864
L
Fenrir
Sushi 8588
Fenrir
7,392
2,104
0
3,560
25,194
12,789
12
6,438
18,634
0
75,616
L
12,452
916
0
471
22,220
9,146
0
9,935
11,780
69,824
0
W
Yemoja
jere1boy
Yemoja
12,277
1,805
7,527
5,680
18,992
19,545
335
4,837
14,155
34,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,194
Gold Earned
56,681
349
Minions Killed
438
0
Camps Cleared
0
2,004,698
Distance Traveled
1,905,502
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
12,666
551
154
7
0
404,528
2
L
Bellona
9,531
414
56
2
0
428,450
0
W
Zhong Kui
6,344
276
0
0
0
0
0
L
Sylvanus
9,249
402
26
1
0
350,566
4
W
Arachne
12,587
547
74
3
0
562,648
0
W
Artemis
12,681
551
182
8
0
390,800
0
L
Heimdallr
8,420
366
67
3
0
397,030
0
L
Fenrir
12,054
524
96
4
0
452,906
0
L
Merlin
9,940
432
104
5
0
375,746
0
W
Yemoja
12,403
539
28
1
0
547,526
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role