Player Matchup

Camazotz
Camazotz
C5Maestro
Camazotz
Level 148
God Stats
1W - 1L
1,761 SR
Queue Stats
126W - 141L
1,524 Elo+
Party 2
Nu Wa
Nu Wa
Garitone1997
Nu Wa
Level 94
God Stats
1W - 3L
1,437 SR
Queue Stats
4W - 7L
1,465 Elo+
Party 2
Ymir
Ymir
Hung Rope
Ymir
Level 126
God Stats
0W - 1L
1,694 SR
Queue Stats
43W - 58L
1,506 Elo+
Party 2
Jormungandr
Jormungandr
ItzCalculated
Jormungandr
Level 122
God Stats
3W - 4L
1,559 SR
Queue Stats
280W - 287L
1,510 Elo+
Party 2
Danzaburou
Danzaburou
TenorTitan23
Danzaburou
Level 127
God Stats
20W - 18L
1,593 SR
Queue Stats
176W - 190L
1,504 Elo+
Party 2
Team Averages
Level 123
1,609 SR
1,502 Elo+

VS

Team Averages
Level 110
1,557 SR
1,472 Elo+
Kuzenbo
Kuzenbo
Divine-Impulze
Kuzenbo
Level 156
God Stats
2W - 3L
1,515 SR
Queue Stats
70W - 107L
1,421 Elo+
Party 1
Lancelot
Lancelot
JukeGalore
Lancelot
Level 67
God Stats
8W - 11L
1,469 SR
Queue Stats
103W - 118L
1,507 Elo+
Party 1
Horus
Horus
Neptune-Goon
Horus
Level 145
God Stats
3W - 3L
1,650 SR
Queue Stats
89W - 122L
1,445 Elo+
Party 1
Discordia
Discordia
TinyRat990
Discordia
Level 48
God Stats
3W - 2L
1,398 SR
Queue Stats
49W - 75L
1,445 Elo+
Party 1
Chernobog
Chernobog
TsunamicPack
Chernobog
Level 135
God Stats
9W - 4L
1,754 SR
Queue Stats
410W - 380L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
C5Maestro
Camazotz
16
5 / 0 / 0
9,880
549
9,276
18,896
9,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
0 / 3 / 1
7,739
430
6,692
7,892
2,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
12
0 / 3 / 4
7,548
419
3,167
17,738
16,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jormungandr
ItzCalculated
Jormungandr
14
0 / 5 / 4
8,903
495
11,859
20,380
14,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
TenorTitan23
Danzaburou
12
0 / 6 / 1
7,466
415
5,998
14,311
4,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 0 / 5
8,701
483
5,927
13,943
12,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Lancelot
JukeGalore
Lancelot
16
4 / 3 / 7
10,247
569
10,378
14,621
7,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 2 / 9
9,510
528
6,317
12,973
11,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Discordia
TinyRat990
Discordia
16
4 / 0 / 5
10,110
562
14,059
8,422
3,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
TsunamicPack
Chernobog
18
6 / 1 / 7
11,525
640
20,739
10,560
5,652
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
50
5
Kills
17
17
Deaths
6
10
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Camazotz
C5Maestro
Camazotz
5
0
0
5
W
0
0
5
2.5
L
0
3
1
0.17
L
Ymir
0
3
4
0.67
L
Jormungandr
ItzCalculated
Jormungandr
0
5
4
0.4
W
Lancelot
JukeGalore
Lancelot
4
3
7
2.5
W
3
2
9
3.75
L
Danzaburou
TenorTitan23
Danzaburou
0
6
1
0.08
W
Discordia
TinyRat990
Discordia
4
0
5
6.5
W
Chernobog
TsunamicPack
Chernobog
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,992
Damage
57,420
79,217
Taken
60,519
47,785
Mitigated
40,330
23,345
Healing
25,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
C5Maestro
Camazotz
9,276
2,410
0
9,363
18,896
9,299
0
4,075
14,753
0
92,005
W
5,927
1,887
0
5,526
13,943
12,693
1,293
8,032
5,415
54,684
0
L
6,692
2,235
0
1,771
7,892
2,765
11
2,738
5,154
57,852
0
L
Ymir
3,167
57
392
4,614
17,738
16,903
0
3,926
13,804
28,101
0
L
Jormungandr
ItzCalculated
Jormungandr
11,859
3,104
0
4,568
20,380
14,209
0
8,090
11,551
74,367
0
W
Lancelot
JukeGalore
Lancelot
10,378
1,905
0
6,987
14,621
7,478
504
4,096
10,383
0
90,586
W
6,317
3,009
605
3,979
12,973
11,372
154
4,992
7,863
0
26,050
L
Danzaburou
TenorTitan23
Danzaburou
5,998
2,144
0
2,637
14,311
4,609
0
582
13,678
0
53,260
W
Discordia
TinyRat990
Discordia
14,059
431
0
3,650
8,422
3,135
3,446
3,425
4,927
89,667
594
W
Chernobog
TsunamicPack
Chernobog
20,739
13,356
0
4,958
10,560
5,652
760
1,196
9,308
0
124,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,536
Gold Earned
50,093
497
Minions Killed
551
0
Camps Cleared
0
1,781,546
Distance Traveled
1,772,530
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
9,880
549
151
8
0
423,746
1
W
Kuzenbo
8,701
483
78
4
0
321,748
2
L
Nu Wa
7,739
430
86
5
0
318,198
8
L
Ymir
7,548
419
45
3
0
369,584
4
L
Jormungandr
8,903
495
135
8
0
332,456
0
W
Lancelot
10,247
569
113
6
0
416,279
0
W
Horus
9,510
528
39
2
0
360,424
4
L
Danzaburou
7,466
415
80
4
0
337,562
2
W
Discordia
10,110
562
161
9
0
362,221
6
W
Chernobog
11,525
640
160
9
0
311,858
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role