Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
Chioklong
Ganesha
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 30L
1,527 Elo+
Party 1
Hercules
Hercules
DeathRider2001
Hercules
Level 20
God Stats
2W - 1L
1,715 SR
Queue Stats
20W - 23L
1,544 Elo+
Party 1
Thor
Thor
SquidlyBe4st
Thor
Level 156
God Stats
8W - 5L
1,565 SR
Queue Stats
384W - 372L
1,439 Elo+
Solo
Hou Yi
Hou Yi
sebasmp2002
Hou Yi
Level 103
God Stats
1W - 1L
1,246 SR
Queue Stats
49W - 44L
1,550 Elo+
Party 1
Team Averages
Level 112
1,505 SR
1,512 Elo+

VS

Team Averages
Level 77
1,551 SR
1,484 Elo+
Osiris
Osiris
BACKAGAINIDIOTS
Osiris
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,360 Elo+
Solo
Odin
Odin
CheerfulCookie
Odin
Level 22
God Stats
0W - 2L
1,277 SR
Queue Stats
4W - 7L
1,485 Elo+
Party 2
Geb
Geb
DaddySolaire
Geb
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
185W - 196L
1,513 Elo+
Party 2
Pele
Pele
dmbandon
Pele
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
147W - 164L
1,514 Elo+
Solo
Terra
Terra
kochen2100
Terra
Level 112
God Stats
7W - 7L
1,977 SR
Queue Stats
1,029W - 999L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
2 / 1 / 8
6,573
939
8,477
6,313
2,755
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
Chioklong
Ganesha
13
0 / 0 / 12
7,593
1,085
6,087
8,159
8,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hercules
13
5 / 2 / 8
7,415
1,059
4,635
9,412
9,914
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
3 / 1 / 8
7,028
1,004
6,926
7,699
3,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hou Yi
12
3 / 1 / 9
7,100
1,014
4,816
4,811
2,101
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
4,832
690
0
0
0
13
2 / 2 / 2
6,499
928
3,729
7,022
6,905
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 2 / 5
6,436
919
8,290
8,586
7,093
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pele
12
3 / 5 / 2
6,646
949
8,541
10,526
5,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
9
0 / 4 / 4
6,042
863
6,109
9,758
7,112
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
18
13
Kills
5
5
Deaths
13
45
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
2
1
8
6
L
0
0
0
0
L
2
2
2
1.5
W
Ganesha
Chioklong
Ganesha
0
0
12
6
L
0
2
5
1.25
W
Hercules
5
2
8
4.5
W
3
1
8
7
L
Pele
3
5
2
0.8
L
Terra
0
4
4
0.5
W
Hou Yi
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,941
Damage
26,669
36,394
Taken
35,892
26,690
Mitigated
26,278
20,519
Healing
9,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
8,477
421
8,474
3,460
6,313
2,755
832
3,368
2,741
15,183
0
L
0
0
0
0
0
0
0
0
0
0
0
L
3,729
406
170
1,224
7,022
6,905
0
3,088
3,934
1,021
10,184
W
Ganesha
Chioklong
Ganesha
6,087
351
1,280
1,561
8,159
8,458
351
2,931
5,228
15,136
0
L
8,290
156
1,369
2,047
8,586
7,093
0
2,770
5,604
14,521
0
W
Hercules
4,635
1,679
476
2,318
9,412
9,914
22
3,155
6,213
0
9,487
W
6,926
670
214
660
7,699
3,462
616
3,398
4,187
0
14,374
L
Pele
8,541
994
269
950
10,526
5,168
0
4,480
6,046
0
14,619
L
Terra
6,109
250
2,203
1,496
9,758
7,112
0
4,262
5,496
10,346
0
W
Hou Yi
4,816
2,607
1,220
856
4,811
2,101
647
2,490
2,321
0
10,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,709
Gold Earned
30,455
77
Minions Killed
43
0
Camps Cleared
0
742,221
Distance Traveled
590,921
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,573
939
16
2
0
176,028
0
L
Osiris
4,832
690
0
0
0
0
0
L
Odin
6,499
928
12
2
0
142,613
0
W
Ganesha
7,593
1,085
6
1
0
132,701
0
L
Geb
6,436
919
7
1
0
159,726
0
W
Hercules
7,415
1,059
10
1
0
170,943
0
W
Thor
7,028
1,004
20
3
0
132,363
0
L
Pele
6,646
949
17
2
0
149,219
0
L
Terra
6,042
863
7
1
0
139,363
0
W
Hou Yi
7,100
1,014
25
4
0
130,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role