Player Matchup

He Bo
He Bo
 
He Bo
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
AGamerNerd
Hachiman
Level 140
God Stats
9W - 11L
1,495 SR
Queue Stats
474W - 424L
1,552 Elo+
Party 1
Susano
Susano
HeavensFlash
Susano
Level 144
God Stats
2W - 2L
1,500 SR
Queue Stats
365W - 326L
1,566 Elo+
Party 1
Ares
Ares
SomeGuy96
Ares
Level 134
God Stats
21W - 21L
1,725 SR
Queue Stats
238W - 229L
1,527 Elo+
Party 1
Janus
Janus
antwØn
Janus
Level 116
God Stats
6W - 13L
1,296 SR
Queue Stats
123W - 139L
1,439 Elo+
Party 1
Team Averages
Level 128
1,503 SR
1,517 Elo+

VS

Team Averages
Level 121
1,577 SR
1,610 Elo+
Zhong Kui
Zhong Kui
Kilvr
Zhong Kui
Level 158
God Stats
42W - 34L
1,568 SR
Queue Stats
317W - 261L
1,602 Elo+
Party 2
Serqet
Serqet
RoninPap
Serqet
Level 87
God Stats
4W - 5L
1,611 SR
Queue Stats
82W - 58L
1,586 Elo+
Party 3
King Arthur
King Arthur
Susanoodarkrose
King Arthur
Level 180
God Stats
226W - 164L
1,658 SR
Queue Stats
330W - 260L
1,623 Elo+
Party 2
Kuzenbo
Kuzenbo
Vullier
Kuzenbo
Level 55
God Stats
4W - 7L
1,547 SR
Queue Stats
195W - 167L
1,583 Elo+
Solo
Cernunnos
Cernunnos
pTreen
Cernunnos
Level 124
God Stats
0W - 3L
1,500 SR
Queue Stats
77W - 46L
1,653 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
6 / 3 / 4
8,116
812
6,179
8,684
3,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hachiman
AGamerNerd
Hachiman
14
3 / 1 / 8
7,689
769
8,384
6,421
3,032
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
15
5 / 1 / 6
8,397
840
9,128
8,144
3,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
14
1 / 0 / 14
8,030
803
6,485
9,569
8,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Janus
antwØn
Janus
15
2 / 0 / 9
8,076
808
10,196
4,361
1,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Kilvr
Zhong Kui
14
1 / 2 / 3
7,260
726
8,177
7,575
5,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Serqet
RoninPap
Serqet
13
0 / 4 / 3
6,624
662
2,585
8,204
3,781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
Susanoodarkrose
King Arthur
13
2 / 1 / 1
7,245
725
4,434
9,392
8,039
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
Vullier
Kuzenbo
12
0 / 6 / 1
6,316
632
4,686
12,447
13,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
pTreen
Cernunnos
15
2 / 4 / 2
7,702
770
7,219
8,844
3,644
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
15
17
Kills
5
5
Deaths
17
41
Assists
10
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
6
3
4
2.67
W
Hachiman
AGamerNerd
Hachiman
3
1
8
7
W
Susano
5
1
6
8
L
Zhong Kui
Kilvr
Zhong Kui
1
2
3
1.25
L
Serqet
RoninPap
Serqet
0
4
3
0.38
W
Ares
1
0
14
8
L
King Arthur
Susanoodarkrose
King Arthur
2
1
1
2.5
L
Kuzenbo
Vullier
Kuzenbo
0
6
1
0.08
W
Janus
antwØn
Janus
2
0
9
6.5
L
Cernunnos
pTreen
Cernunnos
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,372
Damage
27,101
37,179
Taken
46,462
20,496
Mitigated
34,647
6,765
Healing
6,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
6,179
428
0
1,342
8,684
3,332
266
1,855
6,408
23,601
0
W
Hachiman
AGamerNerd
Hachiman
8,384
4,720
0
2,591
6,421
3,032
1,708
3,570
2,759
0
34,653
W
Susano
9,128
2,204
0
500
8,144
3,394
0
2,734
5,207
0
28,444
L
Zhong Kui
Kilvr
Zhong Kui
8,177
456
0
1,963
7,575
5,998
0
2,078
5,469
26,959
0
L
Serqet
RoninPap
Serqet
2,585
87
0
250
8,204
3,781
346
2,730
5,328
0
11,110
W
Ares
6,485
322
0
1,940
9,569
8,851
149
3,716
5,593
12,257
0
L
King Arthur
Susanoodarkrose
King Arthur
4,434
319
0
2,423
9,392
8,039
0
4,607
4,598
0
12,532
L
Kuzenbo
Vullier
Kuzenbo
4,686
1,678
0
736
12,447
13,185
0
6,913
5,342
12,353
0
W
Janus
antwØn
Janus
10,196
1,006
0
392
4,361
1,887
983
412
3,914
33,697
0
L
Cernunnos
pTreen
Cernunnos
7,219
2,281
0
755
8,844
3,644
1,072
5,883
2,779
0
27,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,308
Gold Earned
35,147
225
Minions Killed
163
0
Camps Cleared
0
997,311
Distance Traveled
991,012
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,116
812
39
4
0
176,067
3
W
Hachiman
7,689
769
55
6
0
183,513
0
W
Susano
8,397
840
49
5
0
209,942
0
L
Zhong Kui
7,260
726
38
4
0
190,551
0
L
Serqet
6,624
662
26
3
0
201,973
0
W
Ares
8,030
803
13
1
0
204,571
0
L
King Arthur
7,245
725
17
2
0
211,432
0
L
Kuzenbo
6,316
632
19
2
0
192,846
0
W
Janus
8,076
808
69
7
0
223,218
0
L
Cernunnos
7,702
770
63
6
0
194,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role