Player Matchup

Izanami
Izanami
AllYisusllA
Izanami
Level 151
God Stats
4W - 3L
1,672 SR
Queue Stats
113W - 111L
1,512 Elo+
Party 1
Surtr
Surtr
Nero-Lad
Surtr
Level 18
God Stats
0W - 1L
1,726 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Vulcan
Vulcan
ProfessorZoloft
Vulcan
Level 83
God Stats
2W - 1L
1,591 SR
Queue Stats
259W - 170L
1,610 Elo+
Party 3
Thanatos
Thanatos
SmoggyScarab278
Thanatos
Level 180
God Stats
0W - 2L
1,500 SR
Queue Stats
137W - 138L
1,526 Elo+
Party 1
Sol
Sol
xledwinlx
Sol
Level 157
God Stats
1W - 3L
1,461 SR
Queue Stats
59W - 64L
1,511 Elo+
Party 1
Team Averages
Level 118
1,590 SR
1,532 Elo+

VS

Team Averages
Level 107
1,612 SR
1,508 Elo+
Hel
Hel
Mexican__Lotion
Hel
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 16L
1,589 Elo+
Party 2
Hercules
Hercules
Mini_Tarantulas
Hercules
Level 143
God Stats
2W - 4L
1,341 SR
Queue Stats
25W - 22L
1,564 Elo+
Party 2
Freya
Freya
Trixille
Freya
Level 119
God Stats
4W - 0L
1,885 SR
Queue Stats
70W - 63L
1,480 Elo+
Solo
Fenrir
Fenrir
cidism
Fenrir
Level 108
God Stats
3W - 2L
1,633 SR
Queue Stats
15W - 15L
1,422 Elo+
Party 2
Kuzenbo
Kuzenbo
ewpvp
Kuzenbo
Level 43
God Stats
3W - 1L
1,703 SR
Queue Stats
28W - 30L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AllYisusllA
Izanami
14
2 / 1 / 2
7,433
743
4,743
7,692
3,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Surtr
Nero-Lad
Surtr
10
0 / 6 / 2
6,310
631
3,717
12,295
10,195
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
2 / 2 / 4
8,345
835
13,653
7,626
4,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
12
1 / 4 / 0
6,697
670
5,986
10,491
4,504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 3 / 0
7,305
731
8,726
7,205
3,051
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 4
7,595
760
5,348
8,803
3,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
14
3 / 2 / 4
8,002
800
9,028
9,956
8,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Freya
Trixille
Freya
15
6 / 1 / 4
8,278
828
9,978
10,227
4,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Fenrir
cidism
Fenrir
14
1 / 1 / 7
7,293
729
5,107
10,426
7,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
ewpvp
Kuzenbo
14
4 / 0 / 7
7,734
773
9,273
9,920
11,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
42
6
Kills
16
16
Deaths
6
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Izanami
AllYisusllA
Izanami
2
1
2
3
W
2
2
4
2
W
Hercules
3
2
4
2.5
L
Surtr
Nero-Lad
Surtr
0
6
2
0.17
L
2
2
4
2
L
Thanatos
1
4
0
0.25
W
Freya
Trixille
Freya
6
1
4
8
W
Fenrir
cidism
Fenrir
1
1
7
4.5
W
Kuzenbo
ewpvp
Kuzenbo
4
0
7
7.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,825
Damage
38,734
45,309
Taken
49,332
25,750
Mitigated
34,496
7,166
Healing
17,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AllYisusllA
Izanami
4,743
3,027
0
1,309
7,692
3,237
0
4,795
2,573
0
23,455
W
5,348
156
2,688
4,538
8,803
3,451
699
5,207
3,174
34,861
0
W
Hercules
9,028
2,573
0
2,190
9,956
8,604
0
4,711
4,802
0
29,851
L
Surtr
Nero-Lad
Surtr
3,717
1,436
0
510
12,295
10,195
0
5,845
5,688
295
6,658
L
13,653
7,185
0
1,158
7,626
4,763
0
3,562
3,644
42,223
0
L
Thanatos
5,986
635
0
2,355
10,491
4,504
0
4,770
5,242
0
12,755
W
Freya
Trixille
Freya
9,978
2,478
0
4,011
10,227
4,134
566
3,500
6,500
29,104
0
W
Fenrir
cidism
Fenrir
5,107
1,050
0
2,509
10,426
7,204
0
3,242
7,115
0
14,577
W
Kuzenbo
ewpvp
Kuzenbo
9,273
3,186
0
1,577
9,920
11,103
104
4,458
5,168
16,276
236
L
8,726
3,169
0
1,834
7,205
3,051
0
4,396
2,447
30,417
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,090
Gold Earned
38,902
190
Minions Killed
208
0
Camps Cleared
0
976,178
Distance Traveled
1,098,178
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,433
743
49
5
0
188,740
0
W
Hel
7,595
760
68
7
0
207,365
0
W
Hercules
8,002
800
59
6
0
234,998
0
L
Surtr
6,310
631
5
1
0
190,450
0
L
Vulcan
8,345
835
75
8
0
212,981
0
L
Thanatos
6,697
670
8
1
0
205,615
0
W
Freya
8,278
828
40
4
0
195,988
0
W
Fenrir
7,293
729
28
3
0
231,474
1
W
Kuzenbo
7,734
773
13
1
0
228,353
0
L
Sol
7,305
731
53
5
0
178,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role