Player Matchup

Thor
Thor
Diamond II
Bandy
Thor
Diamond II
Level 189
God Stats
8W - 5L
1,776 SR
Queue Stats
279W - 234L
2,368 MMR
Solo
Sol
Sol
Platinum III
Kaughterize
Sol
Platinum III
Level 108
God Stats
70W - 50L
1,686 SR
Queue Stats
294W - 287L
1,876 MMR
Party 1
Ganesha
Ganesha
Platinum I
aG Ragnarok
Ganesha
Platinum I
Level 182
God Stats
2W - 5L
1,558 SR
Queue Stats
469W - 444L
1,974 MMR
Solo
Ra
Ra
Diamond IV
black SRG
Ra
Diamond IV
Level 166
God Stats
53W - 40L
1,680 SR
Queue Stats
398W - 383L
2,040 MMR
Party 1
Bastet
Bastet
Platinum II
urmaster2
Bastet
Platinum II
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 122L
1,866 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 159
1,640 SR
2,025 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 124
1,647 SR
1,932 MMR
Izanami
Izanami
Platinum I
 
Izanami
Platinum I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold I
Holdenyourhead
Merlin
Gold I
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 17L
1,862 MMR
Solo
Shiva
Shiva
Platinum III
NorthDarkz
Shiva
Platinum III
Level 65
God Stats
10W - 7L
1,944 SR
Queue Stats
112W - 90L
1,953 MMR
Solo
Ares
Ares
Diamond IV
SRKNgaming
Ares
Diamond IV
Level 174
God Stats
22W - 18L
1,643 SR
Queue Stats
278W - 263L
2,106 MMR
Solo
Da Ji
Da Ji
Diamond II
fearthebest122
Da Ji
Diamond II
Level 159
God Stats
135W - 118L
1,647 SR
Queue Stats
238W - 217L
2,240 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Bandy
Thor
6
1 / 2 / 0
3,577
715
2,963
4,848
1,954
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

5
0 / 0 / 0
3,086
617
2,535
1,860
433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ganesha
aG Ragnarok
Ganesha
5
0 / 0 / 0
3,275
655
833
3,621
2,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
1 / 1 / 0
3,683
737
1,761
2,526
786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
urmaster2
Bastet
2
0 / 1 / 0
2,569
514
0
1,130
300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
SusanoHe BoLokiErlang Shen

VS

Bans
JanusMartichorasAchillesRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
6
0 / 0 / 0
3,228
646
1,758
2,096
811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

7
0 / 1 / 1
3,814
763
1,190
2,495
815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
6
2 / 1 / 0
3,676
735
3,158
5,260
3,336
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

6
0 / 0 / 0
3,518
704
1,544
4,097
2,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
2 / 0 / 1
4,002
800
858
2,379
735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
6
2
Kills
4
4
Deaths
2
0
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
0
0
0
L
Thor
Bandy
Thor
1
2
0
0.5
W
0
1
1
0.5
L
0
0
0
0
W
Shiva
2
1
0
2
W
0
0
0
0
L
Ganesha
aG Ragnarok
Ganesha
0
0
0
0
L
1
1
0
1
W
2
0
1
2.5
L
Bastet
urmaster2
Bastet
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,092
Damage
8,508
13,985
Taken
16,327
5,563
Mitigated
8,244
5,939
Healing
6,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
1,758
1,758
0
1,175
2,096
811
0
1,682
414
0
23,578
L
Thor
Bandy
Thor
2,963
1,164
0
2,427
4,848
1,954
0
0
4,848
0
15,764
W
1,190
218
0
644
2,495
815
0
1,401
1,040
23,459
0
L
2,535
1,351
0
836
1,860
433
0
504
1,356
21,522
0
W
Shiva
3,158
1,498
0
2,117
5,260
3,336
0
0
4,860
0
13,911
W
1,544
142
0
2,172
4,097
2,547
0
1,913
2,184
12,358
0
L
Ganesha
aG Ragnarok
Ganesha
833
58
0
1,794
3,621
2,090
0
792
2,829
8,151
0
L
1,761
225
48
766
2,526
786
0
1,098
1,292
22,209
0
W
858
252
0
125
2,379
735
0
79
2,300
0
16,919
L
Bastet
urmaster2
Bastet
0
0
0
68
1,130
300
0
190
926
0
1,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,190
Gold Earned
18,238
115
Minions Killed
167
0
Camps Cleared
0
405,620
Distance Traveled
520,441
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
3,228
646
52
10
0
83,373
0
L
Thor
3,577
715
28
6
0
87,935
0
W
Merlin
3,814
763
53
11
0
105,827
0
L
Sol
3,086
617
43
9
0
89,469
0
W
Shiva
3,676
735
12
2
0
115,652
0
W
Ares
3,518
704
12
2
0
99,228
1
L
Ganesha
3,275
655
1
0
0
103,128
0
L
Ra
3,683
737
38
8
0
94,209
0
W
Da Ji
4,002
800
38
8
0
116,361
0
L
Bastet
2,569
514
5
1
0
30,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role