Player Matchup

Apollo
Apollo
ChucklingBeef67
Apollo
Level 152
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 95L
1,409 Elo+
Solo
Vulcan
Vulcan
Gus97_xD
Vulcan
Level 124
God Stats
2W - 1L
1,831 SR
Queue Stats
90W - 80L
1,470 Elo+
Party 3
King Arthur
King Arthur
Mikeysboss42
King Arthur
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Fenrir
Fenrir
RoyCaballero97
Fenrir
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 61L
1,498 Elo+
Party 3
Olorun
Olorun
Troubled_soul99
Olorun
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 90
1,566 SR
1,475 Elo+

VS

Team Averages
Level 101
1,515 SR
1,496 Elo+
Arachne
Arachne
Alex_Vanitas
Arachne
Level 109
God Stats
1W - 0L
1,754 SR
Queue Stats
39W - 36L
1,491 Elo+
Party 2
Ganesha
Ganesha
KryptoPhantom
Ganesha
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
120W - 109L
1,484 Elo+
Solo
Pele
Pele
WT_Funkyman
Pele
Level 124
God Stats
1W - 1L
1,463 SR
Queue Stats
40W - 36L
1,500 Elo+
Party 2
Artio
Artio
linkmaster34
Artio
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,518 Elo+
Solo
Agni
Agni
topher9458
Agni
Level 123
God Stats
9W - 7L
1,356 SR
Queue Stats
405W - 408L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 8
8,068
733
5,005
13,865
8,747
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
Gus97_xD
Vulcan
17
7 / 5 / 5
9,659
878
20,114
8,561
3,746
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

King Arthur
Mikeysboss42
King Arthur
13
0 / 10 / 5
7,224
657
4,356
18,187
9,825
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 1 / 3
6,887
626
1,324
3,569
1,389
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
3 / 5 / 5
8,319
756
5,804
9,991
4,145
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Alex_Vanitas
Arachne
18
8 / 1 / 10
10,436
949
11,021
8,760
5,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ganesha
16
2 / 3 / 18
9,746
886
10,632
14,813
16,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
10 / 6 / 8
10,653
968
13,450
14,883
8,330
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
5 / 1 / 10
10,539
958
4,994
12,146
10,903
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 4 / 14
8,823
802
9,684
7,698
3,223
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
88
14
Kills
28
28
Deaths
15
26
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Arachne
Alex_Vanitas
Arachne
8
1
10
13
L
2
7
8
0.86
L
Vulcan
Gus97_xD
Vulcan
7
5
5
1.9
W
Ganesha
2
3
18
3.67
L
King Arthur
Mikeysboss42
King Arthur
0
10
5
0.25
L
2
1
3
3.5
L
3
5
5
1.1
W
10
6
8
2.33
W
5
1
10
10
W
3
4
14
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,603
Damage
49,781
54,173
Taken
58,300
27,852
Mitigated
45,052
5,464
Healing
23,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Alex_Vanitas
Arachne
11,021
7,618
1,641
3,138
8,760
5,755
1,913
4,099
4,184
0
26,889
L
5,005
2,085
18
1,027
13,865
8,747
30
6,383
7,369
0
14,300
L
Vulcan
Gus97_xD
Vulcan
20,114
11,414
299
229
8,561
3,746
0
3,530
4,747
41,383
0
W
Ganesha
10,632
1,221
1,251
4,039
14,813
16,841
15
5,719
9,094
17,011
582
L
King Arthur
Mikeysboss42
King Arthur
4,356
1,201
0
328
18,187
9,825
0
7,064
10,647
0
11,278
L
1,324
317
54
786
3,569
1,389
0
2,032
1,537
0
2,072
L
5,804
2,951
885
1,838
9,991
4,145
0
5,364
4,387
15,419
0
W
13,450
1,779
349
3,173
14,883
8,330
591
5,018
9,223
0
35,015
W
4,994
313
4,805
4,774
12,146
10,903
1,323
6,447
5,405
10,865
0
W
9,684
955
222
143
7,698
3,223
1,451
4,167
3,531
19,364
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,157
Gold Earned
50,197
118
Minions Killed
130
0
Camps Cleared
0
881,891
Distance Traveled
1,052,159
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,436
949
46
4
0
264,363
0
L
Apollo
8,068
733
18
2
0
201,024
0
L
Vulcan
9,659
878
46
4
0
211,783
0
W
Ganesha
9,746
886
1
0
0
192,986
0
L
King Arthur
7,224
657
19
2
0
167,173
0
L
Fenrir
6,887
626
4
0
0
114,154
0
L
Olorun
8,319
756
31
3
0
187,757
0
W
Pele
10,653
968
48
4
0
189,570
0
W
Artio
10,539
958
15
1
0
223,135
0
W
Agni
8,823
802
20
2
0
182,105
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role